virtual void OnDigging(cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, const Vector3i a_BlockPos) const override
Called when the player starts digging the block.
virtual bool DoWithBlockEntityAt(Vector3i a_Position, cBlockEntityCallback a_Callback)=0
Calls the callback for the block entity at the specified coords; returns false if there's no block en...