Cuberite
A lightweight, fast and extensible game server for Minecraft
Bat.h
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2 #pragma once
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4 #include "PassiveMonster.h"
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10 class cBat:
11  public cPassiveMonster
12 {
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15 public:
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17  cBat();
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21  bool IsHanging(void) const {return false; }
22 } ;
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#define CLASS_PROTODEF(classname)
Definition: Entity.h:13
Definition: Entity.h:76
Definition: Bat.h:12
bool IsHanging(void) const
Definition: Bat.h:21
cBat()
Definition: Bat.cpp:8
cPassiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)