cChestEntity


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Globals

Contents


cChestEntity class

A chest entity is a cBlockEntityWithItems descendant that represents a chest in the world. Note that doublechests consist of two separate cChestEntity objects, they do not collaborate in any way.

To manipulate a chest already in the game, you need to use cWorld's callback mechanism with either DoWithChestAt() or ForEachChestInChunk() function. See the code example below


Inheritance

This class inherits from the following parent classes:


Constants

NameValueNotes
ContentsHeight 3 Height of the contents' ItemGrid, as required by the parent class, cBlockEntityWithItems
ContentsWidth 9 Width of the contents' ItemGrid, as required by the parent class, cBlockEntityWithItems

Functions

Functions inherited from cBlockEntityWithItems

NameParametersReturn valueNotes
GetContents cItemGrid Returns the cItemGrid object representing the items stored within this block entity
GetSlot SlotNum cItem Returns the cItem for the specified slot number. Returns nil for invalid slot numbers
GetSlot X, Y cItem Returns the cItem for the specified slot coords. Returns nil for invalid slot coords
SetSlot SlotNum, cItem Sets the cItem for the specified slot number. Ignored if invalid slot number
SetSlot X, Y, cItem Sets the cItem for the specified slot coords. Ignored if invalid slot coords

Functions inherited from cBlockEntity

NameParametersReturn valueNotes
GetBlockType BLOCKTYPE Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification
GetChunkX number Returns the chunk X-coord of the block entity's chunk
GetChunkZ number Returns the chunk Z-coord of the block entity's chunk
GetPos Vector3i Returns the name of the parent class, or empty string if no parent class.
GetPosX number Returns the block X-coord of the block entity's block
GetPosY number Returns the block Y-coord of the block entity's block
GetPosZ number Returns the block Z-coord of the block entity's block
GetRelX number Returns the relative X coord of the block entity's block within the chunk
GetRelZ number Returns the relative Z coord of the block entity's block within the chunk
GetWorld cWorld Returns the world to which the block entity belongs

Code example

The following example code sets the top-left item of each chest in the same chunk as Player to 64 * diamond:
-- Player is a cPlayer object instance
local World = Player:GetWorld();
World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
	function (ChestEntity)
		ChestEntity:SetSlot(0, 0, cItem(E_ITEM_DIAMOND, 64));
	end
);
Generated on 2016-08-22 23:53:06, Build ID Unknown, Commit approx: 2ed4af74edd14ae17e1c6c64d44caa7b7fc30d5a