Name  Parameters  Return value  Notes 
() (constructor) 
MinX, MaxX, MinY, MaxY, MinZ, MaxZ 
cBoundingBox 
Creates a new bounding box with the specified edges 
() (constructor) 
OtherBoundingBox 
cBoundingBox 
Creates a new copy of the given bounding box. Same result can be achieved by using a simple assignment. 
() (constructor) 
Min, Max 
cBoundingBox 
Creates a new bounding box with the coords specified as two vectors 
() (constructor) 
Pos, CubeSideLength 
cBoundingBox 
Creates a new bounding box as a cube with the specified side length centered around the specified point. 
() (constructor) 
Pos, Radius, Height 
cBoundingBox 
Creates a new bounding box from the position given and radius (X/Z) and height. Radius is added from X/Z to calculate the maximum coords and subtracted from X/Z to get the minimum; minimum Y is set to Pos.y and maxumim Y to Pos.y plus Height. This corresponds with how entities are represented in Minecraft. 
CalcLineIntersection 
BoxMin, BoxMax, LineStart, LinePt2 
DoesIntersect, [LineCoeff, Face] 
(STATIC) Calculates the intersection of a ray (halfline), given by two of its points, with the bounding box specified as its minimum and maximum coords. Returns false if the line doesn't intersect the bounding box, or true, together with coefficient of the intersection (how much of the difference between the two ray points is needed to reach the intersection), and the face of the box which is intersected. 
CalcLineIntersection 
LineStart, LinePt2 
DoesIntersect, [LineCoeff, Face] 
Calculates the intersection of a ray (halfline), given by two of its points, with the bounding box. Returns false if the line doesn't intersect the bounding box, or true, together with coefficient of the intersection (how much of the difference between the two ray points is needed to reach the intersection), and the face of the box which is intersected. 
DoesIntersect 
OtherBoundingBox 
bool 
Returns true if the two bounding boxes have an intersection of nonzero volume. 
Expand 
ExpandX, ExpandY, ExpandZ 

Expands this bounding box by the specified amount in each direction (so the box becomes larger by 2 * Expand in each axis). 
GetMax 

Point 
Returns the boundary point with the maximum coords 
GetMaxX 

number 
Returns the maximum X coord of the bounding box 
GetMaxY 

number 
Returns the maximum Y coord of the bounding box 
GetMaxZ 

number 
Returns the maximum Z coord of the bounding box 
GetMin 

Point 
Returns the boundary point with the minimum coords 
GetMinX 

number 
Returns the minimum X coord of the bounding box 
GetMinY 

number 
Returns the minimum Y coord of the bounding box 
GetMinZ 

number 
Returns the minimum Z coord of the bounding box 
Intersect 
OtherBbox 
bool, [bbox] 
Checks if the intersection between this bounding box and another one is nonempty. Returns false if the intersection is empty, true and a new cBoundingBox representing the intersection of the two boxes. 
IsInside 
OtherBoundingBox 
bool 
Returns true if OtherBoundingBox is inside of this box. 
IsInside 
PointX, PointY, PointZ 
bool 
Returns true if the specified point is inside (including on the edge) of the box. 
IsInside 
Min, Max, X, Y, Z 
boolean 
(STATIC) Returns true if the specified point is inside the bounding box specified by its min / max corners 
IsInside 
Min, Max, Point 
boolean 
(STATIC) Returns true if the specified point is inside the bounding box specified by its min / max corners 
IsInside 
OtherBoxMin, OtherBoxMax 
bool 
Returns true if the other bounding box, specified by its 2 corners, is inside of this box. 
IsInside 
Point 
bool 
Returns true if the specified point is inside (including on the edge) of the box. 
Move 
OffsetX, OffsetY, OffsetZ 

Moves the bounding box by the specified offset in each axis 
Move 
Offset 

Moves the bounding box by the specified offset in each axis 
Union 
OtherBoundingBox 
cBoundingBox 
Returns the smallest bounding box that contains both OtherBoundingBox and this bounding box. Note that unlike the strict geometrical meaning of "union", this operation actually returns a cBoundingBox. 