Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include <ItemObserver.h>
Private Types | |
using | Super = cItemHandler |
Private Member Functions | |
virtual bool | CommitPlacement (cPlayer &a_Player, const cItem &a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override |
Performs the actual placement of this placeable item. More... | |
Additional Inherited Members | |
Public Types inherited from cItemHandler | |
enum | eDurabilityLostAction { dlaAttackEntity , dlaBreakBlock , dlaBreakBlockInstant } |
Actions that may cause durability of an item may be lost, where the magnitude of the loss depends on the specific item used to perform the action. More... | |
Public Member Functions inherited from cItemHandler | |
virtual bool | CanHarvestBlock (BLOCKTYPE a_BlockType) const |
Returns whether this tool / item can harvest a specific block (e.g. More... | |
virtual bool | CanRepairWithRawMaterial (short a_ItemType) const |
Can the anvil repair this item, when a_Item is the second input? More... | |
constexpr | cItemHandler (int a_ItemType) |
virtual bool | EatItem (cPlayer *a_Player, cItem *a_Item) const |
Lets the player eat a selected item. More... | |
virtual float | GetBlockBreakingStrength (BLOCKTYPE a_Block) const |
Returns the strength to break a specific block. More... | |
virtual short | GetDurabilityLossByAction (eDurabilityLostAction a_Action) const |
Get the durability lost which the item will get, when a specified action was performed. More... | |
virtual FoodInfo | GetFoodInfo (const cItem *a_Item) const |
Returns the FoodInfo for this item. More... | |
virtual char | GetMaxStackSize (void) const |
Returns the maximum stack size for a given item. More... | |
virtual bool | IsDrinkable (short a_ItemDamage) const |
Indicates if this item is drinkable. More... | |
virtual bool | IsFood (void) const |
Indicates if this item is food. More... | |
virtual bool | IsPlaceable (void) const |
Blocks simply get placed. More... | |
virtual bool | OnDiggingBlock (cWorld *a_World, cPlayer *a_Player, const cItem &a_HeldItem, const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace) const |
Called while the player digs a block using this item. More... | |
virtual void | OnEntityAttack (cPlayer *a_Attacker, cEntity *a_AttackedEntity) const |
Called when a player attacks an entity with this item in hand. More... | |
virtual void | OnFoodEaten (cWorld *a_World, cPlayer *a_Player, cItem *a_Item) const |
Called after the player has eaten this item. More... | |
virtual void | OnItemShoot (cPlayer *, const Vector3i a_BlockPos, eBlockFace a_BlockFace) const |
Called when the client sends the SHOOT status in the lclk packet (releasing the bow). More... | |
virtual bool | OnItemUse (cWorld *a_World, cPlayer *a_Player, cBlockPluginInterface &a_PluginInterface, const cItem &a_HeldItem, const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace) const |
Called when the player tries to use the item (right mouse button). More... | |
void | OnPlayerPlace (cPlayer &a_Player, const cItem &a_HeldItem, Vector3i a_ClickedPosition, BLOCKTYPE a_ClickedBlockType, NIBBLETYPE a_ClickedBlockMeta, eBlockFace a_ClickedBlockFace, Vector3i a_CursorPosition) const |
Called when the player tries to place the item (right mouse button, IsPlaceable() == true). More... | |
virtual void | OnUpdate (cWorld *a_World, cPlayer *a_Player, const cItem &a_Item) const |
Called every tick while the item is on the player's inventory (used by maps, for example) - For now, called only for equipped items. More... | |
Protected Member Functions inherited from cItemHandler | |
~cItemHandler ()=default | |
Static Protected Member Functions inherited from cItemHandler | |
static const cItemHandler & | For (int a_ItemType) |
Protected Attributes inherited from cItemHandler | |
const int | m_ItemType |
Definition at line 11 of file ItemObserver.h.
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private |
Definition at line 14 of file ItemObserver.h.
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inlineoverrideprivatevirtual |
Performs the actual placement of this placeable item.
The descendant handler should call a_Player.PlaceBlock(s) supplying correct values for the newly placed block. The default handler uses the stored block type and meta copied from the lowest 4 bits of the player's equipped item's damage value. Handlers return what a_Player.PlaceBlock(s) returns, indicating whether the placement was successful.
Reimplemented from cItemHandler.
Definition at line 22 of file ItemObserver.h.