Cuberite
A lightweight, fast and extensible game server for Minecraft
Zombie.h
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1 #pragma once
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3 #include "AggressiveMonster.h"
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8 
9 class cZombie:
10  public cAggressiveMonster
11 {
13 
14 public:
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16  cZombie();
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20  virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
21  virtual bool IsUndead(void) override { return true; }
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23 } ;
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#define CLASS_PROTODEF(classname)
Definition: Entity.h:13
Definition: Entity.h:76
This class bridges a vector of cItem for safe access via Lua.
Definition: Item.h:215
cAggressiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
Definition: Zombie.h:11
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
Definition: Zombie.cpp:21
cZombie()
Definition: Zombie.cpp:12
virtual bool IsUndead(void) override
Returns whether this mob is undead (skeleton, zombie, etc.)
Definition: Zombie.h:21