21 virtual bool IsUndead(
void)
override {
return true; }
#define CLASS_PROTODEF(classname)
This class bridges a vector of cItem for safe access via Lua.
cAggressiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
virtual bool IsUndead(void) override
Returns whether this mob is undead (skeleton, zombie, etc.)