Cuberite
A lightweight, fast and extensible game server for Minecraft
Macros
Player.cpp File Reference
#include "Globals.h"
#include <unordered_map>
#include "Player.h"
#include "../Mobs/Wolf.h"
#include "../Mobs/Horse.h"
#include "../BoundingBox.h"
#include "../ChatColor.h"
#include "../Server.h"
#include "../UI/InventoryWindow.h"
#include "../UI/WindowOwner.h"
#include "../Bindings/PluginManager.h"
#include "../BlockEntities/BlockEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../Root.h"
#include "../Chunk.h"
#include "../Items/ItemHandler.h"
#include "../FastRandom.h"
#include "../ClientHandle.h"
#include "../WorldStorage/StatSerializer.h"
#include "../CompositeChat.h"
#include "../Blocks/BlockHandler.h"
#include "../Blocks/BlockSlab.h"
#include "../Blocks/ChunkInterface.h"
#include "../IniFile.h"
#include "json/json.h"
Include dependency graph for Player.cpp:

Go to the source code of this file.

Macros

#define PLAYER_INVENTORY_SAVE_INTERVAL   6000
 
#define PLAYER_LIST_TIME_MS   std::chrono::milliseconds(1000)
 

Macro Definition Documentation

#define PLAYER_INVENTORY_SAVE_INTERVAL   6000

Definition at line 34 of file Player.cpp.

#define PLAYER_LIST_TIME_MS   std::chrono::milliseconds(1000)

Definition at line 37 of file Player.cpp.