Cuberite
A lightweight, fast and extensible game server for Minecraft
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Handles the armor area of the player's inventory. More...
#include <SlotArea.h>
Public Member Functions | |
virtual void | Clicked (cPlayer &a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem &a_ClickedItem) override |
Called when a player clicks in the window. More... | |
cSlotAreaArmor (cWindow &a_ParentWindow) | |
virtual void | DistributeStack (cItem &a_ItemStack, cPlayer &a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override |
Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.) More... | |
Public Member Functions inherited from cSlotAreaInventoryBase | |
cSlotAreaInventoryBase (int a_NumSlots, int a_SlotOffset, cWindow &a_ParentWindow) | |
virtual const cItem * | GetSlot (int a_SlotNum, cPlayer &a_Player) const override |
Called to retrieve an item in the specified slot for the specified player. More... | |
virtual void | SetSlot (int a_SlotNum, cPlayer &a_Player, const cItem &a_Item) override |
Called to set an item in the specified slot for the specified player. More... | |
Public Member Functions inherited from cSlotArea | |
virtual bool | CollectItemsToHand (cItem &a_Dragging, cPlayer &a_Player, bool a_CollectFullStacks) |
Called on DblClicking to collect all stackable items into hand. More... | |
cSlotArea (int a_NumSlots, cWindow &a_ParentWindow) | |
virtual void | DblClicked (cPlayer &a_Player, int a_SlotNum) |
Called from Clicked when the action is a caDblClick. More... | |
virtual void | DropClicked (cPlayer &a_Player, int a_SlotNum, bool a_DropStack) |
Called from Clicked when the action is a drop click. More... | |
int | GetNumSlots (void) const |
virtual void | MiddleClicked (cPlayer &a_Player, int a_SlotNum) |
Called from Clicked when the action is a middleclick. More... | |
virtual void | NumberClicked (cPlayer &a_Player, int a_SlotNum, eClickAction a_ClickAction) |
Called from Clicked when the action is a number click. More... | |
virtual void | OnPlayerAdded (cPlayer &a_Player) |
Called when a new player opens the same parent window. More... | |
virtual void | OnPlayerRemoved (cPlayer &a_Player) |
Called when one of the players closes the parent window. More... | |
virtual void | ShiftClicked (cPlayer &a_Player, int a_SlotNum, const cItem &a_ClickedItem) |
Called from Clicked when the action is a shiftclick (left or right) More... | |
virtual | ~cSlotArea () |
Static Public Member Functions | |
static bool | CanPlaceArmorInSlot (int a_SlotNum, const cItem &a_Item) |
Private Types | |
using | Super = cSlotAreaInventoryBase |
Additional Inherited Members | |
Protected Attributes inherited from cSlotAreaInventoryBase | |
int | m_SlotOffset |
Protected Attributes inherited from cSlotArea | |
int | m_NumSlots |
cWindow & | m_ParentWindow |
Handles the armor area of the player's inventory.
Definition at line 171 of file SlotArea.h.
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private |
Definition at line 174 of file SlotArea.h.
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inline |
Definition at line 178 of file SlotArea.h.
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static |
Definition at line 2585 of file SlotArea.cpp.
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overridevirtual |
Called when a player clicks in the window.
Parameters taken from the click packet.
Reimplemented from cSlotAreaInventoryBase.
Definition at line 2502 of file SlotArea.cpp.
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overridevirtual |
Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.)
Reimplemented from cSlotArea.
Definition at line 2462 of file SlotArea.cpp.