21 virtual
bool Attack(
std::chrono::milliseconds a_Dt) override;
virtual bool Attack(std::chrono::milliseconds a_Dt) override
Try to perform attack returns true if attack was deemed successful (hit player, fired projectile...
#define CLASS_PROTODEF(classname)
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
This class bridges a vector of cItem for safe access via Lua.