AppendBranch(int a_BlockX, int a_BlockY, int a_BlockZ, cMineShaft::eDirection a_Direction, cNoise &a_Noise, int a_RecursionLevel) | cStructGenMineShafts::cMineShaftSystem | |
CanAppend(const cCuboid &a_BoundingBox) | cStructGenMineShafts::cMineShaftSystem | |
cMineShaftSystem(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ, int a_GridSize, int a_MaxSystemSize, cNoise &a_Noise, int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase) | cStructGenMineShafts::cMineShaftSystem | |
cStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) | cGridStructGen::cStructure | inline |
DrawIntoChunk(cChunkDesc &a_Chunk) override | cStructGenMineShafts::cMineShaftSystem | virtual |
GetCacheCost(void) const | cGridStructGen::cStructure | inlinevirtual |
m_BoundingBox | cStructGenMineShafts::cMineShaftSystem | |
m_ChanceChest | cStructGenMineShafts::cMineShaftSystem | |
m_ChanceSpawner | cStructGenMineShafts::cMineShaftSystem | |
m_ChanceTorch | cStructGenMineShafts::cMineShaftSystem | |
m_GridSize | cStructGenMineShafts::cMineShaftSystem | |
m_GridX | cGridStructGen::cStructure | |
m_GridZ | cGridStructGen::cStructure | |
m_MaxRecursion | cStructGenMineShafts::cMineShaftSystem | |
m_MineShafts | cStructGenMineShafts::cMineShaftSystem | |
m_OriginX | cGridStructGen::cStructure | |
m_OriginZ | cGridStructGen::cStructure | |
m_ProbLevelCorridor | cStructGenMineShafts::cMineShaftSystem | |
m_ProbLevelCrossing | cStructGenMineShafts::cMineShaftSystem | |
m_ProbLevelStaircase | cStructGenMineShafts::cMineShaftSystem | |
Super typedef | cStructGenMineShafts::cMineShaftSystem | private |
~cMineShaftSystem() override | cStructGenMineShafts::cMineShaftSystem | virtual |
~cStructure() | cGridStructGen::cStructure | inlinevirtual |