52 ASSERT(!
"Something is wrong here... Maybe they are axes out of a new material?");
bool IsBlockMaterialVine(BLOCKTYPE a_BlockType)
bool IsBlockMaterialPlants(BLOCKTYPE a_BlockType)
virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) override
Returns the strength to break a specific block.
unsigned char BLOCKTYPE
The datatype used by blockdata.
virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block)
Returns the strength to break a specific block.
virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) override
Get the durability lost which the item will get, when a specified action was performed.
cItemAxeHandler(int a_ItemType)
bool IsBlockMaterialWood(BLOCKTYPE a_BlockType)
eDurabilityLostAction
Actions that may cause durability of an item may be lost, where the magnitude of the loss depends on ...
#define UNREACHABLE(x)
Use to mark code that should be impossible to reach.