Cuberite
A lightweight, fast and extensible game server for Minecraft
Giant.h
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2 #pragma once
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4 #include "AggressiveMonster.h"
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10 class cGiant:
11  public cAggressiveMonster
12 {
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15 public:
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17  cGiant(void);
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21  virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
22 } ;
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#define CLASS_PROTODEF(classname)
Definition: Entity.h:13
Definition: Entity.h:76
This class bridges a vector of cItem for safe access via Lua.
Definition: Item.h:215
cAggressiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
Definition: Giant.h:12
cGiant(void)
Definition: Giant.cpp:10
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
Definition: Giant.cpp:20