Cuberite
A lightweight, fast and extensible game server for Minecraft
Spider.h
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2 #pragma once
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4 #include "AggressiveMonster.h"
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10 class cSpider:
11  public cAggressiveMonster
12 {
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15 public:
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17  cSpider();
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21  virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
22  virtual void EventSeePlayer(cPlayer *, cChunk & a_Chunk) override;
23  virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
24 } ;
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#define CLASS_PROTODEF(classname)
Definition: Entity.h:13
Definition: Chunk.h:36
Definition: Entity.h:76
Definition: Player.h:29
This class bridges a vector of cItem for safe access via Lua.
Definition: Item.h:215
cAggressiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
Definition: Spider.h:12
virtual bool DoTakeDamage(TakeDamageInfo &a_TDI) override
Makes this entity take damage specified in the a_TDI.
Definition: Spider.cpp:61
virtual void EventSeePlayer(cPlayer *, cChunk &a_Chunk) override
Definition: Spider.cpp:38
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
Definition: Spider.cpp:20
cSpider()
Definition: Spider.cpp:11