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enum | eDurabilityLostAction { dlaAttackEntity
, dlaBreakBlock
, dlaBreakBlockInstant
} |
| Actions that may cause durability of an item may be lost, where the magnitude of the loss depends on the specific item used to perform the action. More...
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virtual bool | CanHarvestBlock (BLOCKTYPE a_BlockType) const |
| Returns whether this tool / item can harvest a specific block (e.g. More...
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virtual bool | CanRepairWithRawMaterial (short a_ItemType) const |
| Can the anvil repair this item, when a_Item is the second input? More...
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constexpr | cItemHandler (int a_ItemType) |
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virtual bool | EatItem (cPlayer *a_Player, cItem *a_Item) const |
| Lets the player eat a selected item. More...
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virtual float | GetBlockBreakingStrength (BLOCKTYPE a_Block) const |
| Returns the strength to break a specific block. More...
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virtual short | GetDurabilityLossByAction (eDurabilityLostAction a_Action) const |
| Get the durability lost which the item will get, when a specified action was performed. More...
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virtual FoodInfo | GetFoodInfo (const cItem *a_Item) const |
| Returns the FoodInfo for this item. More...
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virtual char | GetMaxStackSize (void) const |
| Returns the maximum stack size for a given item. More...
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virtual bool | IsDrinkable (short a_ItemDamage) const |
| Indicates if this item is drinkable. More...
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virtual bool | IsFood (void) const |
| Indicates if this item is food. More...
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virtual bool | IsPlaceable (void) const |
| Blocks simply get placed. More...
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virtual bool | OnDiggingBlock (cWorld *a_World, cPlayer *a_Player, const cItem &a_HeldItem, const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace) const |
| Called while the player digs a block using this item. More...
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virtual void | OnEntityAttack (cPlayer *a_Attacker, cEntity *a_AttackedEntity) const |
| Called when a player attacks an entity with this item in hand. More...
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virtual void | OnFoodEaten (cWorld *a_World, cPlayer *a_Player, cItem *a_Item) const |
| Called after the player has eaten this item. More...
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virtual void | OnItemShoot (cPlayer *, const Vector3i a_BlockPos, eBlockFace a_BlockFace) const |
| Called when the client sends the SHOOT status in the lclk packet (releasing the bow). More...
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virtual bool | OnItemUse (cWorld *a_World, cPlayer *a_Player, cBlockPluginInterface &a_PluginInterface, const cItem &a_HeldItem, const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace) const |
| Called when the player tries to use the item (right mouse button). More...
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void | OnPlayerPlace (cPlayer &a_Player, const cItem &a_HeldItem, Vector3i a_ClickedPosition, BLOCKTYPE a_ClickedBlockType, NIBBLETYPE a_ClickedBlockMeta, eBlockFace a_ClickedBlockFace, Vector3i a_CursorPosition) const |
| Called when the player tries to place the item (right mouse button, IsPlaceable() == true). More...
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virtual void | OnUpdate (cWorld *a_World, cPlayer *a_Player, const cItem &a_Item) const |
| Called every tick while the item is on the player's inventory (used by maps, for example) - For now, called only for equipped items. More...
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| ~cItemHandler ()=default |
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static const cItemHandler & | For (int a_ItemType) |
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const int | m_ItemType |
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Definition at line 11 of file ItemTrapdoor.h.
virtual bool cItemTrapdoorHandler::CommitPlacement |
( |
cPlayer & |
a_Player, |
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const cItem & |
a_HeldItem, |
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const Vector3i |
a_PlacePosition, |
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const eBlockFace |
a_ClickedBlockFace, |
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const Vector3i |
a_CursorPosition |
|
) |
| const |
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inlineoverrideprivatevirtual |
Performs the actual placement of this placeable item.
The descendant handler should call a_Player.PlaceBlock(s) supplying correct values for the newly placed block. The default handler uses the stored block type and meta copied from the lowest 4 bits of the player's equipped item's damage value. Handlers return what a_Player.PlaceBlock(s) returns, indicating whether the placement was successful.
Reimplemented from cItemHandler.
Definition at line 35 of file ItemTrapdoor.h.