Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include <ItemPumpkin.h>
Private Types | |
using | Super = cItemHandler |
Private Member Functions | |
virtual bool | CommitPlacement (cPlayer &a_Player, const cItem &a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override |
Performs the actual placement of this placeable item. More... | |
bool | TrySpawnGolem (cPlayer &a_Player, const Vector3i a_PumpkinPos) const |
Spawns a snow / iron golem if the shape matches the recipe, supposing that the block placed at the specified coords is a pumpkin. More... | |
bool | TrySpawnIronGolem (cWorld &a_World, cPlayer &a_Player, const Vector3i a_PumpkinPos) const |
Spawns an iron golem if the shape matches the recipe, supposing that the block placed at the specified coords is a pumpkin. More... | |
bool | TrySpawnSnowGolem (cWorld &a_World, cPlayer &a_Player, const Vector3i a_PumpkinPos) const |
Spawns a snow golem if the shape matches the recipe, supposing that the block placed at the specified coords is a pumpkin. More... | |
Additional Inherited Members | |
Public Types inherited from cItemHandler | |
enum | eDurabilityLostAction { dlaAttackEntity , dlaBreakBlock , dlaBreakBlockInstant } |
Actions that may cause durability of an item may be lost, where the magnitude of the loss depends on the specific item used to perform the action. More... | |
Public Member Functions inherited from cItemHandler | |
virtual bool | CanHarvestBlock (BLOCKTYPE a_BlockType) const |
Returns whether this tool / item can harvest a specific block (e.g. More... | |
virtual bool | CanRepairWithRawMaterial (short a_ItemType) const |
Can the anvil repair this item, when a_Item is the second input? More... | |
constexpr | cItemHandler (int a_ItemType) |
virtual bool | EatItem (cPlayer *a_Player, cItem *a_Item) const |
Lets the player eat a selected item. More... | |
virtual float | GetBlockBreakingStrength (BLOCKTYPE a_Block) const |
Returns the strength to break a specific block. More... | |
virtual short | GetDurabilityLossByAction (eDurabilityLostAction a_Action) const |
Get the durability lost which the item will get, when a specified action was performed. More... | |
virtual FoodInfo | GetFoodInfo (const cItem *a_Item) const |
Returns the FoodInfo for this item. More... | |
virtual char | GetMaxStackSize (void) const |
Returns the maximum stack size for a given item. More... | |
virtual bool | IsDrinkable (short a_ItemDamage) const |
Indicates if this item is drinkable. More... | |
virtual bool | IsFood (void) const |
Indicates if this item is food. More... | |
virtual bool | IsPlaceable (void) const |
Blocks simply get placed. More... | |
virtual bool | OnDiggingBlock (cWorld *a_World, cPlayer *a_Player, const cItem &a_HeldItem, const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace) const |
Called while the player digs a block using this item. More... | |
virtual void | OnEntityAttack (cPlayer *a_Attacker, cEntity *a_AttackedEntity) const |
Called when a player attacks an entity with this item in hand. More... | |
virtual void | OnFoodEaten (cWorld *a_World, cPlayer *a_Player, cItem *a_Item) const |
Called after the player has eaten this item. More... | |
virtual void | OnItemShoot (cPlayer *, const Vector3i a_BlockPos, eBlockFace a_BlockFace) const |
Called when the client sends the SHOOT status in the lclk packet (releasing the bow). More... | |
virtual bool | OnItemUse (cWorld *a_World, cPlayer *a_Player, cBlockPluginInterface &a_PluginInterface, const cItem &a_HeldItem, const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace) const |
Called when the player tries to use the item (right mouse button). More... | |
void | OnPlayerPlace (cPlayer &a_Player, const cItem &a_HeldItem, Vector3i a_ClickedPosition, BLOCKTYPE a_ClickedBlockType, NIBBLETYPE a_ClickedBlockMeta, eBlockFace a_ClickedBlockFace, Vector3i a_CursorPosition) const |
Called when the player tries to place the item (right mouse button, IsPlaceable() == true). More... | |
virtual void | OnUpdate (cWorld *a_World, cPlayer *a_Player, const cItem &a_Item) const |
Called every tick while the item is on the player's inventory (used by maps, for example) - For now, called only for equipped items. More... | |
Protected Member Functions inherited from cItemHandler | |
~cItemHandler ()=default | |
Static Protected Member Functions inherited from cItemHandler | |
static const cItemHandler & | For (int a_ItemType) |
Protected Attributes inherited from cItemHandler | |
const int | m_ItemType |
Definition at line 11 of file ItemPumpkin.h.
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private |
Definition at line 14 of file ItemPumpkin.h.
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inlineoverrideprivatevirtual |
Performs the actual placement of this placeable item.
The descendant handler should call a_Player.PlaceBlock(s) supplying correct values for the newly placed block. The default handler uses the stored block type and meta copied from the lowest 4 bits of the player's equipped item's damage value. Handlers return what a_Player.PlaceBlock(s) returns, indicating whether the placement was successful.
Reimplemented from cItemHandler.
Definition at line 22 of file ItemPumpkin.h.
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inlineprivate |
Spawns a snow / iron golem if the shape matches the recipe, supposing that the block placed at the specified coords is a pumpkin.
Returns true if the golem blocks are removed (for spawning), false if the recipe is not matched.
Definition at line 42 of file ItemPumpkin.h.
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inlineprivate |
Spawns an iron golem if the shape matches the recipe, supposing that the block placed at the specified coords is a pumpkin.
Returns true if the golem blocks are removed (for spawning), false if the recipe is not matched. Assumes that the block below the specified block has already been checked and is an iron block.
Definition at line 109 of file ItemPumpkin.h.
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inlineprivate |
Spawns a snow golem if the shape matches the recipe, supposing that the block placed at the specified coords is a pumpkin.
Returns true if the golem blocks are removed (for spawning), false if the recipe is not matched. Assumes that the block below the specified block has already been checked and is a snow block.
Definition at line 72 of file ItemPumpkin.h.