Cuberite
A lightweight, fast and extensible game server for Minecraft
BlockGlass.h
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2 #pragma once
3 
4 #include "BlockHandler.h"
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9 
10 class cBlockGlassHandler final :
11  public cBlockHandler
12 {
13 public:
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16 
17 private:
18 
19  virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
20  {
21  // Only drop self when mined with silk-touch:
22  if (ToolHasSilkTouch(a_Tool))
23  {
24  return cItem(m_BlockType, 1, a_BlockMeta);
25  }
26  return {};
27  }
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33  virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
34  {
35  UNUSED(a_Meta);
36  return 0;
37  }
38 } ;
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unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
Definition: ChunkDef.h:44
Byte ColourID
Definition: Globals.h:162
#define UNUSED
Definition: Globals.h:72
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
Returns the base colour ID of the block, as will be represented on a map, as per documentation: https...
Definition: BlockGlass.h:33
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem *const a_Tool) const override
Returns the pickups that would result if the block was mined by a_Digger using a_Tool.
Definition: BlockGlass.h:19
static bool ToolHasSilkTouch(const cItem *a_Tool)
Returns true if the specified tool is valid and has a non-zero silk-touch enchantment.
constexpr cBlockHandler(BLOCKTYPE a_BlockType)
Definition: BlockHandler.h:29
const BLOCKTYPE m_BlockType
Definition: BlockHandler.h:205
Definition: Item.h:37
This class bridges a vector of cItem for safe access via Lua.
Definition: Item.h:215