Cuberite
A lightweight, fast and extensible game server for Minecraft
|
#include "BlockEntities/BlockEntity.h"
#include "ChunkData.h"
#include "Simulator/FireSimulator.h"
#include "Simulator/SandSimulator.h"
#include "ChunkMap.h"
Go to the source code of this file.
Classes | |
class | cChunk |
struct | cChunk::sSetBlockQueueItem |
Macros | |
#define | PREPARE_REL_AND_CHUNK(Position, OriginalChunk) cChunk * Chunk; Vector3i Rel; bool RelSuccess = (OriginalChunk).GetChunkAndRelByAbsolute(Position, &Chunk, Rel) |