Cuberite
A lightweight, fast and extensible game server for Minecraft
Classes | Macros
Chunk.h File Reference
#include "BlockEntities/BlockEntity.h"
#include "ChunkData.h"
#include "Simulator/FireSimulator.h"
#include "Simulator/SandSimulator.h"
#include "ChunkMap.h"
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Classes

class  cChunk
 
struct  cChunk::sSetBlockQueueItem
 

Macros

#define PREPARE_REL_AND_CHUNK(Position, OriginalChunk)   cChunk * Chunk; Vector3i Rel; bool RelSuccess = (OriginalChunk).GetChunkAndRelByAbsolute(Position, &Chunk, Rel)
 

Macro Definition Documentation

◆ PREPARE_REL_AND_CHUNK

#define PREPARE_REL_AND_CHUNK (   Position,
  OriginalChunk 
)    cChunk * Chunk; Vector3i Rel; bool RelSuccess = (OriginalChunk).GetChunkAndRelByAbsolute(Position, &Chunk, Rel)

Definition at line 32 of file Chunk.h.