25 virtual void Tick(std::chrono::milliseconds a_Dt,
cChunk & a_Chunk)
override;
#define CLASS_PROTODEF(classname)
cEntity(eEntityType a_EntityType, Vector3d a_Pos, float a_Width, float a_Height)
virtual void SpawnOn(cClientHandle &a_Client) override
Descendants override this function to send a command to the specified client to spawn the entity on t...
UInt32 GetOwnerID(void) const
UInt32 GetAttachedMobID(void) const
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override
Vector3d GetBitePos(void) const
cFloater(Vector3d a_Pos, Vector3d a_Speed, UInt32 a_PlayerID, int a_CountDownTime)
bool CanPickup(void) const