Cuberite
A lightweight, fast and extensible game server for Minecraft
Witch.h
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2 #pragma once
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4 #include "AggressiveMonster.h"
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10 class cWitch:
11  public cAggressiveMonster
12 {
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15 public:
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17  cWitch();
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21  virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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23  bool IsAngry(void) const {return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); }
24 } ;
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#define CLASS_PROTODEF(classname)
Definition: Entity.h:13
Definition: Entity.h:76
This class bridges a vector of cItem for safe access via Lua.
Definition: Item.h:215
cAggressiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
@ CHASING
Definition: Monster.h:40
@ ATTACKING
Definition: Monster.h:40
enum cMonster::MState m_EMState
Definition: Witch.h:12
cWitch()
Definition: Witch.cpp:11
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
Definition: Witch.cpp:20
bool IsAngry(void) const
Definition: Witch.h:23