Cuberite
A lightweight, fast and extensible game server for Minecraft
BlockCloth.h
Go to the documentation of this file.
1 
2 #pragma once
3 
4 #include "BlockHandler.h"
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9 
11  public cBlockHandler
12 {
13 public:
15  : cBlockHandler(a_BlockType)
16  {
17  }
18 
19  virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
20  {
21  switch (a_Meta)
22  {
23  case E_META_WOOL_WHITE: return 14;
24  case E_META_WOOL_ORANGE: return 15;
25  case E_META_WOOL_MAGENTA: return 16;
26  case E_META_WOOL_LIGHTBLUE: return 17;
27  case E_META_WOOL_YELLOW: return 18;
28  case E_META_WOOL_LIGHTGREEN: return 19;
29  case E_META_WOOL_PINK: return 20;
30  case E_META_WOOL_GRAY: return 21;
31  case E_META_WOOL_LIGHTGRAY: return 22;
32  case E_META_WOOL_CYAN: return 23;
33  case E_META_WOOL_PURPLE: return 24;
34  case E_META_WOOL_BLUE: return 25;
35  case E_META_WOOL_BROWN: return 26;
36  case E_META_WOOL_GREEN: return 27;
37  case E_META_WOOL_RED: return 28;
38  case E_META_WOOL_BLACK: return 29;
39  default:
40  {
41  ASSERT(!"Unhandled meta in wool handler!");
42  return 0;
43  }
44  }
45  }
46 } ;
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unsigned char BLOCKTYPE
The datatype used by blockdata.
Definition: ChunkDef.h:42
unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
Definition: ChunkDef.h:45
#define ASSERT(x)
Definition: Globals.h:335
Byte ColourID
Definition: Globals.h:118
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
Returns the base colour ID of the block, as will be represented on a map, as per documentation: https...
Definition: BlockCloth.h:19
cBlockClothHandler(BLOCKTYPE a_BlockType)
Definition: BlockCloth.h:14