22 virtual void Tick (std::chrono::milliseconds a_Dt,
cChunk & a_Chunk)
override;
24 virtual bool IsUndead (
void)
override {
return true; }
#define CLASS_PROTODEF(classname)
This class bridges a vector of cItem for safe access via Lua.
cAggressiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
cZombieVillager(cVillager::eVillagerType a_Profession)
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override
cVillager::eVillagerType GetProfession(void) const
virtual void OnRightClicked(cPlayer &a_Player) override
Called when the specified player right-clicks this entity.
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
virtual bool IsUndead(void) override
Returns whether this mob is undead (skeleton, zombie, etc.)
int ConversionTime(void) const
cVillager::eVillagerType m_Profession