Cuberite
A lightweight, fast and extensible game server for Minecraft
Blaze.h
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1 
2 #pragma once
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4 #include "AggressiveMonster.h"
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9 
10 class cBlaze:
11  public cAggressiveMonster
12 {
14 
15 public:
16 
17  cBlaze();
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20 
21 private:
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23  virtual bool Attack(std::chrono::milliseconds a_Dt) override;
24  virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
25  virtual bool IsNetherNative(void) override { return true; }
26  virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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30 
34 } ;
#define CLASS_PROTODEF(classname)
Definition: Entity.h:13
Definition: Chunk.h:36
Definition: Entity.h:76
This class bridges a vector of cItem for safe access via Lua.
Definition: Item.h:215
cAggressiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
Definition: Blaze.h:12
virtual bool Attack(std::chrono::milliseconds a_Dt) override
Try to perform attack returns true if attack was deemed successful (hit player, fired projectile,...
Definition: Blaze.cpp:24
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override
Definition: Blaze.cpp:51
int m_ChargeTimer
Number of ticks since the blaze started charging.
Definition: Blaze.h:33
bool m_IsCharging
Specifies whether or not the blaze has started shooting fireballs.
Definition: Blaze.h:29
cBlaze()
Definition: Blaze.cpp:11
virtual bool IsNetherNative(void) override
Returns whether this mob spawns in the Nether in Vanilla.
Definition: Blaze.h:25
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
Definition: Blaze.cpp:38