Cuberite
A lightweight, fast and extensible game server for Minecraft
Public Types | Public Member Functions | Private Attributes | List of all members
cSlotAreaHorse Class Reference

Slot area holding horse saddle and armor. More...

#include <SlotArea.h>

Inheritance diagram for cSlotAreaHorse:
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Collaboration diagram for cSlotAreaHorse:
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Public Types

enum  { SaddleSlot , ArmorSlot }
 

Public Member Functions

virtual void Clicked (cPlayer &a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem &a_ClickedItem) override
 Called when a player clicks in the window. More...
 
 cSlotAreaHorse (cHorse &a_Horse, cWindow &a_ParentWindow)
 
virtual void DistributeStack (cItem &a_ItemStack, cPlayer &a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override
 Called to store as much of a_ItemStack in the area as possible. More...
 
virtual const cItemGetSlot (int a_SlotNum, cPlayer &a_Player) const override
 Called to retrieve an item in the specified slot for the specified player. More...
 
virtual void SetSlot (int a_SlotNum, cPlayer &a_Player, const cItem &a_Item) override
 Called to set an item in the specified slot for the specified player. More...
 
- Public Member Functions inherited from cSlotArea
virtual bool CollectItemsToHand (cItem &a_Dragging, cPlayer &a_Player, bool a_CollectFullStacks)
 Called on DblClicking to collect all stackable items into hand. More...
 
 cSlotArea (int a_NumSlots, cWindow &a_ParentWindow)
 
virtual void DblClicked (cPlayer &a_Player, int a_SlotNum)
 Called from Clicked when the action is a caDblClick. More...
 
virtual void DropClicked (cPlayer &a_Player, int a_SlotNum, bool a_DropStack)
 Called from Clicked when the action is a drop click. More...
 
int GetNumSlots (void) const
 
virtual void MiddleClicked (cPlayer &a_Player, int a_SlotNum)
 Called from Clicked when the action is a middleclick. More...
 
virtual void NumberClicked (cPlayer &a_Player, int a_SlotNum, eClickAction a_ClickAction)
 Called from Clicked when the action is a number click. More...
 
virtual void OnPlayerAdded (cPlayer &a_Player)
 Called when a new player opens the same parent window. More...
 
virtual void OnPlayerRemoved (cPlayer &a_Player)
 Called when one of the players closes the parent window. More...
 
virtual void ShiftClicked (cPlayer &a_Player, int a_SlotNum, const cItem &a_ClickedItem)
 Called from Clicked when the action is a shiftclick (left or right) More...
 
virtual ~cSlotArea ()
 

Private Attributes

cHorsem_Horse
 

Additional Inherited Members

- Protected Attributes inherited from cSlotArea
int m_NumSlots
 
cWindowm_ParentWindow
 

Detailed Description

Slot area holding horse saddle and armor.

Definition at line 551 of file SlotArea.h.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum
Enumerator
SaddleSlot 
ArmorSlot 

Definition at line 555 of file SlotArea.h.

Constructor & Destructor Documentation

◆ cSlotAreaHorse()

cSlotAreaHorse::cSlotAreaHorse ( cHorse a_Horse,
cWindow a_ParentWindow 
)

Definition at line 2780 of file SlotArea.cpp.

Member Function Documentation

◆ Clicked()

void cSlotAreaHorse::Clicked ( cPlayer a_Player,
int  a_SlotNum,
eClickAction  a_ClickAction,
const cItem a_ClickedItem 
)
overridevirtual

Called when a player clicks in the window.

Parameters taken from the click packet.

Reimplemented from cSlotArea.

Definition at line 2790 of file SlotArea.cpp.

◆ DistributeStack()

void cSlotAreaHorse::DistributeStack ( cItem a_ItemStack,
cPlayer a_Player,
bool  a_ShouldApply,
bool  a_KeepEmptySlots,
bool  a_BackFill 
)
overridevirtual

Called to store as much of a_ItemStack in the area as possible.

a_ItemStack is modified to reflect the change. The default implementation searches each slot for available space and distributes the stack there. if a_ShouldApply is true, the changes are written into the slots; if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes) If a_KeepEmptySlots is true, empty slots will be skipped and won't be filled

Reimplemented from cSlotArea.

Definition at line 2873 of file SlotArea.cpp.

◆ GetSlot()

const cItem * cSlotAreaHorse::GetSlot ( int  a_SlotNum,
cPlayer a_Player 
) const
overridevirtual

Called to retrieve an item in the specified slot for the specified player.

Must return a valid cItem.

Implements cSlotArea.

Definition at line 2837 of file SlotArea.cpp.

◆ SetSlot()

void cSlotAreaHorse::SetSlot ( int  a_SlotNum,
cPlayer a_Player,
const cItem a_Item 
)
overridevirtual

Called to set an item in the specified slot for the specified player.

Implements cSlotArea.

Definition at line 2856 of file SlotArea.cpp.

Member Data Documentation

◆ m_Horse

cHorse& cSlotAreaHorse::m_Horse
private

Definition at line 567 of file SlotArea.h.


The documentation for this class was generated from the following files: