Cuberite
A lightweight, fast and extensible game server for Minecraft
BlockTripwire.h
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2 #pragma once
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4 #include "BlockHandler.h"
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10 class cBlockTripwireHandler final :
11  public cBlockHandler
12 {
14 
15 public:
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17  using Super::Super;
18 
19 private:
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21  virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
22  {
23  return cItem(E_ITEM_STRING, 1, 0);
24  }
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30  virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
31  {
32  UNUSED(a_Meta);
33  return 0;
34  }
35 };
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@ E_ITEM_STRING
Definition: BlockType.h:331
unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
Definition: ChunkDef.h:44
Byte ColourID
Definition: Globals.h:162
#define UNUSED
Definition: Globals.h:72
constexpr cBlockHandler(BLOCKTYPE a_BlockType)
Definition: BlockHandler.h:29
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
Returns the base colour ID of the block, as will be represented on a map, as per documentation: https...
Definition: BlockTripwire.h:30
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem *const a_Tool) const override
Returns the pickups that would result if the block was mined by a_Digger using a_Tool.
Definition: BlockTripwire.h:21
Definition: Item.h:37
This class bridges a vector of cItem for safe access via Lua.
Definition: Item.h:215