Cuberite
A lightweight, fast and extensible game server for Minecraft
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Decides between the ocean and landmass biomes. More...
#include <IntGen.h>
Public Member Functions | |
cIntGenLandOcean (int a_Seed, int a_Threshold) | |
virtual void | GetInts (int a_MinX, int a_MinZ, typename Super::Values &a_Values) override |
Generates the array of templated size into a_Values, based on given min coords. More... | |
Public Member Functions inherited from cIntGenWithNoise< SizeX, SizeX > | |
cIntGenWithNoise (int a_Seed) | |
Public Member Functions inherited from cIntGen< SizeX, SizeZ > | |
virtual | ~cIntGen () |
Force a virtual destructor in all descendants. More... | |
Protected Attributes | |
int | m_Threshold |
Protected Attributes inherited from cIntGenWithNoise< SizeX, SizeX > | |
cNoise | m_Noise |
Private Types | |
using | Super = cIntGenWithNoise< SizeX, SizeZ > |
Additional Inherited Members | |
Public Types inherited from cIntGen< SizeX, SizeZ > | |
using | IntGenType = cIntGen< SizeX, SizeZ > |
using | Values = int[SizeX *SizeZ] |
Holds the array of values generated by this class (descendant). More... | |
Protected Member Functions inherited from cIntGenWithNoise< SizeX, SizeX > | |
int | ChooseRandomOne (int a_RndX, int a_RndZ, int a_Val1, int a_Val2) |
Chooses one of a_Val1 or a_Val2, based on m_Noise and the coordinates for querying the noise. More... | |
int | ChooseRandomOne (int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4) |
Chooses one of a_ValN, based on m_Noise and the coordinates for querying the noise. More... | |
Decides between the ocean and landmass biomes.
Has a threshold (in percent) of how much land, the larger the threshold, the more land. Generates 0 for ocean, biome group ID for landmass.
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private |
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inline |
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inlineoverridevirtual |
Generates the array of templated size into a_Values, based on given min coords.
Implements cIntGen< SizeX, SizeZ >.
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protected |