31 Map->UpdateClient(a_Player);
constexpr cItemHandler(int a_ItemType)
virtual void OnUpdate(cWorld *a_World, cPlayer *a_Player, const cItem &a_Item) const override
Called every tick while the item is on the player's inventory (used by maps, for example) - For now,...
static const unsigned int DEFAULT_RADIUS
Encapsulates an in-game world map.
cMap * GetMapData(unsigned int a_ID)
Returns the map with the specified ID, nullptr if out of range.
cMapManager & GetMapManager(void)
Returns the associated map manager instance.