Cuberite
A lightweight, fast and extensible game server for Minecraft
cWorld Member List

This is the complete list of members for cWorld, including all inherited members.

AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle *a_Client)cWorld
AddEntity(OwnedEntity a_Entity, cWorld *a_OldWorld=nullptr)cWorld
AreCommandBlocksEnabled(void) constcWorldinline
BroadcastAttachEntity(const cEntity &a_Entity, const cEntity &a_Vehicle) overridecWorldvirtual
BroadcastBlockAction(Vector3i a_BlockPos, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastBlockBreakAnimation(UInt32 a_EntityID, Vector3i a_BlockPos, Int8 a_Stage, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastBlockEntity(Vector3i a_BlockPos, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastBossBarUpdateHealth(const cEntity &a_Entity, UInt32 a_UniqueID, float a_FractionFilled) overridecWorldvirtual
BroadcastChat(const AString &a_Message, const cClientHandle *a_Exclude=nullptr, eMessageType a_ChatPrefix=mtCustom) overridecWorldvirtual
BroadcastChat(const cCompositeChat &a_Message, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastChatDeath(const AString &a_Message, const cClientHandle *a_Exclude=nullptr) overridecWorldinlinevirtual
BroadcastChatFailure(const AString &a_Message, const cClientHandle *a_Exclude=nullptr) overridecWorldinlinevirtual
BroadcastChatFatal(const AString &a_Message, const cClientHandle *a_Exclude=nullptr) overridecWorldinlinevirtual
BroadcastChatInfo(const AString &a_Message, const cClientHandle *a_Exclude=nullptr) overridecWorldinlinevirtual
BroadcastChatSuccess(const AString &a_Message, const cClientHandle *a_Exclude=nullptr) overridecWorldinlinevirtual
BroadcastChatWarning(const AString &a_Message, const cClientHandle *a_Exclude=nullptr) overridecWorldinlinevirtual
BroadcastCollectEntity(const cEntity &a_Collected, const cEntity &a_Collector, unsigned a_Count, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastDestroyEntity(const cEntity &a_Entity, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastDetachEntity(const cEntity &a_Entity, const cEntity &a_PreviousVehicle) overridecWorldvirtual
BroadcastDisplayObjective(const AString &a_Objective, cScoreboard::eDisplaySlot a_Display) overridecWorldvirtual
BroadcastEntityAnimation(const cEntity &a_Entity, EntityAnimation a_Animation, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastEntityEffect(const cEntity &a_Entity, int a_EffectID, int a_Amplifier, int a_Duration, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastEntityEquipment(const cEntity &a_Entity, short a_SlotNum, const cItem &a_Item, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastEntityHeadLook(const cEntity &a_Entity, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastEntityLook(const cEntity &a_Entity, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastEntityMetadata(const cEntity &a_Entity, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastEntityPosition(const cEntity &a_Entity, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastEntityProperties(const cEntity &a_Entity)cWorld
BroadcastEntityVelocity(const cEntity &a_Entity, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastLeashEntity(const cEntity &a_Entity, const cEntity &a_EntityLeashedTo) overridecWorldvirtual
BroadcastParticleEffect(const AString &a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastParticleEffect(const AString &a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array< int, 2 > a_Data, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastPlayerListAddPlayer(const cPlayer &a_Player, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastPlayerListHeaderFooter(const cCompositeChat &a_Header, const cCompositeChat &a_Footer) overridecWorldvirtual
BroadcastPlayerListRemovePlayer(const cPlayer &a_Player, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastPlayerListUpdateDisplayName(const cPlayer &a_Player, const AString &a_CustomName, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastPlayerListUpdateGameMode(const cPlayer &a_Player, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastPlayerListUpdatePing() overridecWorldvirtual
BroadcastRemoveEntityEffect(const cEntity &a_Entity, int a_EffectID, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastScoreboardObjective(const AString &a_Name, const AString &a_DisplayName, Byte a_Mode) overridecWorldvirtual
BroadcastScoreUpdate(const AString &a_Objective, const AString &a_Player, cObjective::Score a_Score, Byte a_Mode) overridecWorldvirtual
BroadcastSoundEffect(const AString &a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastSoundParticleEffect(const EffectID a_EffectID, Vector3i a_SrcPos, int a_Data, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastSpawnEntity(cEntity &a_Entity, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastThunderbolt(Vector3i a_BlockPos, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastTimeUpdate(const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
BroadcastUnleashEntity(const cEntity &a_Entity) overridecWorldvirtual
BroadcastWeather(eWeather a_Weather, const cClientHandle *a_Exclude=nullptr) overridecWorldvirtual
CanSpawnAt(int a_X, int &a_Y, int a_Z)cWorldprivate
CastThunderbolt(Vector3i a_Block)cWorld
CastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)cWorld
ChangeWeather(void)cWorld
CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ)cWorldinlineprivate
CheckPlayerSpawnPoint(Vector3i a_Pos)cWorldprivate
ChooseNewWeather(void)cWorldprivate
ChunkLighted(int a_ChunkX, int a_ChunkZ, const cChunkDef::BlockNibbles &a_BlockLight, const cChunkDef::BlockNibbles &a_SkyLight)cWorld
ChunkLoadFailed(int a_ChunkX, int a_ChunkZ)cWorld
CollectPickupsByEntity(cEntity &a_Entity)cWorld
CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback &a_Callback)cWorld
CreateProjectile(Vector3d a_Pos, cProjectileEntity::eKind a_Kind, cEntity *a_Creator, const cItem *a_Item, const Vector3d *a_Speed=nullptr)cWorld
CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity *a_Creator, const cItem *a_Item, const Vector3d *a_Speed=nullptr)cWorld
cWorld(const AString &a_WorldName, const AString &a_DataPath, cDeadlockDetect &a_DeadlockDetect, const AStringVector &a_WorldNames, eDimension a_Dimension=dimOverworld, const AString &a_LinkedOverworldName={})cWorld
DigBlock(Vector3i a_BlockPos, const cEntity *a_Digger=nullptr)cWorld
DigBlock(int a_X, int a_Y, int a_Z, cEntity *a_Digger=nullptr)cWorldinline
DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void *a_SourceData) overridecWorldvirtual
DoWithBlockEntityAt(Vector3i a_Position, cBlockEntityCallback a_Callback) overridecWorldvirtual
DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback a_Callback)cWorld
DoWithChunkAt(Vector3i a_BlockPos, cChunkCallback a_Callback)cWorld
DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback a_Callback)cWorld
DoWithNearestPlayer(Vector3d a_Pos, double a_RangeLimit, cPlayerListCallback a_Callback, bool a_CheckLineOfSight=true, bool a_IgnoreSpectator=true)cWorld
DoWithPlayer(const AString &a_PlayerName, cPlayerListCallback a_Callback)cWorld
DoWithPlayerByUUID(const cUUID &a_PlayerUUID, cPlayerListCallback a_Callback)cWorld
DropBlockAsPickups(Vector3i a_BlockPos, const cEntity *a_Digger=nullptr, const cItem *a_Tool=nullptr)cWorld
FastSetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)cWorldinline
FindAndDoWithPlayer(const AString &a_PlayerNameHint, cPlayerListCallback a_Callback)cWorld
ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::Priority a_Priority, cClientHandle *a_Client)cWorld
ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback a_Callback)cWorld
ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback &a_Callback) overridecWorldvirtual
ForEachEntity(cEntityCallback a_Callback)cWorld
ForEachEntityInBox(const cBoundingBox &a_Box, cEntityCallback a_Callback) overridecWorldvirtual
ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback a_Callback)cWorld
ForEachLoadedChunk(cFunctionRef< bool(int, int)> a_Callback)cWorld
ForEachPlayer(cPlayerListCallback a_Callback) overridecWorldvirtual
GenerateChunk(int a_ChunkX, int a_ChunkZ)cWorld
GenerateRandomSpawn(int a_MaxSpawnRadius)cWorldprivate
GetBiomeAt(int a_BlockX, int a_BlockZ)cWorld
GetBlock(Vector3i a_BlockPos) constcWorldinline
GetBlockBlockLight(Vector3i a_BlockPos) constcWorld
GetBlockInfo(Vector3i a_BlockPos, BLOCKTYPE &a_BlockType, NIBBLETYPE &a_Meta, NIBBLETYPE &a_SkyLight, NIBBLETYPE &a_BlockLight) constcWorld
GetBlockMeta(Vector3i a_BlockPos) constcWorldinline
GetBlocks(sSetBlockVector &a_Blocks, bool a_ContinueOnFailure)cWorld
GetBlockSkyLight(Vector3i a_BlockPos) constcWorld
GetBlockTypeMeta(Vector3i a_BlockPos, BLOCKTYPE &a_BlockType, NIBBLETYPE &a_BlockMeta) constcWorld
GetBroadcastManager(void) overridecWorldinlinevirtual
GetChunkData(cChunkCoords a_Coords, cChunkDataCallback &a_Callback) constcWorld
GetChunkMap(void)cWorldinline
GetChunkStats(int &a_NumValid, int &a_NumDirty, int &a_NumInLightingQueue)cWorld
GetDataPath(void) constcWorldinline
GetDefaultWeatherInterval(eWeather a_Weather) constcWorld
GetDimension(void) const overridecWorldinlinevirtual
GetGameMode(void) constcWorldinline
GetGenerator(void)cWorldinline
GetGeneratorQueueLength(void)cWorldinline
GetHeight(int a_BlockX, int a_BlockZ) overridecWorldvirtual
GetIniFileName(void) constcWorldinline
GetLargeTreeAdjustment(Vector3i &a_BlockPos, NIBBLETYPE a_SaplingMeta)cWorldprivate
GetLavaSimulator(void)cWorldinline
GetLightingQueueLength(void)cWorldinline
GetLightingThread(void)cWorldinline
GetLinkedEndWorldName(void) constcWorldinline
GetLinkedNetherWorldName(void) constcWorldinline
GetLinkedOverworldName(void) constcWorldinline
GetMapManager(void)cWorldinline
GetMaxCactusHeight(void) constcWorldinline
GetMaxNetherPortalHeight(void) const overridecWorldinlinevirtual
GetMaxNetherPortalWidth(void) const overridecWorldinlinevirtual
GetMaxSugarcaneHeight(void) constcWorldinline
GetMaxViewDistance(void) constcWorldinline
GetMinNetherPortalHeight(void) const overridecWorldinlinevirtual
GetMinNetherPortalWidth(void) const overridecWorldinlinevirtual
GetName(void) constcWorldinline
GetNumChunks() constcWorld
GetNumUnusedDirtyChunks(void) constcWorld
GetPlayerCount() constcWorld
GetRedstoneSimulator(void)cWorldinline
GetScoreBoard(void)cWorldinline
GetSeed(void) constcWorldinline
GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString &a_Line1, AString &a_Line2, AString &a_Line3, AString &a_Line4)cWorld
GetSimulatorManager(void)cWorldinline
GetSkyDarkness()cWorldinline
GetSpawnX(void) constcWorldinline
GetSpawnY(void) constcWorldinline
GetSpawnZ(void) constcWorldinline
GetStorage(void)cWorldinline
GetStorageLoadQueueLength(void)cWorldinline
GetStorageSaveQueueLength(void)cWorldinline
GetTickRandomNumber(int a_Range)cWorld
GetTicksUntilWeatherChange(void) constcWorldinline
GetTimeOfDay(void) const overridecWorldvirtual
GetTNTShrapnelLevel(void) constcWorldinline
GetWaterSimulator(void)cWorldinline
GetWeather(void) constcWorldinline
GetWorldAge(void) const overridecWorldvirtual
GetWorldDate() constcWorld
GetWorldTickAge() constcWorld
GrowPlantAt(Vector3i a_BlockPos, int a_NumStages=1)cWorld
GrowRipePlant(Vector3i a_BlockPos)cWorld
GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal=false)cWorldinline
GrowTree(Vector3i a_BlockPos)cWorld
GrowTreeByBiome(Vector3i a_BlockPos)cWorld
GrowTreeFromSapling(Vector3i a_BlockPos)cWorld
GrowTreeImage(const sSetBlockVector &a_Blocks)cWorld
HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) constcWorld
InitializeAndLoadMobSpawningValues(cIniFile &a_IniFile)cWorldprivate
InitializeFluidSimulator(cIniFile &a_IniFile, const char *a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock)cWorldprivate
InitializeRedstoneSimulator(cIniFile &a_IniFile)cWorldprivate
InitializeSpawn(void)cWorld
IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)cWorld
IsChunkLighted(int a_ChunkX, int a_ChunkZ)cWorld
IsChunkQueued(int a_ChunkX, int a_ChunkZ) constcWorld
IsChunkValid(int a_ChunkX, int a_ChunkZ) constcWorld
IsDaylightCycleEnabled(void) constcWorldinlinevirtual
IsDeepSnowEnabled(void) constcWorldinline
IsFarmlandTramplingEnabled(void) constcWorldinline
IsGameModeAdventure(void) constcWorldinline
IsGameModeCreative(void) constcWorldinline
IsGameModeSpectator(void) constcWorldinline
IsGameModeSurvival(void) constcWorldinline
IsPVPEnabled(void) constcWorldinline
IsSavingEnabled(void) constcWorldinline
IsSlimeChunk(int a_ChunkX, int a_ChunkZ) constcWorld
IsTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ)cWorld
IsWeatherRain(void) constcWorldinline
IsWeatherRainAt(int a_BlockX, int a_BlockZ)cWorldinline
IsWeatherStorm(void) constcWorldinline
IsWeatherStormAt(int a_BlockX, int a_BlockZ)cWorldinline
IsWeatherSunny(void) constcWorldinline
IsWeatherSunnyAt(int a_BlockX, int a_BlockZ) constcWorld
IsWeatherWet(void) constcWorldinline
IsWeatherWetAt(int a_BlockX, int a_BlockZ) overridecWorldvirtual
IsWeatherWetAtXYZ(Vector3i a_Position) overridecWorldvirtual
m_AllowedMobscWorldprivate
m_bAnimalscWorldprivate
m_bCommandBlocksEnabledcWorldprivate
m_bEnabledPVPcWorldprivate
m_bFarmlandTramplingEnabledcWorldprivate
m_BlockTickQueuecWorldprivate
m_BlockTickQueueCopycWorldprivate
m_BroadcastAchievementMessagescWorldprivate
m_BroadcastDeathMessagescWorldprivate
m_bUseChatPrefixescWorldprivate
m_ChunkMapcWorldprivate
m_ChunkSendercWorldprivate
m_CSEntitiesToAddcWorldprivate
m_CSSetChunkDataQueuecWorldprivate
m_CSTaskscWorldprivate
m_DataPathcWorldprivate
m_DimensioncWorldprivate
m_EntitiesToAddcWorldprivate
m_FireSimulatorcWorldprivate
m_GameModecWorldprivate
m_GeneratorcWorldprivate
m_GeneratorCallbackscWorldprivate
m_IniFileNamecWorldprivate
m_IsDaylightCycleEnabledcWorldprivate
m_IsDeepSnowEnabledcWorldprivate
m_IsSavingEnabledcWorldprivate
m_IsSpawnExplicitlySetcWorldprivate
m_LastChunkCheckcWorldprivate
m_LastSavecWorldprivate
m_LastSpawnMonstercWorldprivate
m_LavaSimulatorcWorldprivate
m_LightingcWorldprivate
m_LinkedEndWorldNamecWorldprivate
m_LinkedNetherWorldNamecWorldprivate
m_LinkedOverworldNamecWorldprivate
m_MapManagercWorldprivate
m_MaxCactusHeightcWorldprivate
m_MaxNetherPortalHeightcWorldprivate
m_MaxNetherPortalWidthcWorldprivate
m_MaxPlayerscWorldprivate
m_MaxRainTickscWorldprivate
m_MaxSugarcaneHeightcWorldprivate
m_MaxSunnyTickscWorldprivate
m_MaxThunderStormTickscWorldprivate
m_MaxViewDistancecWorldprivate
m_MinNetherPortalHeightcWorldprivate
m_MinNetherPortalWidthcWorldprivate
m_MinRainTickscWorldprivate
m_MinSunnyTickscWorldprivate
m_MinThunderStormTickscWorldprivate
m_PlayerscWorldprivate
m_RedstoneSimulatorcWorldprivate
m_SandSimulatorcWorldprivate
m_ScoreboardcWorldprivate
m_SetChunkDataQueuecWorldprivate
m_ShouldLavaSpawnFirecWorldprivate
m_SimulatorManagercWorldprivate
m_SkyDarknesscWorldprivate
m_SpawnXcWorldprivate
m_SpawnYcWorldprivate
m_SpawnZcWorldprivate
m_StoragecWorldprivate
m_StorageCompressionFactorcWorldprivate
m_StorageSchemacWorldprivate
m_TaskscWorldprivate
m_TickThreadcWorldprivate
m_TNTShrapnelLevelcWorldprivate
m_UnusedDirtyChunksCapcWorldprivate
m_VillagersShouldHarvestCropscWorldprivate
m_WaterSimulatorcWorldprivate
m_WeathercWorldprivate
m_WeatherIntervalcWorldprivate
m_WorldAgecWorldprivate
m_WorldDatecWorldprivate
m_WorldNamecWorldprivate
m_WorldTickAgecWorldprivate
MarkChunkDirty(int a_ChunkX, int a_ChunkZ)cWorld
MarkChunkSaved(int a_ChunkX, int a_ChunkZ)cWorld
MarkChunkSaving(int a_ChunkX, int a_ChunkZ)cWorld
PickupsFromBlock(Vector3i a_BlockPos, const cEntity *a_Digger=nullptr, const cItem *a_Tool=nullptr)cWorld
PlaceBlock(const Vector3i a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta)cWorld
PrepareChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr< cChunkCoordCallback > a_CallAfter={})cWorld
QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait)cWorld
QueueLightChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr< cChunkCoordCallback > a_Callback={})cWorld
QueueSaveAllChunks(void)cWorld
QueueSetChunkData(SetChunkData &&a_SetChunkData)cWorld
QueueTask(std::function< void(cWorld &)> a_Task)cWorld
QueueUnloadUnusedChunks(void)cWorld
RegenerateChunk(int a_ChunkX, int a_ChunkZ)cWorld
RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle *a_Client)cWorld
RemoveClientFromChunks(cClientHandle *a_Client)cWorld
RemoveEntity(cEntity &a_Entity)cWorld
SaveAllChunks(void)cWorld
ScheduleTask(cTickTime a_DelayTicks, std::function< void(cWorld &)> a_Task)cWorld
SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle &a_Client)cWorld
SendBlockTo(int a_X, int a_Y, int a_Z, const cPlayer &a_Player) overridecWorldvirtual
SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, const cPlayer &a_Player)=0cWorld
SendBlockTo(const Vector3i a_BlockPos, const cPlayer &a_Player)cWorldinline
cWorldInterface::SendBlockTo(const Vector3i a_BlockPos, const cPlayer &a_Player)cWorldInterfaceinline
SendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::Priority a_Priority, cClientHandle *a_Client)cWorld
SendPlayerList(cPlayer *a_DestPlayer)cWorld
SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome)cWorld
SetAreaBiome(const cCuboid &a_Area, EMCSBiome a_Biome)cWorld
SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome)cWorld
SetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)cWorld
SetBlockMeta(Vector3i a_BlockPos, NIBBLETYPE a_MetaData)cWorld
SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked=true)cWorld
SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString &a_Command)cWorld
SetCommandBlockCommand(Vector3i a_BlockPos, const AString &a_Command)cWorldinline
SetCommandBlocksEnabled(bool a_Flag)cWorldinline
SetDaylightCycleEnabled(bool a_IsDaylightCycleEnabled)cWorldinlinevirtual
SetLinkedEndWorldName(const AString &a_Name)cWorldinline
SetLinkedNetherWorldName(const AString &a_Name)cWorldinline
SetLinkedOverworldName(const AString &a_Name)cWorldinline
SetMaxNetherPortalHeight(int a_NewMaxHeight) overridecWorldinlinevirtual
SetMaxNetherPortalWidth(int a_NewMaxWidth) overridecWorldinlinevirtual
SetMaxViewDistance(int a_MaxViewDistance)cWorld
SetMinNetherPortalHeight(int a_NewMinHeight) overridecWorldinlinevirtual
SetMinNetherPortalWidth(int a_NewMinWidth) overridecWorldinlinevirtual
SetNextBlockToTick(const Vector3i a_BlockPos)cWorld
SetSavingEnabled(bool a_IsSavingEnabled)cWorldinline
SetShouldUseChatPrefixes(bool a_Flag)cWorldinline
SetSignLines(Vector3i a_BlockPos, const AString &a_Line1, const AString &a_Line2, const AString &a_Line3, const AString &a_Line4, cPlayer *a_Player=nullptr)cWorld
SetSpawn(int a_X, int a_Y, int a_Z)cWorld
SetTicksUntilWeatherChange(int a_WeatherInterval)cWorldinline
SetTimeOfDay(cTickTime a_TimeOfDay) overridecWorldvirtual
SetTNTShrapnelLevel(eShrapnelLevel a_Flag)cWorldinline
SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open)cWorld
SetWeather(eWeather a_NewWeather)cWorld
ShouldBroadcastAchievementMessages(void) constcWorldinline
ShouldBroadcastDeathMessages(void) constcWorldinline
ShouldLavaSpawnFire(void) constcWorldinline
ShouldUseChatPrefixes(void) constcWorldinline
SpawnBoat(double a_X, double a_Y, double a_Z, cBoat::eMaterial a_Material)cWorldinline
SpawnBoat(Vector3d a_Pos, cBoat::eMaterial a_Material)cWorld
SpawnEnderCrystal(Vector3d a_Pos, bool a_ShowBottom)cWorld
SpawnExperienceOrb(Vector3d a_Pos, int a_Reward)cWorld
SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) overridecWorldinlinevirtual
SpawnFallingBlock(Vector3d a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)cWorld
SpawnFallingBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)cWorldinline
SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)cWorldinline
SpawnItemPickup(Vector3d a_Pos, const cItem &a_Item, Vector3f a_Speed, int a_LifetimeTicks=6000, bool a_CanCombine=true)cWorld
SpawnItemPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem &a_Item, float a_SpeedX=0.f, float a_SpeedY=0.f, float a_SpeedZ=0.f, int a_LifetimeTicks=6000, bool a_CanCombine=true) overridecWorldinlinevirtual
SpawnItemPickups(const cItems &a_Pickups, Vector3i a_BlockPos, double a_FlyAwaySpeed=1.0, bool a_IsPlayerCreated=false)cWorld
SpawnItemPickups(const cItems &a_Pickups, Vector3d a_Pos, double a_FlyAwaySpeed=1.0, bool a_IsPlayerCreated=false)cWorld
SpawnItemPickups(const cItems &a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed=1.0, bool a_IsPlayerCreated=false) overridecWorldinlinevirtual
SpawnItemPickups(const cItems &a_Pickups, Vector3d a_Pos, Vector3d a_Speed, bool a_IsPlayerCreated=false)cWorld
SpawnItemPickups(const cItems &a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool a_IsPlayerCreated=false) overridecWorldinlinevirtual
SpawnMinecart(Vector3d a_Pos, int a_MinecartType, const cItem &a_Content=cItem(), int a_BlockHeight=1)cWorld
SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem &a_Content=cItem(), int a_BlockHeight=1)cWorldinline
SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType, bool a_Baby=false) overridecWorldvirtual
SpawnMobFinalize(std::unique_ptr< cMonster > a_Monster)cWorld
SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec=80, double a_InitialVelocityCoeff=1, bool a_ShouldPlayFuseSound=true)cWorldinline
SpawnPrimedTNT(Vector3d a_Pos, int a_FuseTimeInSec=80, double a_InitialVelocityCoeff=1, bool a_ShouldPlayFuseSound=true)cWorld
SpawnSplitExperienceOrbs(Vector3d a_Pos, int a_Reward) overridecWorldvirtual
SpawnSplitExperienceOrbs(double a_X, double a_Y, double a_Z, int a_Reward)cWorldinline
Start()cWorld
Stop(cDeadlockDetect &a_DeadlockDetect)cWorld
TabCompleteUserName(const AString &a_Text, AStringVector &a_Results)cWorld
Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec)cWorldprivate
TickClients(std::chrono::milliseconds a_Dt)cWorldprivate
TickMobs(std::chrono::milliseconds a_Dt)cWorldprivate
TickQueuedBlocks(void)cWorld
TickQueuedChunkDataSets()cWorldprivate
TickQueuedEntityAdditions(void)cWorldprivate
TickQueuedTasks(void)cWorldprivate
TickWeather(float a_Dt)cWorldprivate
TryGetHeight(int a_BlockX, int a_BlockZ, int &a_Height)cWorld
UnloadUnusedChunks(void)cWorldprivate
UpdateSkyDarkness(void)cWorldprivate
UseBlockEntity(cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)cWorldinline
VillagersShouldHarvestCrops(void) constcWorldinline
WakeUpSimulators(Vector3i a_Block) overridecWorldvirtual
WakeUpSimulatorsInArea(const cCuboid &a_Area)cWorld
WriteBlockArea(cBlockArea &a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) overridecWorldvirtual
~cBroadcastInterface()cBroadcastInterfaceinlinevirtual
~cForEachChunkProvider()cForEachChunkProviderinlinevirtual
~cWorld() overridecWorldvirtual
~cWorldInterface()cWorldInterfaceinlinevirtual