Cuberite
A lightweight, fast and extensible game server for Minecraft
ItemAnvil.h
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1 
2 #pragma once
3 
4 #include "ItemHandler.h"
5 #include "Blocks/BlockAnvil.h"
6 
7 
8 
9 
10 
11 class cItemAnvilHandler final :
12  public cItemHandler
13 {
15 
16 public:
17 
18  using Super::Super;
19 
20 private:
21 
22  virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
23  {
24  return a_Player.PlaceBlock(
25  a_PlacePosition,
26  static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType),
27  cBlockAnvilHandler::YawToMetaData(a_Player.GetYaw()) | static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage << 2)
28  );
29  }
30 };
unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
Definition: ChunkDef.h:44
unsigned char BLOCKTYPE
The datatype used by blockdata.
Definition: ChunkDef.h:41
eBlockFace
Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc.
Definition: Defines.h:38
static NIBBLETYPE YawToMetaData(double a_Rotation)
Converts the rotation value as returned by cPlayer::GetYaw() to the appropriate metadata value for a ...
Definition: Mixins.h:172
double GetYaw(void) const
Definition: Entity.h:198
Definition: Player.h:29
bool PlaceBlock(Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
Attempts to place the block in the world with a call to PlaceBlocks.
Definition: Player.cpp:2440
Definition: Item.h:37
short m_ItemType
Definition: Item.h:163
short m_ItemDamage
Definition: Item.h:165
virtual bool CommitPlacement(cPlayer &a_Player, const cItem &a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
Performs the actual placement of this placeable item.
Definition: ItemAnvil.h:22
constexpr cItemHandler(int a_ItemType)
Definition: ItemHandler.h:37