Definition at line 16 of file Floater.cpp.
◆ cFloaterEntityCollisionCallback()
cFloaterEntityCollisionCallback::cFloaterEntityCollisionCallback |
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cFloater * |
a_Floater, |
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const Vector3d & |
a_Pos, |
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const Vector3d & |
a_NextPos |
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) |
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inline |
◆ GetHitEntity()
cEntity* cFloaterEntityCollisionCallback::GetHitEntity |
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void |
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const |
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inline |
Returns the nearest entity that was hit, after the enumeration has been completed.
Definition at line 57 of file Floater.cpp.
◆ HasHit()
bool cFloaterEntityCollisionCallback::HasHit |
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void |
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const |
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inline |
Returns true if the callback has encountered a true hit.
Definition at line 60 of file Floater.cpp.
◆ operator()()
bool cFloaterEntityCollisionCallback::operator() |
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cEntity & |
a_Entity | ) |
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inline |
◆ m_Floater
cFloater* cFloaterEntityCollisionCallback::m_Floater |
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protected |
◆ m_HitEntity
cEntity* cFloaterEntityCollisionCallback::m_HitEntity |
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◆ m_MinCoeff
double cFloaterEntityCollisionCallback::m_MinCoeff |
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◆ m_NextPos
const Vector3d& cFloaterEntityCollisionCallback::m_NextPos |
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◆ m_Pos
const Vector3d& cFloaterEntityCollisionCallback::m_Pos |
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protected |
The documentation for this class was generated from the following file: