Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cPlayer, including all inherited members.
AbortEating(void) | cPlayer | |
AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier=1) | cPawn | |
AddFoodExhaustion(double a_Exhaustion) | cPlayer | |
AddInventoryPaintSlot(int a_SlotNum) | cPlayer | |
AddKnownItem(const cItem &a_Item) | cPlayer | |
AddKnownRecipe(UInt32 RecipeId) | cPlayer | private |
AddLeashedMob(cMonster *a_Monster) | cEntity | |
AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ) | cEntity | inline |
AddPosition(const Vector3d &a_AddPos) | cEntity | inline |
AddPosX(double a_AddPosX) | cEntity | inline |
AddPosY(double a_AddPosY) | cEntity | inline |
AddPosZ(double a_AddPosZ) | cEntity | inline |
AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ) | cEntity | |
AddSpeed(const Vector3d &a_AddSpeed) | cEntity | inline |
AddSpeedX(double a_AddSpeedX) | cEntity | |
AddSpeedY(double a_AddSpeedY) | cEntity | |
AddSpeedZ(double a_AddSpeedZ) | cEntity | |
ApplyArmorDamage(int DamageBlocked) override | cPlayer | privatevirtual |
ApplyFriction(Vector3d &a_Speed, double a_SlowdownMultiplier, float a_Dt) | cEntity | protectedstatic |
ArmorCoversAgainst(eDamageType a_DamageType) | cEntity | virtual |
AStringVectorVector typedef | cPlayer | private |
AttachTo(cEntity &a_AttachTo) | cEntity | |
AwardAchievement(CustomStatistic a_Ach) | cPlayer | |
BroadcastDeathMessage(TakeDamageInfo &a_TDI) | cEntity | |
BroadcastLeashedMobs() | cEntity | protected |
BroadcastMovementUpdate(const cClientHandle *a_Exclude=nullptr) override | cPlayer | privatevirtual |
BURN_DAMAGE | cEntity | static |
BURN_TICKS | cEntity | static |
BURN_TICKS_PER_DAMAGE | cEntity | static |
CalcLevelFromXp(int a_CurrentXp) | cPlayer | static |
CancelChargingBow(void) | cPlayer | |
CanFly(void) const | cPlayer | inlinevirtual |
CanInstantlyMine(BLOCKTYPE a_Block) | cPlayer | |
CanMobsTarget(void) const | cPlayer | |
cEntity(eEntityType a_EntityType, Vector3d a_Pos, float a_Width, float a_Height) | cEntity | |
ClearEntityEffects(void) | cPawn | |
ClearInventoryPaintSlots(void) | cPlayer | |
CloseWindow(bool a_CanRefuse=true) | cPlayer | |
CloseWindowIfID(char a_WindowID, bool a_CanRefuse=true) | cPlayer | |
cMonsterList typedef | cEntity | private |
cPawn(eEntityType a_EntityType, float a_Width, float a_Height) | cPawn | |
cPlayer(const std::shared_ptr< cClientHandle > &a_Client) | cPlayer | |
DeductTotem(eDamageType a_DamageType) | cPawn | private |
DeltaExperience(int a_Xp_delta) | cPlayer | |
Destroy() | cEntity | |
Detach(void) | cEntity | |
DetectCacti(void) | cEntity | virtual |
DetectMagma(void) | cEntity | virtual |
DetectPortal(void) | cEntity | virtual |
DoesPlacingBlocksIntersectEntity(std::initializer_list< sSetBlock > a_Blocks) const | cPlayer | |
DoesPreventBlockPlacement(void) const | cEntity | inlinevirtual |
DoMoveToWorld(const sWorldChangeInfo &a_WorldChangeInfo) | cEntity | protected |
DoTakeDamage(TakeDamageInfo &TDI) override | cPlayer | privatevirtual |
DROWNING_TICKS | cEntity | static |
eEntityType enum name | cEntity | |
etBoat enum value | cEntity | |
etEnderCrystal enum value | cEntity | |
etEntity enum value | cEntity | |
etExpOrb enum value | cEntity | |
etFallingBlock enum value | cEntity | |
etFloater enum value | cEntity | |
etItemFrame enum value | cEntity | |
etLeashKnot enum value | cEntity | |
etMinecart enum value | cEntity | |
etMob enum value | cEntity | |
etMonster enum value | cEntity | |
etPainting enum value | cEntity | |
etPickup enum value | cEntity | |
etPlayer enum value | cEntity | |
etProjectile enum value | cEntity | |
etTNT enum value | cEntity | |
FALL_DAMAGE_HEIGHT | cEntity | static |
Feed(int a_Food, double a_Saturation) | cPlayer | |
FindTeleportDestination(cWorld &a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d &a_Destination, const Vector3i a_MinBoxCorner, const Vector3i a_MaxBoxCorner) | cPawn | static |
FindTeleportDestination(cWorld &a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d &a_Destination, const cBoundingBox a_BoundingBox) | cPawn | static |
FindTeleportDestination(cWorld &a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d &a_Destination, Vector3i a_Centre, const int a_HalfCubeWidth) | cPawn | static |
FinishChargingBow(void) | cPlayer | |
FinishEating(void) | cPlayer | |
FIRE_DAMAGE | cEntity | static |
FIRE_TICKS_PER_DAMAGE | cEntity | static |
ForceSetSpeed(const Vector3d &a_Speed) | cPlayer | |
Freeze(const Vector3d &a_Location) | cPlayer | |
FreezeInternal(const Vector3d &a_Location, bool a_ManuallyFrozen) | cPlayer | private |
GetAirDrag(void) const | cEntity | inline |
GetAirLevel(void) const | cEntity | inline |
GetArmorCoverAgainst(const cEntity *a_Attacker, eDamageType a_DamageType, int a_RawDamage) | cEntity | virtual |
GetAttached() | cEntity | |
GetBoundingBox() const | cEntity | inline |
GetChunkX(void) const | cEntity | inline |
GetChunkZ(void) const | cEntity | inline |
GetClass(void) const | cEntity | virtual |
GetClassStatic(void) | cEntity | static |
GetClientHandle(void) const | cPlayer | inline |
GetColor(void) const | cPlayer | |
GetCurrentXp(void) | cPlayer | inline |
GetCustomName(void) const | cPlayer | inline |
GetDigSpeed(BLOCKTYPE a_Block) | cPlayer | private |
GetDraggingItem(void) | cPlayer | inline |
GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) | cEntity | inlinevirtual |
GetEffectiveGameMode(void) const | cPlayer | |
GetEnchantmentBlastKnockbackReduction() override | cPlayer | privatevirtual |
GetEnchantmentCoverAgainst(const cEntity *a_Attacker, eDamageType a_DamageType, int a_Damage) | cEntity | virtual |
GetEnchantmentRandomProvider() | cPlayer | |
GetEnderChestContents(void) | cPlayer | inline |
GetEntityEffect(cEntityEffect::eType a_EffectType) const | cPawn | |
GetEntityEffects() const | cPawn | |
GetEntityType(void) const | cEntity | inline |
GetEquippedBoots(void) const override | cPlayer | inlinevirtual |
GetEquippedChestplate(void) const override | cPlayer | inlinevirtual |
GetEquippedHelmet(void) const override | cPlayer | inlinevirtual |
GetEquippedItem(void) const | cPlayer | inline |
GetEquippedLeggings(void) const override | cPlayer | inlinevirtual |
GetEquippedWeapon(void) const override | cPlayer | inlinevirtual |
GetEyeHeight(void) const | cPlayer | |
GetEyePosition(void) const | cPlayer | |
GetFloaterID(void) const | cPlayer | inline |
GetFlyingMaxSpeed(void) const | cPlayer | inline |
GetFoodExhaustionLevel(void) const | cPlayer | inline |
GetFoodLevel(void) const | cPlayer | inline |
GetFoodSaturationLevel(void) const | cPlayer | inline |
GetFoodTickTimer(void) const | cPlayer | inline |
GetGameMode(void) const | cPlayer | inline |
GetGravity(void) const | cEntity | inline |
GetHeadYaw(void) const | cEntity | inline |
GetHealth(void) const | cEntity | inline |
GetHeight(void) const | cEntity | inline |
GetInventory(void) | cPlayer | inline |
GetInventory(void) const | cPlayer | inline |
GetInventoryPaintSlots(void) const | cPlayer | |
GetInvulnerableTicks(void) const | cEntity | inline |
GetIP(void) const | cPlayer | |
GetKnockbackAmountAgainst(const cEntity &a_Receiver) | cEntity | virtual |
GetKnownRecipes() const | cPlayer | |
GetLastBedPos(void) const | cPlayer | inline |
GetLastSentPosition(void) const | cEntity | inline |
GetLiquidHeightPercent(NIBBLETYPE a_Meta) | cPlayer | private |
GetLoadedWorldName() const | cPlayer | inline |
GetLookVector(void) const | cEntity | |
GetMass(void) const | cEntity | inline |
GetMaxHealth(void) const | cEntity | inline |
GetMaxSpeed(void) const | cPlayer | |
GetMiningProgressPerTick(BLOCKTYPE a_Block) | cPlayer | |
GetName(void) const | cPlayer | |
GetNormalMaxSpeed(void) const | cPlayer | inline |
GetOffHandEquipedItem(void) const override | cPlayer | inlinevirtual |
GetParentChunk() | cEntity | inline |
GetParentChunk() const | cEntity | inline |
GetParentClass(void) const | cEntity | virtual |
GetPermissions(void) const | cPlayer | inline |
GetPitch(void) const | cEntity | inline |
GetPlayerListName(void) const | cPlayer | |
GetPosition(void) const | cEntity | inline |
GetPosX(void) const | cEntity | inline |
GetPosY(void) const | cEntity | inline |
GetPosZ(void) const | cEntity | inline |
GetPrefix(void) const | cPlayer | |
GetRawDamageAgainst(const cEntity &a_Receiver) | cEntity | virtual |
GetRespawnWorld() | cPlayer | |
GetRestrictions(void) const | cPlayer | inline |
GetRoll(void) const | cEntity | inline |
GetSkinParts(void) const | cPlayer | inline |
GetSpeed(void) const | cEntity | inline |
GetSpeedX(void) const | cEntity | inline |
GetSpeedY(void) const | cEntity | inline |
GetSpeedZ(void) const | cEntity | inline |
GetSprintingMaxSpeed(void) const | cPlayer | inline |
GetStatistics() | cPlayer | inline |
GetSuffix(void) const | cPlayer | |
GetTeam(void) | cPlayer | inline |
GetTeam(void) const | cPlayer | inline |
GetThrowSpeed(double a_SpeedCoeff) const | cPlayer | |
GetThrowStartPos(void) const | cPlayer | |
GetTicksAlive(void) const | cEntity | inline |
GetUniqueID(void) const | cEntity | inline |
GetUUID(void) const | cPlayer | |
GetUUIDFileName(const cUUID &a_UUID) | cPlayer | private |
GetWidth(void) const | cEntity | inline |
GetWindow(void) | cPlayer | inline |
GetWindow(void) const | cPlayer | inline |
GetWorld(void) const | cEntity | inline |
GetXpLevel(void) const | cPlayer | |
GetXpLifetimeTotal(void) | cPlayer | inline |
GetXpPercentage(void) const | cPlayer | |
GetYaw(void) const | cEntity | inline |
HandleAir(void) override | cPawn | virtual |
HandleFalling(void) | cPawn | virtual |
HandleFarmlandTrampling(double a_FallHeight, BLOCKTYPE a_BlockAtFoot, BLOCKTYPE a_BlockBelow) | cPawn | |
HandleFloater(void) | cPlayer | private |
HandleFood(void) | cPlayer | private |
HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override | cPlayer | inlineprivatevirtual |
HandleSpeedFromAttachee(float a_Forward, float a_Sideways) | cEntity | virtual |
HasAnyMobLeashed() const | cEntity | inline |
HasCustomName(void) const | cPlayer | inline |
HasEntityEffect(cEntityEffect::eType a_EffectType) const | cPawn | |
HasPermission(const AString &a_Permission) const | cPlayer | |
HasSkinPart(eSkinPart a_Part) const | cPlayer | inline |
Heal(int a_Health) override | cPlayer | virtual |
Initialize(OwnedEntity a_Self, cWorld &a_EntityWorld) | cEntity | |
INVALID_ID | cEntity | static |
IsA(const char *a_ClassName) const | cEntity | virtual |
IsArrow(void) const | cEntity | inline |
IsAttachedTo(const cEntity *a_Entity) const | cEntity | |
IsBoat(void) const | cEntity | inline |
IsChargingBow(void) const | cPlayer | inline |
IsClimbing(void) const | cPlayer | |
IsCrouched(void) const override | cPlayer | virtual |
IsDestroyed() const | cEntity | inline |
IsEating(void) const | cPlayer | inline |
IsElytraFlying(void) const override | cPlayer | privatevirtual |
IsEnderCrystal(void) const | cEntity | inline |
IsExpOrb(void) const | cEntity | inline |
IsFallingBlock(void) const | cEntity | inline |
IsFireproof() const override | cPlayer | inlinevirtual |
IsFishing(void) const | cPlayer | inline |
IsFloater(void) const | cEntity | inline |
IsFlying(void) const | cPlayer | inline |
IsFrozen() | cPlayer | |
IsGameModeAdventure(void) const | cPlayer | |
IsGameModeCreative(void) const | cPlayer | |
IsGameModeSpectator(void) const | cPlayer | |
IsGameModeSurvival(void) const | cPlayer | |
IsHeadInWater(void) const | cEntity | inlinevirtual |
IsInBed(void) const | cPlayer | |
IsInFire(void) const | cEntity | inlinevirtual |
IsInLava(void) const | cEntity | inlinevirtual |
IsInsideWater() | cPlayer | private |
IsInvisible() const override | cPlayer | privatevirtual |
IsInWater(void) const | cEntity | inlinevirtual |
IsItemFrame(void) const | cEntity | inline |
IsLeashKnot(void) const | cEntity | inline |
IsLeftHanded() const | cPlayer | |
IsMinecart(void) const | cEntity | inline |
IsMob(void) const | cEntity | inline |
IsOnFire(void) const | cEntity | inlinevirtual |
IsOnGround(void) const override | cPlayer | inlinevirtual |
IsOrientationDirty() const | cEntity | |
IsPainting(void) const | cEntity | inline |
IsPawn(void) const | cEntity | inline |
IsPickup(void) const | cEntity | inline |
IsPlayer(void) const | cEntity | inline |
IsProjectile(void) const | cEntity | inline |
IsRclking(void) const override | cPlayer | inlineprivatevirtual |
IsRespawnPointForced(void) const | cPlayer | inline |
IsRiding(void) const | cEntity | inlinevirtual |
IsSatiated(void) const | cPlayer | inline |
IsSprinting(void) const override | cPlayer | virtual |
IsStanding() const | cPlayer | |
IsTicking(void) const | cEntity | |
IsTNT(void) const | cEntity | inline |
IsWorldChangeScheduled() const | cEntity | inline |
Killed(const cEntity &a_Victim, eDamageType a_DamageType) override | cPlayer | virtual |
KilledBy(TakeDamageInfo &a_TDI) override | cPlayer | virtual |
LAVA_DAMAGE | cEntity | static |
LAVA_TICKS_PER_DAMAGE | cEntity | static |
LoadFromDisk() | cPlayer | |
LoadRank(void) | cPlayer | |
m_AirDrag | cEntity | protected |
m_AirLevel | cEntity | protected |
m_AirTickTimer | cEntity | protected |
m_AttachedTo | cEntity | protected |
m_Attachee | cEntity | protected |
m_bDirtyHead | cEntity | protected |
m_bDirtyOrientation | cEntity | protected |
m_bHasSentNoSpeed | cEntity | protected |
m_BodyStance | cPlayer | private |
m_bOnGround | cEntity | protected |
m_BowCharge | cPlayer | private |
m_bTouchGround | cPawn | protected |
m_ClientHandle | cPlayer | private |
m_CurrentWindow | cPlayer | private |
m_CurrentWorldName | cPlayer | private |
m_CurrentXp | cPlayer | private |
m_CustomName | cPlayer | private |
m_DefaultWorldPath | cPlayer | private |
m_DraggingItem | cPlayer | private |
m_EatingFinishTick | cPlayer | private |
m_EnchantmentSeed | cPlayer | private |
m_EnderChestContents | cPlayer | private |
m_EntityEffects | cPawn | protected |
m_EntityType | cEntity | protected |
m_FloaterID | cPlayer | private |
m_FlyingMaxSpeed | cPlayer | private |
m_FoodExhaustionLevel | cPlayer | private |
m_FoodLevel | cPlayer | private |
m_FoodSaturationLevel | cPlayer | private |
m_FoodTickTimer | cPlayer | private |
m_GameMode | cPlayer | private |
m_Gravity | cEntity | protected |
m_HeadYaw | cEntity | private |
m_Health | cEntity | protected |
m_Height | cEntity | private |
m_Inventory | cPlayer | private |
m_InventoryPaintSlots | cPlayer | private |
m_InventoryWindow | cPlayer | private |
m_InvulnerableTicks | cEntity | private |
m_IsChargingBow | cPlayer | private |
m_IsFireproof | cEntity | protected |
m_IsFishing | cPlayer | private |
m_IsFlightCapable | cPlayer | private |
m_IsFlying | cPlayer | private |
m_IsFrozen | cPlayer | private |
m_IsHeadInWater | cEntity | protected |
m_IsInFire | cEntity | protected |
m_IsInLava | cEntity | protected |
m_IsInWater | cEntity | protected |
m_IsLeftHanded | cPlayer | private |
m_IsManuallyFrozen | cPlayer | private |
m_IsRespawnPointForced | cPlayer | private |
m_IsTeleporting | cPlayer | private |
m_IsTicking | cEntity | private |
m_IsVisible | cPlayer | private |
m_KnownItems | cPlayer | private |
m_KnownRecipes | cPlayer | private |
m_LastGroundHeight | cPawn | protected |
m_LastPosition | cEntity | protected |
m_LastSentPosition | cEntity | protected |
m_LeashedMobs | cEntity | private |
m_LifetimeTotalXp | cPlayer | private |
m_Mass | cEntity | private |
m_MaxHealth | cEntity | protected |
m_MsgNameColorCode | cPlayer | private |
m_MsgPrefix | cPlayer | private |
m_MsgSuffix | cPlayer | private |
m_NormalMaxSpeed | cPlayer | private |
m_ParentChunk | cEntity | private |
m_Permissions | cPlayer | private |
m_PortalCooldownData | cEntity | protected |
m_Position | cEntity | private |
m_Rank | cPlayer | private |
m_RespawnPosition | cPlayer | private |
m_Restrictions | cPlayer | private |
m_Rot | cEntity | private |
m_SkinParts | cPlayer | private |
m_SpawnWorldName | cPlayer | private |
m_Spectating | cPlayer | private |
m_Spectators | cEntity | private |
m_Speed | cEntity | protected |
m_SplitPermissions | cPlayer | private |
m_SplitRestrictions | cPlayer | private |
m_SprintingMaxSpeed | cPlayer | private |
m_Stats | cPlayer | private |
m_TargetingMe | cPawn | private |
m_Team | cPlayer | private |
m_TicksAlive | cEntity | protected |
m_TicksLeftBurning | cEntity | protected |
m_TicksSinceLastBurnDamage | cEntity | protected |
m_TicksSinceLastFireDamage | cEntity | protected |
m_TicksSinceLastLavaDamage | cEntity | protected |
m_TicksSinceLastVoidDamage | cEntity | protected |
m_TicksUntilNextSave | cPlayer | private |
m_UniqueID | cEntity | protected |
m_WaterSpeed | cEntity | private |
m_Width | cEntity | private |
m_World | cEntity | protected |
m_WorldChangeInfo | cEntity | protected |
MAX_AIR_LEVEL | cEntity | static |
MAX_FOOD_LEVEL | cPlayer | static |
MAX_HEALTH | cPlayer | static |
MoveToWorld(cWorld &a_World, Vector3d a_NewPosition, bool a_ShouldSetPortalCooldown=false, bool a_ShouldSendRespawn=true) | cEntity | |
MoveToWorld(cWorld &a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition) | cEntity | inline |
MoveToWorld(cWorld &a_World, bool a_ShouldSendRespawn=true) | cEntity | |
MoveToWorld(const AString &a_WorldName, bool a_ShouldSendRespawn=true) | cEntity | |
NoLongerTargetingMe(cMonster *a_Monster) | cPawn | |
NotifyNearbyWolves(cPawn *a_Opponent, bool a_IsPlayerInvolved) | cPlayer | |
OnAcquireSpectator(cPlayer &a_Player) | cEntity | |
OnAddToWorld(cWorld &a_World) override | cPlayer | privatevirtual |
OnDetach() override | cPlayer | privatevirtual |
OnFinishedBurning(void) | cEntity | virtual |
OnLoseSpectated() | cPlayer | |
OnLoseSpectator(cPlayer &a_Player) | cEntity | |
OnRemoveFromWorld(cWorld &a_World) override | cPlayer | privatevirtual |
OnRightClicked(cPlayer &a_Player) | cEntity | inlinevirtual |
OnStartedBurning(void) | cEntity | virtual |
OpenHorseInventory() | cPlayer | |
OpenWindow(cWindow &a_Window) | cPlayer | |
PermissionMatches(const AStringVector &a_Permission, const AStringVector &a_Template) | cPlayer | static |
PermuteEnchantmentSeed() | cPlayer | |
PlaceBlock(Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) | cPlayer | |
PlaceBlocks(std::initializer_list< sSetBlock > a_Blocks) | cPlayer | |
RefreshRank() | cPlayer | private |
RemoveEntityEffect(cEntityEffect::eType a_EffectType) | cPawn | |
RemoveLeashedMob(cMonster *a_Monster) | cEntity | |
ReplaceOneEquippedItemTossRest(const cItem &) | cPlayer | |
ResetPosition(Vector3d a_NewPosition) override | cPawn | protectedvirtual |
Respawn(void) | cPlayer | |
SaveToDisk(void) | cPlayer | |
SendAboveActionBarMessage(const AString &a_Message) | cPlayer | |
SendAboveActionBarMessage(const cCompositeChat &a_Message) | cPlayer | |
SendBlocksAround(Vector3i a_BlockPos, int a_Range=1) | cPlayer | |
SendMessage(const AString &a_Message) | cPlayer | |
SendMessage(const cCompositeChat &a_Message) | cPlayer | |
SendMessageFailure(const AString &a_Message) | cPlayer | |
SendMessageFatal(const AString &a_Message) | cPlayer | |
SendMessageInfo(const AString &a_Message) | cPlayer | |
SendMessagePrivateMsg(const AString &a_Message, const AString &a_Sender) | cPlayer | |
SendMessageRaw(const AString &a_MessageRaw, eChatType a_Type=eChatType::ctChatBox) | cPlayer | |
SendMessageSuccess(const AString &a_Message) | cPlayer | |
SendMessageWarning(const AString &a_Message) | cPlayer | |
SendRotation(double a_YawDegrees, double a_PitchDegrees) | cPlayer | |
SendSystemMessage(const AString &a_Message) | cPlayer | |
SendSystemMessage(const cCompositeChat &a_Message) | cPlayer | |
SetAirDrag(float a_AirDrag) | cEntity | inline |
SetBedPos(Vector3i a_Position) | cPlayer | |
SetBedPos(Vector3i a_Position, const cWorld &a_World) | cPlayer | |
SetCanFly(bool a_CanFly) | cPlayer | |
SetCrouch(bool a_ShouldCrouch) | cPlayer | |
SetCurrentExperience(int a_XpTotal) | cPlayer | |
SetCustomName(const AString &a_CustomName) | cPlayer | |
SetDraggingItem(const cItem &a_Item) | cPlayer | |
SetElytraFlight(bool a_ShouldElytraFly) | cPlayer | |
SetFlying(bool a_ShouldFly) | cPlayer | |
SetFlyingMaxSpeed(double a_Speed) | cPlayer | |
SetFoodExhaustionLevel(double a_FoodExhaustionLevel) | cPlayer | |
SetFoodLevel(int a_FoodLevel) | cPlayer | |
SetFoodSaturationLevel(double a_FoodSaturationLevel) | cPlayer | |
SetFoodTickTimer(int a_FoodTickTimer) | cPlayer | |
SetGameMode(eGameMode a_GameMode) | cPlayer | |
SetGravity(float a_Gravity) | cEntity | inline |
SetHeadYaw(double a_HeadYaw) | cEntity | |
SetHealth(float a_Health) | cEntity | |
SetInvulnerableTicks(int a_InvulnerableTicks) | cEntity | inline |
SetIsFireproof(bool a_IsFireproof) | cEntity | |
SetIsFishing(bool a_IsFishing, UInt32 a_FloaterID=cEntity::INVALID_ID) | cPlayer | inline |
SetIsInBed(bool a_IsInBed) | cPlayer | |
SetIsTicking(bool a_IsTicking) | cEntity | |
SetLeftHanded(bool a_IsLeftHanded) | cPlayer | |
SetMass(double a_Mass) | cEntity | |
SetMaxHealth(float a_MaxHealth) | cEntity | |
SetNormalMaxSpeed(double a_Speed) | cPlayer | |
SetParentChunk(cChunk *a_Chunk) | cEntity | |
SetPitch(double a_Pitch) | cEntity | |
SetPitchFromSpeed(void) | cEntity | |
SetPosition(double a_PosX, double a_PosY, double a_PosZ) | cEntity | inline |
SetPosition(const Vector3d &a_Position) | cEntity | |
SetPosX(double a_PosX) | cEntity | inline |
SetPosY(double a_PosY) | cEntity | inline |
SetPosZ(double a_PosZ) | cEntity | inline |
SetRespawnPosition(Vector3i a_Position, const cWorld &a_World) | cPlayer | |
SetRoll(double a_Roll) | cEntity | |
SetSize(float a_Width, float a_Height) | cEntity | |
SetSkinParts(int a_Parts) | cPlayer | |
SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) | cEntity | |
SetSpeed(Vector3d a_Speed) | cEntity | inline |
SetSpeedX(double a_SpeedX) | cEntity | |
SetSpeedY(double a_SpeedY) | cEntity | |
SetSpeedZ(double a_SpeedZ) | cEntity | |
SetSprint(bool a_ShouldSprint) | cPlayer | |
SetSprintingMaxSpeed(double a_Speed) | cPlayer | |
SetSwimState(cChunk &a_Chunk) | cEntity | protectedvirtual |
SetTeam(cTeam *a_Team) | cPlayer | |
SetTouchGround(bool a_bTouchGround) | cPlayer | |
SetVisible(bool a_bVisible) | cPlayer | |
SetWorld(cWorld *a_World) | cEntity | inline |
SetYaw(double a_Yaw) | cEntity | |
SetYawFromSpeed(void) | cEntity | |
SpawnOn(cClientHandle &a_Client) override | cPlayer | privatevirtual |
SpectateEntity(cEntity *a_Target) | cPlayer | |
StartBurning(int a_TicksLeftBurning) | cEntity | |
StartChargingBow(void) | cPlayer | |
StartEating(void) | cPlayer | |
SteerVehicle(float a_Forward, float a_Sideways) | cEntity | |
StopBurning(void) | cEntity | |
StopEveryoneFromTargetingMe() | cPawn | |
Super typedef | cPlayer | private |
TakeDamage(cEntity &a_Attacker) | cEntity | |
TakeDamage(eDamageType a_DamageType, cEntity *a_Attacker, int a_RawDamage, double a_KnockbackAmount) | cEntity | |
TakeDamage(eDamageType a_DamageType, UInt32 a_Attacker, int a_RawDamage, double a_KnockbackAmount) | cEntity | |
TakeDamage(eDamageType a_DamageType, cEntity *a_Attacker, int a_RawDamage, float a_FinalDamage, double a_KnockbackAmount) | cEntity | |
TargetingMe(cMonster *a_Monster) | cPawn | |
tEffectMap typedef | cPawn | protected |
TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override | cPlayer | virtual |
TeleportToEntity(cEntity &a_Entity) | cEntity | virtual |
Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override | cPlayer | privatevirtual |
TickBurning(cChunk &a_Chunk) | cEntity | virtual |
TickFreezeCode() | cPlayer | private |
TickInVoid(cChunk &a_Chunk) | cEntity | virtual |
TossEquippedItem(char a_Amount=1) | cPlayer | |
TossHeldItem(char a_Amount=1) | cPlayer | |
TossItems(const cItems &a_Items) | cPlayer | |
TossPickup(const cItem &a_Item) | cPlayer | |
Unfreeze() | cPlayer | |
UpdateCapabilities() | cPlayer | |
UpdateMovementStats(const Vector3d &a_DeltaPos, bool a_PreviousIsOnGround) | cPlayer | |
UpdateTeam(void) | cPlayer | |
UseEquippedItem(short a_Damage=1) | cPlayer | |
UseEquippedItem(cItemHandler::eDurabilityLostAction a_Action) | cPlayer | |
UseItem(int a_SlotNumber, short a_Damage=1) | cPlayer | |
VOID_BOUNDARY | cEntity | static |
WrapHeadYaw() | cEntity | |
WrapRotation() | cEntity | |
WrapSpeed() | cEntity | |
XpForLevel(int a_Level) | cPlayer | static |
~cEntity()=default | cEntity | virtual |
~cPlayer() override | cPlayer | virtual |