Cuberite
A lightweight, fast and extensible game server for Minecraft
cPlayer Member List

This is the complete list of members for cPlayer, including all inherited members.

AbortEating(void)cPlayer
AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier=1)cPawn
AddFoodExhaustion(double a_Exhaustion)cPlayer
AddInventoryPaintSlot(int a_SlotNum)cPlayer
AddKnownItem(const cItem &a_Item)cPlayer
AddKnownRecipe(UInt32 RecipeId)cPlayerprivate
AddLeashedMob(cMonster *a_Monster)cEntity
AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)cEntityinline
AddPosition(const Vector3d &a_AddPos)cEntityinline
AddPosX(double a_AddPosX)cEntityinline
AddPosY(double a_AddPosY)cEntityinline
AddPosZ(double a_AddPosZ)cEntityinline
AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ)cEntity
AddSpeed(const Vector3d &a_AddSpeed)cEntityinline
AddSpeedX(double a_AddSpeedX)cEntity
AddSpeedY(double a_AddSpeedY)cEntity
AddSpeedZ(double a_AddSpeedZ)cEntity
ApplyArmorDamage(int DamageBlocked) overridecPlayerprivatevirtual
ApplyFriction(Vector3d &a_Speed, double a_SlowdownMultiplier, float a_Dt)cEntityprotectedstatic
ArmorCoversAgainst(eDamageType a_DamageType)cEntityvirtual
AStringVectorVector typedefcPlayerprivate
AttachTo(cEntity &a_AttachTo)cEntity
AwardAchievement(CustomStatistic a_Ach)cPlayer
BroadcastDeathMessage(TakeDamageInfo &a_TDI)cEntity
BroadcastLeashedMobs()cEntityprotected
BroadcastMovementUpdate(const cClientHandle *a_Exclude=nullptr) overridecPlayerprivatevirtual
BURN_DAMAGEcEntitystatic
BURN_TICKScEntitystatic
BURN_TICKS_PER_DAMAGEcEntitystatic
CalcLevelFromXp(int a_CurrentXp)cPlayerstatic
CancelChargingBow(void)cPlayer
CanFly(void) constcPlayerinlinevirtual
CanInstantlyMine(BLOCKTYPE a_Block)cPlayer
CanMobsTarget(void) constcPlayer
cEntity(eEntityType a_EntityType, Vector3d a_Pos, float a_Width, float a_Height)cEntity
ClearEntityEffects(void)cPawn
ClearInventoryPaintSlots(void)cPlayer
CloseWindow(bool a_CanRefuse=true)cPlayer
CloseWindowIfID(char a_WindowID, bool a_CanRefuse=true)cPlayer
cMonsterList typedefcEntityprivate
cPawn(eEntityType a_EntityType, float a_Width, float a_Height)cPawn
cPlayer(const std::shared_ptr< cClientHandle > &a_Client)cPlayer
DeductTotem(eDamageType a_DamageType)cPawnprivate
DeltaExperience(int a_Xp_delta)cPlayer
Destroy()cEntity
Detach(void)cEntity
DetectCacti(void)cEntityvirtual
DetectMagma(void)cEntityvirtual
DetectPortal(void)cEntityvirtual
DoesPlacingBlocksIntersectEntity(std::initializer_list< sSetBlock > a_Blocks) constcPlayer
DoesPreventBlockPlacement(void) constcEntityinlinevirtual
DoMoveToWorld(const sWorldChangeInfo &a_WorldChangeInfo)cEntityprotected
DoTakeDamage(TakeDamageInfo &TDI) overridecPlayerprivatevirtual
DROWNING_TICKScEntitystatic
eEntityType enum namecEntity
etBoat enum valuecEntity
etEnderCrystal enum valuecEntity
etEntity enum valuecEntity
etExpOrb enum valuecEntity
etFallingBlock enum valuecEntity
etFloater enum valuecEntity
etItemFrame enum valuecEntity
etLeashKnot enum valuecEntity
etMinecart enum valuecEntity
etMob enum valuecEntity
etMonster enum valuecEntity
etPainting enum valuecEntity
etPickup enum valuecEntity
etPlayer enum valuecEntity
etProjectile enum valuecEntity
etTNT enum valuecEntity
FALL_DAMAGE_HEIGHTcEntitystatic
Feed(int a_Food, double a_Saturation)cPlayer
FindTeleportDestination(cWorld &a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d &a_Destination, const Vector3i a_MinBoxCorner, const Vector3i a_MaxBoxCorner)cPawnstatic
FindTeleportDestination(cWorld &a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d &a_Destination, const cBoundingBox a_BoundingBox)cPawnstatic
FindTeleportDestination(cWorld &a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d &a_Destination, Vector3i a_Centre, const int a_HalfCubeWidth)cPawnstatic
FinishChargingBow(void)cPlayer
FinishEating(void)cPlayer
FIRE_DAMAGEcEntitystatic
FIRE_TICKS_PER_DAMAGEcEntitystatic
ForceSetSpeed(const Vector3d &a_Speed)cPlayer
Freeze(const Vector3d &a_Location)cPlayer
FreezeInternal(const Vector3d &a_Location, bool a_ManuallyFrozen)cPlayerprivate
GetAirDrag(void) constcEntityinline
GetAirLevel(void) constcEntityinline
GetArmorCoverAgainst(const cEntity *a_Attacker, eDamageType a_DamageType, int a_RawDamage)cEntityvirtual
GetAttached()cEntity
GetBoundingBox() constcEntityinline
GetChunkX(void) constcEntityinline
GetChunkZ(void) constcEntityinline
GetClass(void) constcEntityvirtual
GetClassStatic(void)cEntitystatic
GetClientHandle(void) constcPlayerinline
GetColor(void) constcPlayer
GetCurrentXp(void)cPlayerinline
GetCustomName(void) constcPlayerinline
GetDigSpeed(BLOCKTYPE a_Block)cPlayerprivate
GetDraggingItem(void)cPlayerinline
GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr)cEntityinlinevirtual
GetEffectiveGameMode(void) constcPlayer
GetEnchantmentBlastKnockbackReduction() overridecPlayerprivatevirtual
GetEnchantmentCoverAgainst(const cEntity *a_Attacker, eDamageType a_DamageType, int a_Damage)cEntityvirtual
GetEnchantmentRandomProvider()cPlayer
GetEnderChestContents(void)cPlayerinline
GetEntityEffect(cEntityEffect::eType a_EffectType) constcPawn
GetEntityEffects() constcPawn
GetEntityType(void) constcEntityinline
GetEquippedBoots(void) const overridecPlayerinlinevirtual
GetEquippedChestplate(void) const overridecPlayerinlinevirtual
GetEquippedHelmet(void) const overridecPlayerinlinevirtual
GetEquippedItem(void) constcPlayerinline
GetEquippedLeggings(void) const overridecPlayerinlinevirtual
GetEquippedWeapon(void) const overridecPlayerinlinevirtual
GetEyeHeight(void) constcPlayer
GetEyePosition(void) constcPlayer
GetFloaterID(void) constcPlayerinline
GetFlyingMaxSpeed(void) constcPlayerinline
GetFoodExhaustionLevel(void) constcPlayerinline
GetFoodLevel(void) constcPlayerinline
GetFoodSaturationLevel(void) constcPlayerinline
GetFoodTickTimer(void) constcPlayerinline
GetGameMode(void) constcPlayerinline
GetGravity(void) constcEntityinline
GetHeadYaw(void) constcEntityinline
GetHealth(void) constcEntityinline
GetHeight(void) constcEntityinline
GetInventory(void)cPlayerinline
GetInventory(void) constcPlayerinline
GetInventoryPaintSlots(void) constcPlayer
GetInvulnerableTicks(void) constcEntityinline
GetIP(void) constcPlayer
GetKnockbackAmountAgainst(const cEntity &a_Receiver)cEntityvirtual
GetKnownRecipes() constcPlayer
GetLastBedPos(void) constcPlayerinline
GetLastSentPosition(void) constcEntityinline
GetLiquidHeightPercent(NIBBLETYPE a_Meta)cPlayerprivate
GetLoadedWorldName() constcPlayerinline
GetLookVector(void) constcEntity
GetMass(void) constcEntityinline
GetMaxHealth(void) constcEntityinline
GetMaxSpeed(void) constcPlayer
GetMiningProgressPerTick(BLOCKTYPE a_Block)cPlayer
GetName(void) constcPlayer
GetNormalMaxSpeed(void) constcPlayerinline
GetOffHandEquipedItem(void) const overridecPlayerinlinevirtual
GetParentChunk()cEntityinline
GetParentChunk() constcEntityinline
GetParentClass(void) constcEntityvirtual
GetPermissions(void) constcPlayerinline
GetPitch(void) constcEntityinline
GetPlayerListName(void) constcPlayer
GetPosition(void) constcEntityinline
GetPosX(void) constcEntityinline
GetPosY(void) constcEntityinline
GetPosZ(void) constcEntityinline
GetPrefix(void) constcPlayer
GetRawDamageAgainst(const cEntity &a_Receiver)cEntityvirtual
GetRespawnWorld()cPlayer
GetRestrictions(void) constcPlayerinline
GetRoll(void) constcEntityinline
GetSkinParts(void) constcPlayerinline
GetSpeed(void) constcEntityinline
GetSpeedX(void) constcEntityinline
GetSpeedY(void) constcEntityinline
GetSpeedZ(void) constcEntityinline
GetSprintingMaxSpeed(void) constcPlayerinline
GetStatistics()cPlayerinline
GetSuffix(void) constcPlayer
GetTeam(void)cPlayerinline
GetTeam(void) constcPlayerinline
GetThrowSpeed(double a_SpeedCoeff) constcPlayer
GetThrowStartPos(void) constcPlayer
GetTicksAlive(void) constcEntityinline
GetUniqueID(void) constcEntityinline
GetUUID(void) constcPlayer
GetUUIDFileName(const cUUID &a_UUID)cPlayerprivate
GetWidth(void) constcEntityinline
GetWindow(void)cPlayerinline
GetWindow(void) constcPlayerinline
GetWorld(void) constcEntityinline
GetXpLevel(void) constcPlayer
GetXpLifetimeTotal(void)cPlayerinline
GetXpPercentage(void) constcPlayer
GetYaw(void) constcEntityinline
HandleAir(void) overridecPawnvirtual
HandleFalling(void)cPawnvirtual
HandleFarmlandTrampling(double a_FallHeight, BLOCKTYPE a_BlockAtFoot, BLOCKTYPE a_BlockBelow)cPawn
HandleFloater(void)cPlayerprivate
HandleFood(void)cPlayerprivate
HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) overridecPlayerinlineprivatevirtual
HandleSpeedFromAttachee(float a_Forward, float a_Sideways)cEntityvirtual
HasAnyMobLeashed() constcEntityinline
HasCustomName(void) constcPlayerinline
HasEntityEffect(cEntityEffect::eType a_EffectType) constcPawn
HasPermission(const AString &a_Permission) constcPlayer
HasSkinPart(eSkinPart a_Part) constcPlayerinline
Heal(int a_Health) overridecPlayervirtual
Initialize(OwnedEntity a_Self, cWorld &a_EntityWorld)cEntity
INVALID_IDcEntitystatic
IsA(const char *a_ClassName) constcEntityvirtual
IsArrow(void) constcEntityinline
IsAttachedTo(const cEntity *a_Entity) constcEntity
IsBoat(void) constcEntityinline
IsChargingBow(void) constcPlayerinline
IsClimbing(void) constcPlayer
IsCrouched(void) const overridecPlayervirtual
IsDestroyed() constcEntityinline
IsEating(void) constcPlayerinline
IsElytraFlying(void) const overridecPlayerprivatevirtual
IsEnderCrystal(void) constcEntityinline
IsExpOrb(void) constcEntityinline
IsFallingBlock(void) constcEntityinline
IsFireproof() const overridecPlayerinlinevirtual
IsFishing(void) constcPlayerinline
IsFloater(void) constcEntityinline
IsFlying(void) constcPlayerinline
IsFrozen()cPlayer
IsGameModeAdventure(void) constcPlayer
IsGameModeCreative(void) constcPlayer
IsGameModeSpectator(void) constcPlayer
IsGameModeSurvival(void) constcPlayer
IsHeadInWater(void) constcEntityinlinevirtual
IsInBed(void) constcPlayer
IsInFire(void) constcEntityinlinevirtual
IsInLava(void) constcEntityinlinevirtual
IsInsideWater()cPlayerprivate
IsInvisible() const overridecPlayerprivatevirtual
IsInWater(void) constcEntityinlinevirtual
IsItemFrame(void) constcEntityinline
IsLeashKnot(void) constcEntityinline
IsLeftHanded() constcPlayer
IsMinecart(void) constcEntityinline
IsMob(void) constcEntityinline
IsOnFire(void) constcEntityinlinevirtual
IsOnGround(void) const overridecPlayerinlinevirtual
IsOrientationDirty() constcEntity
IsPainting(void) constcEntityinline
IsPawn(void) constcEntityinline
IsPickup(void) constcEntityinline
IsPlayer(void) constcEntityinline
IsProjectile(void) constcEntityinline
IsRclking(void) const overridecPlayerinlineprivatevirtual
IsRespawnPointForced(void) constcPlayerinline
IsRiding(void) constcEntityinlinevirtual
IsSatiated(void) constcPlayerinline
IsSprinting(void) const overridecPlayervirtual
IsStanding() constcPlayer
IsTicking(void) constcEntity
IsTNT(void) constcEntityinline
IsWorldChangeScheduled() constcEntityinline
Killed(const cEntity &a_Victim, eDamageType a_DamageType) overridecPlayervirtual
KilledBy(TakeDamageInfo &a_TDI) overridecPlayervirtual
LAVA_DAMAGEcEntitystatic
LAVA_TICKS_PER_DAMAGEcEntitystatic
LoadFromDisk()cPlayer
LoadRank(void)cPlayer
m_AirDragcEntityprotected
m_AirLevelcEntityprotected
m_AirTickTimercEntityprotected
m_AttachedTocEntityprotected
m_AttacheecEntityprotected
m_bDirtyHeadcEntityprotected
m_bDirtyOrientationcEntityprotected
m_bHasSentNoSpeedcEntityprotected
m_BodyStancecPlayerprivate
m_bOnGroundcEntityprotected
m_BowChargecPlayerprivate
m_bTouchGroundcPawnprotected
m_ClientHandlecPlayerprivate
m_CurrentWindowcPlayerprivate
m_CurrentWorldNamecPlayerprivate
m_CurrentXpcPlayerprivate
m_CustomNamecPlayerprivate
m_DefaultWorldPathcPlayerprivate
m_DraggingItemcPlayerprivate
m_EatingFinishTickcPlayerprivate
m_EnchantmentSeedcPlayerprivate
m_EnderChestContentscPlayerprivate
m_EntityEffectscPawnprotected
m_EntityTypecEntityprotected
m_FloaterIDcPlayerprivate
m_FlyingMaxSpeedcPlayerprivate
m_FoodExhaustionLevelcPlayerprivate
m_FoodLevelcPlayerprivate
m_FoodSaturationLevelcPlayerprivate
m_FoodTickTimercPlayerprivate
m_GameModecPlayerprivate
m_GravitycEntityprotected
m_HeadYawcEntityprivate
m_HealthcEntityprotected
m_HeightcEntityprivate
m_InventorycPlayerprivate
m_InventoryPaintSlotscPlayerprivate
m_InventoryWindowcPlayerprivate
m_InvulnerableTickscEntityprivate
m_IsChargingBowcPlayerprivate
m_IsFireproofcEntityprotected
m_IsFishingcPlayerprivate
m_IsFlightCapablecPlayerprivate
m_IsFlyingcPlayerprivate
m_IsFrozencPlayerprivate
m_IsHeadInWatercEntityprotected
m_IsInFirecEntityprotected
m_IsInLavacEntityprotected
m_IsInWatercEntityprotected
m_IsLeftHandedcPlayerprivate
m_IsManuallyFrozencPlayerprivate
m_IsRespawnPointForcedcPlayerprivate
m_IsTeleportingcPlayerprivate
m_IsTickingcEntityprivate
m_IsVisiblecPlayerprivate
m_KnownItemscPlayerprivate
m_KnownRecipescPlayerprivate
m_LastGroundHeightcPawnprotected
m_LastPositioncEntityprotected
m_LastSentPositioncEntityprotected
m_LeashedMobscEntityprivate
m_LifetimeTotalXpcPlayerprivate
m_MasscEntityprivate
m_MaxHealthcEntityprotected
m_MsgNameColorCodecPlayerprivate
m_MsgPrefixcPlayerprivate
m_MsgSuffixcPlayerprivate
m_NormalMaxSpeedcPlayerprivate
m_ParentChunkcEntityprivate
m_PermissionscPlayerprivate
m_PortalCooldownDatacEntityprotected
m_PositioncEntityprivate
m_RankcPlayerprivate
m_RespawnPositioncPlayerprivate
m_RestrictionscPlayerprivate
m_RotcEntityprivate
m_SkinPartscPlayerprivate
m_SpawnWorldNamecPlayerprivate
m_SpectatingcPlayerprivate
m_SpectatorscEntityprivate
m_SpeedcEntityprotected
m_SplitPermissionscPlayerprivate
m_SplitRestrictionscPlayerprivate
m_SprintingMaxSpeedcPlayerprivate
m_StatscPlayerprivate
m_TargetingMecPawnprivate
m_TeamcPlayerprivate
m_TicksAlivecEntityprotected
m_TicksLeftBurningcEntityprotected
m_TicksSinceLastBurnDamagecEntityprotected
m_TicksSinceLastFireDamagecEntityprotected
m_TicksSinceLastLavaDamagecEntityprotected
m_TicksSinceLastVoidDamagecEntityprotected
m_TicksUntilNextSavecPlayerprivate
m_UniqueIDcEntityprotected
m_WaterSpeedcEntityprivate
m_WidthcEntityprivate
m_WorldcEntityprotected
m_WorldChangeInfocEntityprotected
MAX_AIR_LEVELcEntitystatic
MAX_FOOD_LEVELcPlayerstatic
MAX_HEALTHcPlayerstatic
MoveToWorld(cWorld &a_World, Vector3d a_NewPosition, bool a_ShouldSetPortalCooldown=false, bool a_ShouldSendRespawn=true)cEntity
MoveToWorld(cWorld &a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition)cEntityinline
MoveToWorld(cWorld &a_World, bool a_ShouldSendRespawn=true)cEntity
MoveToWorld(const AString &a_WorldName, bool a_ShouldSendRespawn=true)cEntity
NoLongerTargetingMe(cMonster *a_Monster)cPawn
NotifyNearbyWolves(cPawn *a_Opponent, bool a_IsPlayerInvolved)cPlayer
OnAcquireSpectator(cPlayer &a_Player)cEntity
OnAddToWorld(cWorld &a_World) overridecPlayerprivatevirtual
OnDetach() overridecPlayerprivatevirtual
OnFinishedBurning(void)cEntityvirtual
OnLoseSpectated()cPlayer
OnLoseSpectator(cPlayer &a_Player)cEntity
OnRemoveFromWorld(cWorld &a_World) overridecPlayerprivatevirtual
OnRightClicked(cPlayer &a_Player)cEntityinlinevirtual
OnStartedBurning(void)cEntityvirtual
OpenHorseInventory()cPlayer
OpenWindow(cWindow &a_Window)cPlayer
PermissionMatches(const AStringVector &a_Permission, const AStringVector &a_Template)cPlayerstatic
PermuteEnchantmentSeed()cPlayer
PlaceBlock(Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)cPlayer
PlaceBlocks(std::initializer_list< sSetBlock > a_Blocks)cPlayer
RefreshRank()cPlayerprivate
RemoveEntityEffect(cEntityEffect::eType a_EffectType)cPawn
RemoveLeashedMob(cMonster *a_Monster)cEntity
ReplaceOneEquippedItemTossRest(const cItem &)cPlayer
ResetPosition(Vector3d a_NewPosition) overridecPawnprotectedvirtual
Respawn(void)cPlayer
SaveToDisk(void)cPlayer
SendAboveActionBarMessage(const AString &a_Message)cPlayer
SendAboveActionBarMessage(const cCompositeChat &a_Message)cPlayer
SendBlocksAround(Vector3i a_BlockPos, int a_Range=1)cPlayer
SendMessage(const AString &a_Message)cPlayer
SendMessage(const cCompositeChat &a_Message)cPlayer
SendMessageFailure(const AString &a_Message)cPlayer
SendMessageFatal(const AString &a_Message)cPlayer
SendMessageInfo(const AString &a_Message)cPlayer
SendMessagePrivateMsg(const AString &a_Message, const AString &a_Sender)cPlayer
SendMessageRaw(const AString &a_MessageRaw, eChatType a_Type=eChatType::ctChatBox)cPlayer
SendMessageSuccess(const AString &a_Message)cPlayer
SendMessageWarning(const AString &a_Message)cPlayer
SendRotation(double a_YawDegrees, double a_PitchDegrees)cPlayer
SendSystemMessage(const AString &a_Message)cPlayer
SendSystemMessage(const cCompositeChat &a_Message)cPlayer
SetAirDrag(float a_AirDrag)cEntityinline
SetBedPos(Vector3i a_Position)cPlayer
SetBedPos(Vector3i a_Position, const cWorld &a_World)cPlayer
SetCanFly(bool a_CanFly)cPlayer
SetCrouch(bool a_ShouldCrouch)cPlayer
SetCurrentExperience(int a_XpTotal)cPlayer
SetCustomName(const AString &a_CustomName)cPlayer
SetDraggingItem(const cItem &a_Item)cPlayer
SetElytraFlight(bool a_ShouldElytraFly)cPlayer
SetFlying(bool a_ShouldFly)cPlayer
SetFlyingMaxSpeed(double a_Speed)cPlayer
SetFoodExhaustionLevel(double a_FoodExhaustionLevel)cPlayer
SetFoodLevel(int a_FoodLevel)cPlayer
SetFoodSaturationLevel(double a_FoodSaturationLevel)cPlayer
SetFoodTickTimer(int a_FoodTickTimer)cPlayer
SetGameMode(eGameMode a_GameMode)cPlayer
SetGravity(float a_Gravity)cEntityinline
SetHeadYaw(double a_HeadYaw)cEntity
SetHealth(float a_Health)cEntity
SetInvulnerableTicks(int a_InvulnerableTicks)cEntityinline
SetIsFireproof(bool a_IsFireproof)cEntity
SetIsFishing(bool a_IsFishing, UInt32 a_FloaterID=cEntity::INVALID_ID)cPlayerinline
SetIsInBed(bool a_IsInBed)cPlayer
SetIsTicking(bool a_IsTicking)cEntity
SetLeftHanded(bool a_IsLeftHanded)cPlayer
SetMass(double a_Mass)cEntity
SetMaxHealth(float a_MaxHealth)cEntity
SetNormalMaxSpeed(double a_Speed)cPlayer
SetParentChunk(cChunk *a_Chunk)cEntity
SetPitch(double a_Pitch)cEntity
SetPitchFromSpeed(void)cEntity
SetPosition(double a_PosX, double a_PosY, double a_PosZ)cEntityinline
SetPosition(const Vector3d &a_Position)cEntity
SetPosX(double a_PosX)cEntityinline
SetPosY(double a_PosY)cEntityinline
SetPosZ(double a_PosZ)cEntityinline
SetRespawnPosition(Vector3i a_Position, const cWorld &a_World)cPlayer
SetRoll(double a_Roll)cEntity
SetSize(float a_Width, float a_Height)cEntity
SetSkinParts(int a_Parts)cPlayer
SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)cEntity
SetSpeed(Vector3d a_Speed)cEntityinline
SetSpeedX(double a_SpeedX)cEntity
SetSpeedY(double a_SpeedY)cEntity
SetSpeedZ(double a_SpeedZ)cEntity
SetSprint(bool a_ShouldSprint)cPlayer
SetSprintingMaxSpeed(double a_Speed)cPlayer
SetSwimState(cChunk &a_Chunk)cEntityprotectedvirtual
SetTeam(cTeam *a_Team)cPlayer
SetTouchGround(bool a_bTouchGround)cPlayer
SetVisible(bool a_bVisible)cPlayer
SetWorld(cWorld *a_World)cEntityinline
SetYaw(double a_Yaw)cEntity
SetYawFromSpeed(void)cEntity
SpawnOn(cClientHandle &a_Client) overridecPlayerprivatevirtual
SpectateEntity(cEntity *a_Target)cPlayer
StartBurning(int a_TicksLeftBurning)cEntity
StartChargingBow(void)cPlayer
StartEating(void)cPlayer
SteerVehicle(float a_Forward, float a_Sideways)cEntity
StopBurning(void)cEntity
StopEveryoneFromTargetingMe()cPawn
Super typedefcPlayerprivate
TakeDamage(cEntity &a_Attacker)cEntity
TakeDamage(eDamageType a_DamageType, cEntity *a_Attacker, int a_RawDamage, double a_KnockbackAmount)cEntity
TakeDamage(eDamageType a_DamageType, UInt32 a_Attacker, int a_RawDamage, double a_KnockbackAmount)cEntity
TakeDamage(eDamageType a_DamageType, cEntity *a_Attacker, int a_RawDamage, float a_FinalDamage, double a_KnockbackAmount)cEntity
TargetingMe(cMonster *a_Monster)cPawn
tEffectMap typedefcPawnprotected
TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) overridecPlayervirtual
TeleportToEntity(cEntity &a_Entity)cEntityvirtual
Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) overridecPlayerprivatevirtual
TickBurning(cChunk &a_Chunk)cEntityvirtual
TickFreezeCode()cPlayerprivate
TickInVoid(cChunk &a_Chunk)cEntityvirtual
TossEquippedItem(char a_Amount=1)cPlayer
TossHeldItem(char a_Amount=1)cPlayer
TossItems(const cItems &a_Items)cPlayer
TossPickup(const cItem &a_Item)cPlayer
Unfreeze()cPlayer
UpdateCapabilities()cPlayer
UpdateMovementStats(const Vector3d &a_DeltaPos, bool a_PreviousIsOnGround)cPlayer
UpdateTeam(void)cPlayer
UseEquippedItem(short a_Damage=1)cPlayer
UseEquippedItem(cItemHandler::eDurabilityLostAction a_Action)cPlayer
UseItem(int a_SlotNumber, short a_Damage=1)cPlayer
VOID_BOUNDARYcEntitystatic
WrapHeadYaw()cEntity
WrapRotation()cEntity
WrapSpeed()cEntity
XpForLevel(int a_Level)cPlayerstatic
~cEntity()=defaultcEntityvirtual
~cPlayer() overridecPlayervirtual