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void | GetAcaciaTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random acacia tree. More...
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void | GetAppleBushImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random apple bush (for jungles) More...
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void | GetAppleTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random apple tree. More...
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void | GetBirchTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random birch tree. More...
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void | GetBrownMushroomTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks with the blocks required to form the brown mushroom. More...
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void | GetConiferTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks, bool a_Large=false) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random conifer tree. More...
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void | GetDarkoakTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random darkoak tree. More...
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void | GetJungleTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks, bool a_Large) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random jungle tree. More...
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void | GetLargeAppleTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a large (branching) apple tree. More...
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void | GetLargeJungleTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a large jungle tree (2x2 trunk) More...
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void | GetLargePineTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random large pine (tall conifer, little leaves at top) More...
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void | GetLargeSpruceTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random large spruce (short conifer, multiple layers of leaves) More...
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NIBBLETYPE | GetLogMetaFromDirection (NIBBLETYPE a_BlockMeta, Vector3d a_Direction) |
| Returns the meta for a log from the given direction. More...
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void | GetPineTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks, bool a_Large=false) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random pine. More...
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void | GetRedMushroomTreeImage (Vector3i vector3, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks with the blocks required to form the red mushroom. More...
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void | GetSmallAppleTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a small (nonbranching) apple tree. More...
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void | GetSmallJungleTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a small jungle tree (1x1 trunk) More...
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void | GetSmallPineTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random small pine (tall conifer, little leaves at top) More...
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void | GetSmallSpruceTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random small spruce (short conifer, two layers of leaves) More...
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void | GetSpruceTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks, bool a_Large=false) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random spruce. More...
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void | GetSwampTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random swampland tree. More...
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void | GetTallBirchTreeImage (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random large birch tree. More...
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Vector3d | GetTreeBranch (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_BlockPos, int a_BranchLength, Vector3d a_StartDirection, Vector3d a_Direction, sSetBlockVector &a_LogBlocks) |
| Fills a_LogBlocks with the logs of a tree branch of the provided log type. More...
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void | GetTreeImageByBiome (Vector3i a_BlockPos, cNoise &a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector &a_LogBlocks, sSetBlockVector &a_OtherBlocks) |
| Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a tree at the specified coords (lowest trunk block) in the specified biome. More...
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