Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include "Globals.h"
#include "../Bindings/PluginManager.h"
#include "ProjectileEntity.h"
#include "../ClientHandle.h"
#include "../LineBlockTracer.h"
#include "../BoundingBox.h"
#include "../ChunkMap.h"
#include "../Chunk.h"
#include "ArrowEntity.h"
#include "ThrownEggEntity.h"
#include "ThrownEnderPearlEntity.h"
#include "ExpBottleEntity.h"
#include "ThrownSnowballEntity.h"
#include "FireChargeEntity.h"
#include "FireworkEntity.h"
#include "GhastFireballEntity.h"
#include "WitherSkullEntity.h"
#include "SplashPotionEntity.h"
#include "Player.h"
Go to the source code of this file.
Classes | |
class | cProjectileEntityCollisionCallback |
class | cProjectileTracerCallback |
Macros | |
#define | ANGLE_TO_PROTO(X) static_cast<Byte>(X * 255 / 360) |
Converts an angle in radians into a byte representation used by the network protocol. More... | |
#define ANGLE_TO_PROTO | ( | X | ) | static_cast<Byte>(X * 255 / 360) |
Converts an angle in radians into a byte representation used by the network protocol.
Definition at line 33 of file ProjectileEntity.cpp.