#define CLASS_PROTODEF(classname)
This class bridges a vector of cItem for safe access via Lua.
cAggressiveMonster(const AString &a_ConfigName, eMonsterType a_MobType, const AString &a_SoundHurt, const AString &a_SoundDeath, const AString &a_SoundAmbient, float a_Width, float a_Height)
virtual bool DoTakeDamage(TakeDamageInfo &a_TDI) override
Makes this entity take damage specified in the a_TDI.
virtual void SpawnOn(cClientHandle &a_Client) override
Descendants override this function to send a command to the specified client to spawn the entity on t...
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.