Cuberite
A lightweight, fast and extensible game server for Minecraft
Classes | Macros | Functions
LuaState.cpp File Reference
#include "Globals.h"
#include "LuaState.h"
#include "lua/src/lualib.h"
#include "tolua++/include/tolua++.h"
#include "Bindings.h"
#include "ManualBindings.h"
#include "DeprecatedBindings.h"
#include "LuaJson.h"
#include "../Entities/Entity.h"
#include "../BlockEntities/BlockEntity.h"
#include "../DeadlockDetect.h"
#include "../UUID.h"
Include dependency graph for LuaState.cpp:

Go to the source code of this file.

Classes

class  cCanonLuaStates
 Tracks the canon cLuaState instances for each lua_State pointer. More...
 

Macros

#define lua_tostring(L, i)   lua_tolstring(L, (i), nullptr)
 

Functions

int luaopen_lsqlite3 (lua_State *L)
 
int luaopen_lxp (lua_State *L)
 

Macro Definition Documentation

◆ lua_tostring

#define lua_tostring (   L,
 
)    lua_tolstring(L, (i), nullptr)

Definition at line 31 of file LuaState.cpp.

Function Documentation

◆ luaopen_lsqlite3()

int luaopen_lsqlite3 ( lua_State *  L)

◆ luaopen_lxp()

int luaopen_lxp ( lua_State *  L)