#include "Globals.h"
#include "LuaState.h"
#include "lua/src/lualib.h"
#include "tolua++/include/tolua++.h"
#include "Bindings.h"
#include "ManualBindings.h"
#include "DeprecatedBindings.h"
#include "LuaJson.h"
#include "../Entities/Entity.h"
#include "../BlockEntities/BlockEntity.h"
#include "../DeadlockDetect.h"
#include "../UUID.h"
Go to the source code of this file.
◆ lua_tostring
#define lua_tostring |
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i |
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| lua_tolstring(L, (i), nullptr) |
◆ luaopen_lsqlite3()
int luaopen_lsqlite3 |
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lua_State * |
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◆ luaopen_lxp()
int luaopen_lxp |
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lua_State * |
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