Definition at line 123 of file ProjectileEntity.cpp.
◆ cProjectileEntityCollisionCallback()
◆ GetHitEntity()
cEntity* cProjectileEntityCollisionCallback::GetHitEntity |
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void |
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const |
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inline |
Returns the nearest entity that was hit, after the enumeration has been completed.
Definition at line 196 of file ProjectileEntity.cpp.
◆ GetMinCoeff()
double cProjectileEntityCollisionCallback::GetMinCoeff |
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void |
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const |
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inline |
Returns the line coeff where the hit was encountered, after the enumeration has been completed.
Definition at line 199 of file ProjectileEntity.cpp.
◆ HasHit()
bool cProjectileEntityCollisionCallback::HasHit |
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void |
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const |
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inline |
◆ operator()()
bool cProjectileEntityCollisionCallback::operator() |
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cEntity & |
a_Entity | ) |
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inline |
◆ m_HitEntity
cEntity* cProjectileEntityCollisionCallback::m_HitEntity |
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protected |
◆ m_MinCoeff
double cProjectileEntityCollisionCallback::m_MinCoeff |
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protected |
◆ m_NextPos
const Vector3d& cProjectileEntityCollisionCallback::m_NextPos |
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protected |
◆ m_Pos
const Vector3d& cProjectileEntityCollisionCallback::m_Pos |
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protected |
◆ m_Projectile
The documentation for this class was generated from the following file: