Cuberite
A lightweight, fast and extensible game server for Minecraft
Enumerations
Metadata Namespace Reference

Enumerations

enum  Metadata_Index {
  ENTITY_FLAGS, ENTITY_AIR, ENTITY_CUSTOM_NAME, ENTITY_CUSTOM_NAME_VISIBLE,
  ENTITY_SILENT, ENTITY_NO_GRAVITY , POTION_THROWN = _ENTITY_NEXT, FALLING_BLOCK_POSITION = _ENTITY_NEXT,
  AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT, AREA_EFFECT_CLOUD_COLOR, AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT, AREA_EFFECT_CLOUD_PARTICLE_ID,
  AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2, ARROW_CRITICAL = _ENTITY_NEXT , TIPPED_ARROW_COLOR = _ARROW_NEXT,
  BOAT_LAST_HIT_TIME = _ENTITY_NEXT, BOAT_FORWARD_DIRECTION, BOAT_DAMAGE_TAKEN, BOAT_TYPE,
  BOAT_RIGHT_PADDLE_TURNING, BOAT_LEFT_PADDLE_TURNING, ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT, ENDER_CRYSTAL_SHOW_BOTTOM ,
  WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT, FIREWORK_INFO = _ENTITY_NEXT , ITEM_FRAME_ITEM = _HANGING_NEXT, ITEM_FRAME_ROTATION,
  ITEM_ITEM = _ENTITY_NEXT, LIVING_ACTIVE_HAND = _ENTITY_NEXT, LIVING_HEALTH, LIVING_POTION_EFFECT_COLOR,
  LIVING_POTION_EFFECT_AMBIENT, LIVING_NUMBER_OF_ARROWS , PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT, PLAYER_SCORE,
  PLAYER_DISPLAYED_SKIN_PARTS, PLAYER_MAIN_HAND, ARMOR_STAND_STATUS = _LIVING_NEXT, ARMOR_STAND_HEAD_ROTATION,
  ARMOR_STAND_BODY_ROTATION, ARMOR_STAND_LEFT_ARM_ROTATION, ARMOR_STAND_RIGHT_ARM_ROTATION, ARMOR_STAND_LEFT_LEG_ROTATION,
  ARMOR_STAND_RIGHT_LEG_ROTATION, INSENTIENT_STATUS = _LIVING_NEXT , BAT_HANGING = _AMBIENT_NEXT , AGEABLE_BABY = _CREATURE_NEXT ,
  POLAR_BEAR_STANDING = _AGEABLE_NEXT , HORSE_STATUS = _ANIMAL_NEXT, HORSE_TYPE, HORSE_VARIANT = _ABSTRACT_HORSE_NEXT,
  HORSE_OWNER, HORSE_ARMOR, PIG_HAS_SADDLE = _ANIMAL_NEXT, RABBIT_TYPE = _ANIMAL_NEXT,
  SHEEP_STATUS = _ANIMAL_NEXT, TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT, TAMEABLE_ANIMAL_OWNER , OCELOT_TYPE = _TAMEABLE_NEXT,
  WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT, WOLF_BEGGING, WOLF_COLLAR_COLOR, VILLAGER_PROFESSION = _AGEABLE_NEXT ,
  IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT, SHULKER_FACING_DIRECTION = _GOLEM_NEXT, SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION, SHULKER_SHIELD_HEIGHT ,
  BLAZE_ON_FIRE = _MONSTER_NEXT, CREEPER_STATE = _MONSTER_NEXT, CREEPER_POWERED, CREEPER_IGNITED,
  GUARDIAN_STATUS = _MONSTER_NEXT, GUARDIAN_TARGET, SKELETON_TYPE = _MONSTER_NEXT, SKELETON_ARMS_SWINGING,
  SPIDER_CLIMBING = _MONSTER_NEXT, WITCH_AGGRESIVE = _MONSTER_NEXT, WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT, WITHER_SECOND_HEAD_TARGET,
  WITHER_THIRD_HEAD_TARGET, WITHER_INVULNERABLE_TIMER, ZOMBIE_IS_BABY = _MONSTER_NEXT, ZOMBIE_TYPE,
  ZOMBIE_CONVERTING, ZOMBIE_HANDS_RISED_UP, ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT, ENDERMAN_SCREAMING,
  ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT , GHAST_ATTACKING = _FLYING_NEXT, SLIME_SIZE = _INSENTIENT_NEXT, MINECART_SHAKING_POWER = _ENTITY_NEXT,
  MINECART_SHAKING_DIRECTION, MINECART_SHAKING_MULTIPLIER, MINECART_BLOCK_ID_META, MINECART_BLOCK_Y,
  MINECART_SHOW_BLOCK , MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT, MINECART_COMMAND_BLOCK_LAST_OUTPUT, MINECART_FURNACE_POWERED = _MINECART_NEXT,
  TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT, ENTITY_FLAGS, ENTITY_AIR, ENTITY_CUSTOM_NAME,
  ENTITY_CUSTOM_NAME_VISIBLE, ENTITY_SILENT, ENTITY_NO_GRAVITY , POTION_THROWN = _ENTITY_NEXT,
  FALLING_BLOCK_POSITION = _ENTITY_NEXT, AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT, AREA_EFFECT_CLOUD_COLOR, AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT,
  AREA_EFFECT_CLOUD_PARTICLE_ID, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2, ARROW_CRITICAL = _ENTITY_NEXT ,
  TIPPED_ARROW_COLOR = _ARROW_NEXT, BOAT_LAST_HIT_TIME = _ENTITY_NEXT, BOAT_FORWARD_DIRECTION, BOAT_DAMAGE_TAKEN,
  BOAT_TYPE, BOAT_RIGHT_PADDLE_TURNING, BOAT_LEFT_PADDLE_TURNING, ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT,
  ENDER_CRYSTAL_SHOW_BOTTOM , WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT, FIREWORK_INFO = _ENTITY_NEXT, FIREWORK_BOOSTED_ENTITY_ID ,
  ITEM_FRAME_ITEM = _HANGING_NEXT, ITEM_FRAME_ROTATION, ITEM_ITEM = _ENTITY_NEXT, LIVING_ACTIVE_HAND = _ENTITY_NEXT,
  LIVING_HEALTH, LIVING_POTION_EFFECT_COLOR, LIVING_POTION_EFFECT_AMBIENT, LIVING_NUMBER_OF_ARROWS ,
  PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT, PLAYER_SCORE, PLAYER_DISPLAYED_SKIN_PARTS, PLAYER_MAIN_HAND,
  ARMOR_STAND_STATUS = _LIVING_NEXT, ARMOR_STAND_HEAD_ROTATION, ARMOR_STAND_BODY_ROTATION, ARMOR_STAND_LEFT_ARM_ROTATION,
  ARMOR_STAND_RIGHT_ARM_ROTATION, ARMOR_STAND_LEFT_LEG_ROTATION, ARMOR_STAND_RIGHT_LEG_ROTATION, INSENTIENT_STATUS = _LIVING_NEXT ,
  BAT_HANGING = _AMBIENT_NEXT , AGEABLE_BABY = _CREATURE_NEXT , POLAR_BEAR_STANDING = _AGEABLE_NEXT , ABSTRACT_HORSE_STATUS = _ANIMAL_NEXT,
  ABSTRACT_HORSE_OWNER , HORSE_VARIANT = _ABSTRACT_HORSE_NEXT, HORSE_ARMOR, CHESTED_HORSE_CHESTED = _ABSTRACT_HORSE_NEXT ,
  LLAMA_STRENGTH = _CHESTED_HORSE_NEXT, LLAMA_CARPET_COLOR, LLAMA_VARIANT, PIG_HAS_SADDLE = _ANIMAL_NEXT,
  PIG_TOTAL_CARROT_ON_A_STICK_BOOST, RABBIT_TYPE = _ANIMAL_NEXT, SHEEP_STATUS = _ANIMAL_NEXT, TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT,
  TAMEABLE_ANIMAL_OWNER , OCELOT_TYPE = _TAMEABLE_NEXT, WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT, WOLF_BEGGING,
  WOLF_COLLAR_COLOR, VILLAGER_PROFESSION = _AGEABLE_NEXT , IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT, SHULKER_FACING_DIRECTION = _GOLEM_NEXT,
  SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION, SHULKER_SHIELD_HEIGHT , BLAZE_ON_FIRE = _MONSTER_NEXT, CREEPER_STATE = _MONSTER_NEXT,
  CREEPER_POWERED, CREEPER_IGNITED, GUARDIAN_STATUS = _MONSTER_NEXT, GUARDIAN_TARGET,
  ABSTRACT_SKELETON_ARMS_SWINGING = _MONSTER_NEXT, SPIDER_CLIMBING = _MONSTER_NEXT, WITCH_AGGRESIVE = _MONSTER_NEXT, WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT,
  WITHER_SECOND_HEAD_TARGET, WITHER_THIRD_HEAD_TARGET, WITHER_INVULNERABLE_TIMER, ZOMBIE_IS_BABY = _MONSTER_NEXT,
  ZOMBIE_UNUSED, ZOMBIE_HANDS_RISED_UP , ZOMBIE_VILLAGER_CONVERTING = _ZOMBIE_NEXT, ZOMBIE_VILLAGER_PROFESSION,
  ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT, ENDERMAN_SCREAMING, EVOKER_SPELL = _MONSTER_NEXT, VEX_FLAGS = _MONSTER_NEXT,
  VINDICATOR_FLAGS = _MONSTER_NEXT, ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT , GHAST_ATTACKING = _FLYING_NEXT, SLIME_SIZE = _INSENTIENT_NEXT,
  MINECART_SHAKING_POWER = _ENTITY_NEXT, MINECART_SHAKING_DIRECTION, MINECART_SHAKING_MULTIPLIER, MINECART_BLOCK_ID_META,
  MINECART_BLOCK_Y, MINECART_SHOW_BLOCK , MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT, MINECART_COMMAND_BLOCK_LAST_OUTPUT,
  MINECART_FURNACE_POWERED = _MINECART_NEXT, TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT, ENTITY_FLAGS, ENTITY_AIR,
  ENTITY_CUSTOM_NAME, ENTITY_CUSTOM_NAME_VISIBLE, ENTITY_SILENT, ENTITY_NO_GRAVITY ,
  POTION_THROWN = _ENTITY_NEXT, FALLING_BLOCK_POSITION = _ENTITY_NEXT, AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT, AREA_EFFECT_CLOUD_COLOR,
  AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT, AREA_EFFECT_CLOUD_PARTICLE_ID, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2,
  ARROW_CRITICAL = _ENTITY_NEXT , TIPPED_ARROW_COLOR = _ARROW_NEXT, BOAT_LAST_HIT_TIME = _ENTITY_NEXT, BOAT_FORWARD_DIRECTION,
  BOAT_DAMAGE_TAKEN, BOAT_TYPE, BOAT_RIGHT_PADDLE_TURNING, BOAT_LEFT_PADDLE_TURNING,
  ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT, ENDER_CRYSTAL_SHOW_BOTTOM , WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT, FIREWORK_INFO = _ENTITY_NEXT,
  FIREWORK_BOOSTED_ENTITY_ID , ITEM_FRAME_ITEM = _HANGING_NEXT, ITEM_FRAME_ROTATION, ITEM_ITEM = _ENTITY_NEXT,
  LIVING_ACTIVE_HAND = _ENTITY_NEXT, LIVING_HEALTH, LIVING_POTION_EFFECT_COLOR, LIVING_POTION_EFFECT_AMBIENT,
  LIVING_NUMBER_OF_ARROWS , PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT, PLAYER_SCORE, PLAYER_DISPLAYED_SKIN_PARTS,
  PLAYER_MAIN_HAND, ARMOR_STAND_STATUS = _LIVING_NEXT, ARMOR_STAND_HEAD_ROTATION, ARMOR_STAND_BODY_ROTATION,
  ARMOR_STAND_LEFT_ARM_ROTATION, ARMOR_STAND_RIGHT_ARM_ROTATION, ARMOR_STAND_LEFT_LEG_ROTATION, ARMOR_STAND_RIGHT_LEG_ROTATION,
  INSENTIENT_STATUS = _LIVING_NEXT , BAT_HANGING = _AMBIENT_NEXT , AGEABLE_BABY = _CREATURE_NEXT , POLAR_BEAR_STANDING = _AGEABLE_NEXT ,
  ABSTRACT_HORSE_STATUS = _ANIMAL_NEXT, ABSTRACT_HORSE_OWNER , HORSE_VARIANT = _ABSTRACT_HORSE_NEXT, HORSE_ARMOR,
  CHESTED_HORSE_CHESTED = _ABSTRACT_HORSE_NEXT , LLAMA_STRENGTH = _CHESTED_HORSE_NEXT, LLAMA_CARPET_COLOR, LLAMA_VARIANT,
  PIG_HAS_SADDLE = _ANIMAL_NEXT, PIG_TOTAL_CARROT_ON_A_STICK_BOOST, RABBIT_TYPE = _ANIMAL_NEXT, SHEEP_STATUS = _ANIMAL_NEXT,
  TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT, TAMEABLE_ANIMAL_OWNER , OCELOT_TYPE = _TAMEABLE_NEXT, WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT,
  WOLF_BEGGING, WOLF_COLLAR_COLOR, VILLAGER_PROFESSION = _AGEABLE_NEXT , IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT,
  SHULKER_FACING_DIRECTION = _GOLEM_NEXT, SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION, SHULKER_SHIELD_HEIGHT , BLAZE_ON_FIRE = _MONSTER_NEXT,
  CREEPER_STATE = _MONSTER_NEXT, CREEPER_POWERED, CREEPER_IGNITED, GUARDIAN_STATUS = _MONSTER_NEXT,
  GUARDIAN_TARGET, ABSTRACT_SKELETON_ARMS_SWINGING = _MONSTER_NEXT, SPIDER_CLIMBING = _MONSTER_NEXT, WITCH_AGGRESIVE = _MONSTER_NEXT,
  WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT, WITHER_SECOND_HEAD_TARGET, WITHER_THIRD_HEAD_TARGET, WITHER_INVULNERABLE_TIMER,
  ZOMBIE_IS_BABY = _MONSTER_NEXT, ZOMBIE_UNUSED, ZOMBIE_HANDS_RISED_UP , ZOMBIE_VILLAGER_CONVERTING = _ZOMBIE_NEXT,
  ZOMBIE_VILLAGER_PROFESSION, ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT, ENDERMAN_SCREAMING, EVOKER_SPELL = _MONSTER_NEXT,
  VEX_FLAGS = _MONSTER_NEXT, VINDICATOR_FLAGS = _MONSTER_NEXT, ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT , GHAST_ATTACKING = _FLYING_NEXT,
  SLIME_SIZE = _INSENTIENT_NEXT, MINECART_SHAKING_POWER = _ENTITY_NEXT, MINECART_SHAKING_DIRECTION, MINECART_SHAKING_MULTIPLIER,
  MINECART_BLOCK_ID_META, MINECART_BLOCK_Y, MINECART_SHOW_BLOCK , MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT,
  MINECART_COMMAND_BLOCK_LAST_OUTPUT, MINECART_FURNACE_POWERED = _MINECART_NEXT, TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT
}
 
enum  Metadata_Index {
  ENTITY_FLAGS, ENTITY_AIR, ENTITY_CUSTOM_NAME, ENTITY_CUSTOM_NAME_VISIBLE,
  ENTITY_SILENT, ENTITY_NO_GRAVITY , POTION_THROWN = _ENTITY_NEXT, FALLING_BLOCK_POSITION = _ENTITY_NEXT,
  AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT, AREA_EFFECT_CLOUD_COLOR, AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT, AREA_EFFECT_CLOUD_PARTICLE_ID,
  AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2, ARROW_CRITICAL = _ENTITY_NEXT , TIPPED_ARROW_COLOR = _ARROW_NEXT,
  BOAT_LAST_HIT_TIME = _ENTITY_NEXT, BOAT_FORWARD_DIRECTION, BOAT_DAMAGE_TAKEN, BOAT_TYPE,
  BOAT_RIGHT_PADDLE_TURNING, BOAT_LEFT_PADDLE_TURNING, ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT, ENDER_CRYSTAL_SHOW_BOTTOM ,
  WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT, FIREWORK_INFO = _ENTITY_NEXT , ITEM_FRAME_ITEM = _HANGING_NEXT, ITEM_FRAME_ROTATION,
  ITEM_ITEM = _ENTITY_NEXT, LIVING_ACTIVE_HAND = _ENTITY_NEXT, LIVING_HEALTH, LIVING_POTION_EFFECT_COLOR,
  LIVING_POTION_EFFECT_AMBIENT, LIVING_NUMBER_OF_ARROWS , PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT, PLAYER_SCORE,
  PLAYER_DISPLAYED_SKIN_PARTS, PLAYER_MAIN_HAND, ARMOR_STAND_STATUS = _LIVING_NEXT, ARMOR_STAND_HEAD_ROTATION,
  ARMOR_STAND_BODY_ROTATION, ARMOR_STAND_LEFT_ARM_ROTATION, ARMOR_STAND_RIGHT_ARM_ROTATION, ARMOR_STAND_LEFT_LEG_ROTATION,
  ARMOR_STAND_RIGHT_LEG_ROTATION, INSENTIENT_STATUS = _LIVING_NEXT , BAT_HANGING = _AMBIENT_NEXT , AGEABLE_BABY = _CREATURE_NEXT ,
  POLAR_BEAR_STANDING = _AGEABLE_NEXT , HORSE_STATUS = _ANIMAL_NEXT, HORSE_TYPE, HORSE_VARIANT = _ABSTRACT_HORSE_NEXT,
  HORSE_OWNER, HORSE_ARMOR, PIG_HAS_SADDLE = _ANIMAL_NEXT, RABBIT_TYPE = _ANIMAL_NEXT,
  SHEEP_STATUS = _ANIMAL_NEXT, TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT, TAMEABLE_ANIMAL_OWNER , OCELOT_TYPE = _TAMEABLE_NEXT,
  WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT, WOLF_BEGGING, WOLF_COLLAR_COLOR, VILLAGER_PROFESSION = _AGEABLE_NEXT ,
  IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT, SHULKER_FACING_DIRECTION = _GOLEM_NEXT, SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION, SHULKER_SHIELD_HEIGHT ,
  BLAZE_ON_FIRE = _MONSTER_NEXT, CREEPER_STATE = _MONSTER_NEXT, CREEPER_POWERED, CREEPER_IGNITED,
  GUARDIAN_STATUS = _MONSTER_NEXT, GUARDIAN_TARGET, SKELETON_TYPE = _MONSTER_NEXT, SKELETON_ARMS_SWINGING,
  SPIDER_CLIMBING = _MONSTER_NEXT, WITCH_AGGRESIVE = _MONSTER_NEXT, WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT, WITHER_SECOND_HEAD_TARGET,
  WITHER_THIRD_HEAD_TARGET, WITHER_INVULNERABLE_TIMER, ZOMBIE_IS_BABY = _MONSTER_NEXT, ZOMBIE_TYPE,
  ZOMBIE_CONVERTING, ZOMBIE_HANDS_RISED_UP, ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT, ENDERMAN_SCREAMING,
  ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT , GHAST_ATTACKING = _FLYING_NEXT, SLIME_SIZE = _INSENTIENT_NEXT, MINECART_SHAKING_POWER = _ENTITY_NEXT,
  MINECART_SHAKING_DIRECTION, MINECART_SHAKING_MULTIPLIER, MINECART_BLOCK_ID_META, MINECART_BLOCK_Y,
  MINECART_SHOW_BLOCK , MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT, MINECART_COMMAND_BLOCK_LAST_OUTPUT, MINECART_FURNACE_POWERED = _MINECART_NEXT,
  TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT, ENTITY_FLAGS, ENTITY_AIR, ENTITY_CUSTOM_NAME,
  ENTITY_CUSTOM_NAME_VISIBLE, ENTITY_SILENT, ENTITY_NO_GRAVITY , POTION_THROWN = _ENTITY_NEXT,
  FALLING_BLOCK_POSITION = _ENTITY_NEXT, AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT, AREA_EFFECT_CLOUD_COLOR, AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT,
  AREA_EFFECT_CLOUD_PARTICLE_ID, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2, ARROW_CRITICAL = _ENTITY_NEXT ,
  TIPPED_ARROW_COLOR = _ARROW_NEXT, BOAT_LAST_HIT_TIME = _ENTITY_NEXT, BOAT_FORWARD_DIRECTION, BOAT_DAMAGE_TAKEN,
  BOAT_TYPE, BOAT_RIGHT_PADDLE_TURNING, BOAT_LEFT_PADDLE_TURNING, ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT,
  ENDER_CRYSTAL_SHOW_BOTTOM , WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT, FIREWORK_INFO = _ENTITY_NEXT, FIREWORK_BOOSTED_ENTITY_ID ,
  ITEM_FRAME_ITEM = _HANGING_NEXT, ITEM_FRAME_ROTATION, ITEM_ITEM = _ENTITY_NEXT, LIVING_ACTIVE_HAND = _ENTITY_NEXT,
  LIVING_HEALTH, LIVING_POTION_EFFECT_COLOR, LIVING_POTION_EFFECT_AMBIENT, LIVING_NUMBER_OF_ARROWS ,
  PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT, PLAYER_SCORE, PLAYER_DISPLAYED_SKIN_PARTS, PLAYER_MAIN_HAND,
  ARMOR_STAND_STATUS = _LIVING_NEXT, ARMOR_STAND_HEAD_ROTATION, ARMOR_STAND_BODY_ROTATION, ARMOR_STAND_LEFT_ARM_ROTATION,
  ARMOR_STAND_RIGHT_ARM_ROTATION, ARMOR_STAND_LEFT_LEG_ROTATION, ARMOR_STAND_RIGHT_LEG_ROTATION, INSENTIENT_STATUS = _LIVING_NEXT ,
  BAT_HANGING = _AMBIENT_NEXT , AGEABLE_BABY = _CREATURE_NEXT , POLAR_BEAR_STANDING = _AGEABLE_NEXT , ABSTRACT_HORSE_STATUS = _ANIMAL_NEXT,
  ABSTRACT_HORSE_OWNER , HORSE_VARIANT = _ABSTRACT_HORSE_NEXT, HORSE_ARMOR, CHESTED_HORSE_CHESTED = _ABSTRACT_HORSE_NEXT ,
  LLAMA_STRENGTH = _CHESTED_HORSE_NEXT, LLAMA_CARPET_COLOR, LLAMA_VARIANT, PIG_HAS_SADDLE = _ANIMAL_NEXT,
  PIG_TOTAL_CARROT_ON_A_STICK_BOOST, RABBIT_TYPE = _ANIMAL_NEXT, SHEEP_STATUS = _ANIMAL_NEXT, TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT,
  TAMEABLE_ANIMAL_OWNER , OCELOT_TYPE = _TAMEABLE_NEXT, WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT, WOLF_BEGGING,
  WOLF_COLLAR_COLOR, VILLAGER_PROFESSION = _AGEABLE_NEXT , IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT, SHULKER_FACING_DIRECTION = _GOLEM_NEXT,
  SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION, SHULKER_SHIELD_HEIGHT , BLAZE_ON_FIRE = _MONSTER_NEXT, CREEPER_STATE = _MONSTER_NEXT,
  CREEPER_POWERED, CREEPER_IGNITED, GUARDIAN_STATUS = _MONSTER_NEXT, GUARDIAN_TARGET,
  ABSTRACT_SKELETON_ARMS_SWINGING = _MONSTER_NEXT, SPIDER_CLIMBING = _MONSTER_NEXT, WITCH_AGGRESIVE = _MONSTER_NEXT, WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT,
  WITHER_SECOND_HEAD_TARGET, WITHER_THIRD_HEAD_TARGET, WITHER_INVULNERABLE_TIMER, ZOMBIE_IS_BABY = _MONSTER_NEXT,
  ZOMBIE_UNUSED, ZOMBIE_HANDS_RISED_UP , ZOMBIE_VILLAGER_CONVERTING = _ZOMBIE_NEXT, ZOMBIE_VILLAGER_PROFESSION,
  ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT, ENDERMAN_SCREAMING, EVOKER_SPELL = _MONSTER_NEXT, VEX_FLAGS = _MONSTER_NEXT,
  VINDICATOR_FLAGS = _MONSTER_NEXT, ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT , GHAST_ATTACKING = _FLYING_NEXT, SLIME_SIZE = _INSENTIENT_NEXT,
  MINECART_SHAKING_POWER = _ENTITY_NEXT, MINECART_SHAKING_DIRECTION, MINECART_SHAKING_MULTIPLIER, MINECART_BLOCK_ID_META,
  MINECART_BLOCK_Y, MINECART_SHOW_BLOCK , MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT, MINECART_COMMAND_BLOCK_LAST_OUTPUT,
  MINECART_FURNACE_POWERED = _MINECART_NEXT, TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT, ENTITY_FLAGS, ENTITY_AIR,
  ENTITY_CUSTOM_NAME, ENTITY_CUSTOM_NAME_VISIBLE, ENTITY_SILENT, ENTITY_NO_GRAVITY ,
  POTION_THROWN = _ENTITY_NEXT, FALLING_BLOCK_POSITION = _ENTITY_NEXT, AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT, AREA_EFFECT_CLOUD_COLOR,
  AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT, AREA_EFFECT_CLOUD_PARTICLE_ID, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2,
  ARROW_CRITICAL = _ENTITY_NEXT , TIPPED_ARROW_COLOR = _ARROW_NEXT, BOAT_LAST_HIT_TIME = _ENTITY_NEXT, BOAT_FORWARD_DIRECTION,
  BOAT_DAMAGE_TAKEN, BOAT_TYPE, BOAT_RIGHT_PADDLE_TURNING, BOAT_LEFT_PADDLE_TURNING,
  ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT, ENDER_CRYSTAL_SHOW_BOTTOM , WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT, FIREWORK_INFO = _ENTITY_NEXT,
  FIREWORK_BOOSTED_ENTITY_ID , ITEM_FRAME_ITEM = _HANGING_NEXT, ITEM_FRAME_ROTATION, ITEM_ITEM = _ENTITY_NEXT,
  LIVING_ACTIVE_HAND = _ENTITY_NEXT, LIVING_HEALTH, LIVING_POTION_EFFECT_COLOR, LIVING_POTION_EFFECT_AMBIENT,
  LIVING_NUMBER_OF_ARROWS , PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT, PLAYER_SCORE, PLAYER_DISPLAYED_SKIN_PARTS,
  PLAYER_MAIN_HAND, ARMOR_STAND_STATUS = _LIVING_NEXT, ARMOR_STAND_HEAD_ROTATION, ARMOR_STAND_BODY_ROTATION,
  ARMOR_STAND_LEFT_ARM_ROTATION, ARMOR_STAND_RIGHT_ARM_ROTATION, ARMOR_STAND_LEFT_LEG_ROTATION, ARMOR_STAND_RIGHT_LEG_ROTATION,
  INSENTIENT_STATUS = _LIVING_NEXT , BAT_HANGING = _AMBIENT_NEXT , AGEABLE_BABY = _CREATURE_NEXT , POLAR_BEAR_STANDING = _AGEABLE_NEXT ,
  ABSTRACT_HORSE_STATUS = _ANIMAL_NEXT, ABSTRACT_HORSE_OWNER , HORSE_VARIANT = _ABSTRACT_HORSE_NEXT, HORSE_ARMOR,
  CHESTED_HORSE_CHESTED = _ABSTRACT_HORSE_NEXT , LLAMA_STRENGTH = _CHESTED_HORSE_NEXT, LLAMA_CARPET_COLOR, LLAMA_VARIANT,
  PIG_HAS_SADDLE = _ANIMAL_NEXT, PIG_TOTAL_CARROT_ON_A_STICK_BOOST, RABBIT_TYPE = _ANIMAL_NEXT, SHEEP_STATUS = _ANIMAL_NEXT,
  TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT, TAMEABLE_ANIMAL_OWNER , OCELOT_TYPE = _TAMEABLE_NEXT, WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT,
  WOLF_BEGGING, WOLF_COLLAR_COLOR, VILLAGER_PROFESSION = _AGEABLE_NEXT , IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT,
  SHULKER_FACING_DIRECTION = _GOLEM_NEXT, SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION, SHULKER_SHIELD_HEIGHT , BLAZE_ON_FIRE = _MONSTER_NEXT,
  CREEPER_STATE = _MONSTER_NEXT, CREEPER_POWERED, CREEPER_IGNITED, GUARDIAN_STATUS = _MONSTER_NEXT,
  GUARDIAN_TARGET, ABSTRACT_SKELETON_ARMS_SWINGING = _MONSTER_NEXT, SPIDER_CLIMBING = _MONSTER_NEXT, WITCH_AGGRESIVE = _MONSTER_NEXT,
  WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT, WITHER_SECOND_HEAD_TARGET, WITHER_THIRD_HEAD_TARGET, WITHER_INVULNERABLE_TIMER,
  ZOMBIE_IS_BABY = _MONSTER_NEXT, ZOMBIE_UNUSED, ZOMBIE_HANDS_RISED_UP , ZOMBIE_VILLAGER_CONVERTING = _ZOMBIE_NEXT,
  ZOMBIE_VILLAGER_PROFESSION, ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT, ENDERMAN_SCREAMING, EVOKER_SPELL = _MONSTER_NEXT,
  VEX_FLAGS = _MONSTER_NEXT, VINDICATOR_FLAGS = _MONSTER_NEXT, ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT , GHAST_ATTACKING = _FLYING_NEXT,
  SLIME_SIZE = _INSENTIENT_NEXT, MINECART_SHAKING_POWER = _ENTITY_NEXT, MINECART_SHAKING_DIRECTION, MINECART_SHAKING_MULTIPLIER,
  MINECART_BLOCK_ID_META, MINECART_BLOCK_Y, MINECART_SHOW_BLOCK , MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT,
  MINECART_COMMAND_BLOCK_LAST_OUTPUT, MINECART_FURNACE_POWERED = _MINECART_NEXT, TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT
}
 
enum  Metadata_Index {
  ENTITY_FLAGS, ENTITY_AIR, ENTITY_CUSTOM_NAME, ENTITY_CUSTOM_NAME_VISIBLE,
  ENTITY_SILENT, ENTITY_NO_GRAVITY , POTION_THROWN = _ENTITY_NEXT, FALLING_BLOCK_POSITION = _ENTITY_NEXT,
  AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT, AREA_EFFECT_CLOUD_COLOR, AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT, AREA_EFFECT_CLOUD_PARTICLE_ID,
  AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2, ARROW_CRITICAL = _ENTITY_NEXT , TIPPED_ARROW_COLOR = _ARROW_NEXT,
  BOAT_LAST_HIT_TIME = _ENTITY_NEXT, BOAT_FORWARD_DIRECTION, BOAT_DAMAGE_TAKEN, BOAT_TYPE,
  BOAT_RIGHT_PADDLE_TURNING, BOAT_LEFT_PADDLE_TURNING, ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT, ENDER_CRYSTAL_SHOW_BOTTOM ,
  WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT, FIREWORK_INFO = _ENTITY_NEXT , ITEM_FRAME_ITEM = _HANGING_NEXT, ITEM_FRAME_ROTATION,
  ITEM_ITEM = _ENTITY_NEXT, LIVING_ACTIVE_HAND = _ENTITY_NEXT, LIVING_HEALTH, LIVING_POTION_EFFECT_COLOR,
  LIVING_POTION_EFFECT_AMBIENT, LIVING_NUMBER_OF_ARROWS , PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT, PLAYER_SCORE,
  PLAYER_DISPLAYED_SKIN_PARTS, PLAYER_MAIN_HAND, ARMOR_STAND_STATUS = _LIVING_NEXT, ARMOR_STAND_HEAD_ROTATION,
  ARMOR_STAND_BODY_ROTATION, ARMOR_STAND_LEFT_ARM_ROTATION, ARMOR_STAND_RIGHT_ARM_ROTATION, ARMOR_STAND_LEFT_LEG_ROTATION,
  ARMOR_STAND_RIGHT_LEG_ROTATION, INSENTIENT_STATUS = _LIVING_NEXT , BAT_HANGING = _AMBIENT_NEXT , AGEABLE_BABY = _CREATURE_NEXT ,
  POLAR_BEAR_STANDING = _AGEABLE_NEXT , HORSE_STATUS = _ANIMAL_NEXT, HORSE_TYPE, HORSE_VARIANT = _ABSTRACT_HORSE_NEXT,
  HORSE_OWNER, HORSE_ARMOR, PIG_HAS_SADDLE = _ANIMAL_NEXT, RABBIT_TYPE = _ANIMAL_NEXT,
  SHEEP_STATUS = _ANIMAL_NEXT, TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT, TAMEABLE_ANIMAL_OWNER , OCELOT_TYPE = _TAMEABLE_NEXT,
  WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT, WOLF_BEGGING, WOLF_COLLAR_COLOR, VILLAGER_PROFESSION = _AGEABLE_NEXT ,
  IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT, SHULKER_FACING_DIRECTION = _GOLEM_NEXT, SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION, SHULKER_SHIELD_HEIGHT ,
  BLAZE_ON_FIRE = _MONSTER_NEXT, CREEPER_STATE = _MONSTER_NEXT, CREEPER_POWERED, CREEPER_IGNITED,
  GUARDIAN_STATUS = _MONSTER_NEXT, GUARDIAN_TARGET, SKELETON_TYPE = _MONSTER_NEXT, SKELETON_ARMS_SWINGING,
  SPIDER_CLIMBING = _MONSTER_NEXT, WITCH_AGGRESIVE = _MONSTER_NEXT, WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT, WITHER_SECOND_HEAD_TARGET,
  WITHER_THIRD_HEAD_TARGET, WITHER_INVULNERABLE_TIMER, ZOMBIE_IS_BABY = _MONSTER_NEXT, ZOMBIE_TYPE,
  ZOMBIE_CONVERTING, ZOMBIE_HANDS_RISED_UP, ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT, ENDERMAN_SCREAMING,
  ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT , GHAST_ATTACKING = _FLYING_NEXT, SLIME_SIZE = _INSENTIENT_NEXT, MINECART_SHAKING_POWER = _ENTITY_NEXT,
  MINECART_SHAKING_DIRECTION, MINECART_SHAKING_MULTIPLIER, MINECART_BLOCK_ID_META, MINECART_BLOCK_Y,
  MINECART_SHOW_BLOCK , MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT, MINECART_COMMAND_BLOCK_LAST_OUTPUT, MINECART_FURNACE_POWERED = _MINECART_NEXT,
  TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT, ENTITY_FLAGS, ENTITY_AIR, ENTITY_CUSTOM_NAME,
  ENTITY_CUSTOM_NAME_VISIBLE, ENTITY_SILENT, ENTITY_NO_GRAVITY , POTION_THROWN = _ENTITY_NEXT,
  FALLING_BLOCK_POSITION = _ENTITY_NEXT, AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT, AREA_EFFECT_CLOUD_COLOR, AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT,
  AREA_EFFECT_CLOUD_PARTICLE_ID, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2, ARROW_CRITICAL = _ENTITY_NEXT ,
  TIPPED_ARROW_COLOR = _ARROW_NEXT, BOAT_LAST_HIT_TIME = _ENTITY_NEXT, BOAT_FORWARD_DIRECTION, BOAT_DAMAGE_TAKEN,
  BOAT_TYPE, BOAT_RIGHT_PADDLE_TURNING, BOAT_LEFT_PADDLE_TURNING, ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT,
  ENDER_CRYSTAL_SHOW_BOTTOM , WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT, FIREWORK_INFO = _ENTITY_NEXT, FIREWORK_BOOSTED_ENTITY_ID ,
  ITEM_FRAME_ITEM = _HANGING_NEXT, ITEM_FRAME_ROTATION, ITEM_ITEM = _ENTITY_NEXT, LIVING_ACTIVE_HAND = _ENTITY_NEXT,
  LIVING_HEALTH, LIVING_POTION_EFFECT_COLOR, LIVING_POTION_EFFECT_AMBIENT, LIVING_NUMBER_OF_ARROWS ,
  PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT, PLAYER_SCORE, PLAYER_DISPLAYED_SKIN_PARTS, PLAYER_MAIN_HAND,
  ARMOR_STAND_STATUS = _LIVING_NEXT, ARMOR_STAND_HEAD_ROTATION, ARMOR_STAND_BODY_ROTATION, ARMOR_STAND_LEFT_ARM_ROTATION,
  ARMOR_STAND_RIGHT_ARM_ROTATION, ARMOR_STAND_LEFT_LEG_ROTATION, ARMOR_STAND_RIGHT_LEG_ROTATION, INSENTIENT_STATUS = _LIVING_NEXT ,
  BAT_HANGING = _AMBIENT_NEXT , AGEABLE_BABY = _CREATURE_NEXT , POLAR_BEAR_STANDING = _AGEABLE_NEXT , ABSTRACT_HORSE_STATUS = _ANIMAL_NEXT,
  ABSTRACT_HORSE_OWNER , HORSE_VARIANT = _ABSTRACT_HORSE_NEXT, HORSE_ARMOR, CHESTED_HORSE_CHESTED = _ABSTRACT_HORSE_NEXT ,
  LLAMA_STRENGTH = _CHESTED_HORSE_NEXT, LLAMA_CARPET_COLOR, LLAMA_VARIANT, PIG_HAS_SADDLE = _ANIMAL_NEXT,
  PIG_TOTAL_CARROT_ON_A_STICK_BOOST, RABBIT_TYPE = _ANIMAL_NEXT, SHEEP_STATUS = _ANIMAL_NEXT, TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT,
  TAMEABLE_ANIMAL_OWNER , OCELOT_TYPE = _TAMEABLE_NEXT, WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT, WOLF_BEGGING,
  WOLF_COLLAR_COLOR, VILLAGER_PROFESSION = _AGEABLE_NEXT , IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT, SHULKER_FACING_DIRECTION = _GOLEM_NEXT,
  SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION, SHULKER_SHIELD_HEIGHT , BLAZE_ON_FIRE = _MONSTER_NEXT, CREEPER_STATE = _MONSTER_NEXT,
  CREEPER_POWERED, CREEPER_IGNITED, GUARDIAN_STATUS = _MONSTER_NEXT, GUARDIAN_TARGET,
  ABSTRACT_SKELETON_ARMS_SWINGING = _MONSTER_NEXT, SPIDER_CLIMBING = _MONSTER_NEXT, WITCH_AGGRESIVE = _MONSTER_NEXT, WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT,
  WITHER_SECOND_HEAD_TARGET, WITHER_THIRD_HEAD_TARGET, WITHER_INVULNERABLE_TIMER, ZOMBIE_IS_BABY = _MONSTER_NEXT,
  ZOMBIE_UNUSED, ZOMBIE_HANDS_RISED_UP , ZOMBIE_VILLAGER_CONVERTING = _ZOMBIE_NEXT, ZOMBIE_VILLAGER_PROFESSION,
  ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT, ENDERMAN_SCREAMING, EVOKER_SPELL = _MONSTER_NEXT, VEX_FLAGS = _MONSTER_NEXT,
  VINDICATOR_FLAGS = _MONSTER_NEXT, ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT , GHAST_ATTACKING = _FLYING_NEXT, SLIME_SIZE = _INSENTIENT_NEXT,
  MINECART_SHAKING_POWER = _ENTITY_NEXT, MINECART_SHAKING_DIRECTION, MINECART_SHAKING_MULTIPLIER, MINECART_BLOCK_ID_META,
  MINECART_BLOCK_Y, MINECART_SHOW_BLOCK , MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT, MINECART_COMMAND_BLOCK_LAST_OUTPUT,
  MINECART_FURNACE_POWERED = _MINECART_NEXT, TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT, ENTITY_FLAGS, ENTITY_AIR,
  ENTITY_CUSTOM_NAME, ENTITY_CUSTOM_NAME_VISIBLE, ENTITY_SILENT, ENTITY_NO_GRAVITY ,
  POTION_THROWN = _ENTITY_NEXT, FALLING_BLOCK_POSITION = _ENTITY_NEXT, AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT, AREA_EFFECT_CLOUD_COLOR,
  AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT, AREA_EFFECT_CLOUD_PARTICLE_ID, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1, AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2,
  ARROW_CRITICAL = _ENTITY_NEXT , TIPPED_ARROW_COLOR = _ARROW_NEXT, BOAT_LAST_HIT_TIME = _ENTITY_NEXT, BOAT_FORWARD_DIRECTION,
  BOAT_DAMAGE_TAKEN, BOAT_TYPE, BOAT_RIGHT_PADDLE_TURNING, BOAT_LEFT_PADDLE_TURNING,
  ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT, ENDER_CRYSTAL_SHOW_BOTTOM , WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT, FIREWORK_INFO = _ENTITY_NEXT,
  FIREWORK_BOOSTED_ENTITY_ID , ITEM_FRAME_ITEM = _HANGING_NEXT, ITEM_FRAME_ROTATION, ITEM_ITEM = _ENTITY_NEXT,
  LIVING_ACTIVE_HAND = _ENTITY_NEXT, LIVING_HEALTH, LIVING_POTION_EFFECT_COLOR, LIVING_POTION_EFFECT_AMBIENT,
  LIVING_NUMBER_OF_ARROWS , PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT, PLAYER_SCORE, PLAYER_DISPLAYED_SKIN_PARTS,
  PLAYER_MAIN_HAND, ARMOR_STAND_STATUS = _LIVING_NEXT, ARMOR_STAND_HEAD_ROTATION, ARMOR_STAND_BODY_ROTATION,
  ARMOR_STAND_LEFT_ARM_ROTATION, ARMOR_STAND_RIGHT_ARM_ROTATION, ARMOR_STAND_LEFT_LEG_ROTATION, ARMOR_STAND_RIGHT_LEG_ROTATION,
  INSENTIENT_STATUS = _LIVING_NEXT , BAT_HANGING = _AMBIENT_NEXT , AGEABLE_BABY = _CREATURE_NEXT , POLAR_BEAR_STANDING = _AGEABLE_NEXT ,
  ABSTRACT_HORSE_STATUS = _ANIMAL_NEXT, ABSTRACT_HORSE_OWNER , HORSE_VARIANT = _ABSTRACT_HORSE_NEXT, HORSE_ARMOR,
  CHESTED_HORSE_CHESTED = _ABSTRACT_HORSE_NEXT , LLAMA_STRENGTH = _CHESTED_HORSE_NEXT, LLAMA_CARPET_COLOR, LLAMA_VARIANT,
  PIG_HAS_SADDLE = _ANIMAL_NEXT, PIG_TOTAL_CARROT_ON_A_STICK_BOOST, RABBIT_TYPE = _ANIMAL_NEXT, SHEEP_STATUS = _ANIMAL_NEXT,
  TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT, TAMEABLE_ANIMAL_OWNER , OCELOT_TYPE = _TAMEABLE_NEXT, WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT,
  WOLF_BEGGING, WOLF_COLLAR_COLOR, VILLAGER_PROFESSION = _AGEABLE_NEXT , IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT,
  SHULKER_FACING_DIRECTION = _GOLEM_NEXT, SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION, SHULKER_SHIELD_HEIGHT , BLAZE_ON_FIRE = _MONSTER_NEXT,
  CREEPER_STATE = _MONSTER_NEXT, CREEPER_POWERED, CREEPER_IGNITED, GUARDIAN_STATUS = _MONSTER_NEXT,
  GUARDIAN_TARGET, ABSTRACT_SKELETON_ARMS_SWINGING = _MONSTER_NEXT, SPIDER_CLIMBING = _MONSTER_NEXT, WITCH_AGGRESIVE = _MONSTER_NEXT,
  WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT, WITHER_SECOND_HEAD_TARGET, WITHER_THIRD_HEAD_TARGET, WITHER_INVULNERABLE_TIMER,
  ZOMBIE_IS_BABY = _MONSTER_NEXT, ZOMBIE_UNUSED, ZOMBIE_HANDS_RISED_UP , ZOMBIE_VILLAGER_CONVERTING = _ZOMBIE_NEXT,
  ZOMBIE_VILLAGER_PROFESSION, ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT, ENDERMAN_SCREAMING, EVOKER_SPELL = _MONSTER_NEXT,
  VEX_FLAGS = _MONSTER_NEXT, VINDICATOR_FLAGS = _MONSTER_NEXT, ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT , GHAST_ATTACKING = _FLYING_NEXT,
  SLIME_SIZE = _INSENTIENT_NEXT, MINECART_SHAKING_POWER = _ENTITY_NEXT, MINECART_SHAKING_DIRECTION, MINECART_SHAKING_MULTIPLIER,
  MINECART_BLOCK_ID_META, MINECART_BLOCK_Y, MINECART_SHOW_BLOCK , MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT,
  MINECART_COMMAND_BLOCK_LAST_OUTPUT, MINECART_FURNACE_POWERED = _MINECART_NEXT, TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT
}
 

Enumeration Type Documentation

Enumerator
ENTITY_FLAGS 
ENTITY_AIR 
ENTITY_CUSTOM_NAME 
ENTITY_CUSTOM_NAME_VISIBLE 
ENTITY_SILENT 
ENTITY_NO_GRAVITY 
POTION_THROWN 
FALLING_BLOCK_POSITION 
AREA_EFFECT_CLOUD_RADIUS 
AREA_EFFECT_CLOUD_COLOR 
AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT 
AREA_EFFECT_CLOUD_PARTICLE_ID 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2 
ARROW_CRITICAL 
TIPPED_ARROW_COLOR 
BOAT_LAST_HIT_TIME 
BOAT_FORWARD_DIRECTION 
BOAT_DAMAGE_TAKEN 
BOAT_TYPE 
BOAT_RIGHT_PADDLE_TURNING 
BOAT_LEFT_PADDLE_TURNING 
ENDER_CRYSTAL_BEAM_TARGET 
ENDER_CRYSTAL_SHOW_BOTTOM 
WITHER_SKULL_INVULNERABLE 
FIREWORK_INFO 
ITEM_FRAME_ITEM 
ITEM_FRAME_ROTATION 
ITEM_ITEM 
LIVING_ACTIVE_HAND 
LIVING_HEALTH 
LIVING_POTION_EFFECT_COLOR 
LIVING_POTION_EFFECT_AMBIENT 
LIVING_NUMBER_OF_ARROWS 
PLAYER_ADDITIONAL_HEARTHS 
PLAYER_SCORE 
PLAYER_DISPLAYED_SKIN_PARTS 
PLAYER_MAIN_HAND 
ARMOR_STAND_STATUS 
ARMOR_STAND_HEAD_ROTATION 
ARMOR_STAND_BODY_ROTATION 
ARMOR_STAND_LEFT_ARM_ROTATION 
ARMOR_STAND_RIGHT_ARM_ROTATION 
ARMOR_STAND_LEFT_LEG_ROTATION 
ARMOR_STAND_RIGHT_LEG_ROTATION 
INSENTIENT_STATUS 
BAT_HANGING 
AGEABLE_BABY 
POLAR_BEAR_STANDING 
HORSE_STATUS 
HORSE_TYPE 
HORSE_VARIANT 
HORSE_OWNER 
HORSE_ARMOR 
PIG_HAS_SADDLE 
RABBIT_TYPE 
SHEEP_STATUS 
TAMEABLE_ANIMAL_STATUS 
TAMEABLE_ANIMAL_OWNER 
OCELOT_TYPE 
WOLF_DAMAGE_TAKEN 
WOLF_BEGGING 
WOLF_COLLAR_COLOR 
VILLAGER_PROFESSION 
IRON_GOLEM_PLAYER_CREATED 
SHULKER_FACING_DIRECTION 
SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION 
SHULKER_SHIELD_HEIGHT 
BLAZE_ON_FIRE 
CREEPER_STATE 
CREEPER_POWERED 
CREEPER_IGNITED 
GUARDIAN_STATUS 
GUARDIAN_TARGET 
SKELETON_TYPE 
SKELETON_ARMS_SWINGING 
SPIDER_CLIMBING 
WITCH_AGGRESIVE 
WITHER_FIRST_HEAD_TARGET 
WITHER_SECOND_HEAD_TARGET 
WITHER_THIRD_HEAD_TARGET 
WITHER_INVULNERABLE_TIMER 
ZOMBIE_IS_BABY 
ZOMBIE_TYPE 
ZOMBIE_CONVERTING 
ZOMBIE_HANDS_RISED_UP 
ENDERMAN_CARRIED_BLOCK 
ENDERMAN_SCREAMING 
ENDER_DRAGON_DRAGON_PHASE 
GHAST_ATTACKING 
SLIME_SIZE 
MINECART_SHAKING_POWER 
MINECART_SHAKING_DIRECTION 
MINECART_SHAKING_MULTIPLIER 
MINECART_BLOCK_ID_META 
MINECART_BLOCK_Y 
MINECART_SHOW_BLOCK 
MINECART_COMMAND_BLOCK_COMMAND 
MINECART_COMMAND_BLOCK_LAST_OUTPUT 
MINECART_FURNACE_POWERED 
TNT_PRIMED_FUSE_TIME 
ENTITY_FLAGS 
ENTITY_AIR 
ENTITY_CUSTOM_NAME 
ENTITY_CUSTOM_NAME_VISIBLE 
ENTITY_SILENT 
ENTITY_NO_GRAVITY 
POTION_THROWN 
FALLING_BLOCK_POSITION 
AREA_EFFECT_CLOUD_RADIUS 
AREA_EFFECT_CLOUD_COLOR 
AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT 
AREA_EFFECT_CLOUD_PARTICLE_ID 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2 
ARROW_CRITICAL 
TIPPED_ARROW_COLOR 
BOAT_LAST_HIT_TIME 
BOAT_FORWARD_DIRECTION 
BOAT_DAMAGE_TAKEN 
BOAT_TYPE 
BOAT_RIGHT_PADDLE_TURNING 
BOAT_LEFT_PADDLE_TURNING 
ENDER_CRYSTAL_BEAM_TARGET 
ENDER_CRYSTAL_SHOW_BOTTOM 
WITHER_SKULL_INVULNERABLE 
FIREWORK_INFO 
FIREWORK_BOOSTED_ENTITY_ID 
ITEM_FRAME_ITEM 
ITEM_FRAME_ROTATION 
ITEM_ITEM 
LIVING_ACTIVE_HAND 
LIVING_HEALTH 
LIVING_POTION_EFFECT_COLOR 
LIVING_POTION_EFFECT_AMBIENT 
LIVING_NUMBER_OF_ARROWS 
PLAYER_ADDITIONAL_HEARTHS 
PLAYER_SCORE 
PLAYER_DISPLAYED_SKIN_PARTS 
PLAYER_MAIN_HAND 
ARMOR_STAND_STATUS 
ARMOR_STAND_HEAD_ROTATION 
ARMOR_STAND_BODY_ROTATION 
ARMOR_STAND_LEFT_ARM_ROTATION 
ARMOR_STAND_RIGHT_ARM_ROTATION 
ARMOR_STAND_LEFT_LEG_ROTATION 
ARMOR_STAND_RIGHT_LEG_ROTATION 
INSENTIENT_STATUS 
BAT_HANGING 
AGEABLE_BABY 
POLAR_BEAR_STANDING 
ABSTRACT_HORSE_STATUS 
ABSTRACT_HORSE_OWNER 
HORSE_VARIANT 
HORSE_ARMOR 
CHESTED_HORSE_CHESTED 
LLAMA_STRENGTH 
LLAMA_CARPET_COLOR 
LLAMA_VARIANT 
PIG_HAS_SADDLE 
PIG_TOTAL_CARROT_ON_A_STICK_BOOST 
RABBIT_TYPE 
SHEEP_STATUS 
TAMEABLE_ANIMAL_STATUS 
TAMEABLE_ANIMAL_OWNER 
OCELOT_TYPE 
WOLF_DAMAGE_TAKEN 
WOLF_BEGGING 
WOLF_COLLAR_COLOR 
VILLAGER_PROFESSION 
IRON_GOLEM_PLAYER_CREATED 
SHULKER_FACING_DIRECTION 
SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION 
SHULKER_SHIELD_HEIGHT 
BLAZE_ON_FIRE 
CREEPER_STATE 
CREEPER_POWERED 
CREEPER_IGNITED 
GUARDIAN_STATUS 
GUARDIAN_TARGET 
ABSTRACT_SKELETON_ARMS_SWINGING 
SPIDER_CLIMBING 
WITCH_AGGRESIVE 
WITHER_FIRST_HEAD_TARGET 
WITHER_SECOND_HEAD_TARGET 
WITHER_THIRD_HEAD_TARGET 
WITHER_INVULNERABLE_TIMER 
ZOMBIE_IS_BABY 
ZOMBIE_UNUSED 
ZOMBIE_HANDS_RISED_UP 
ZOMBIE_VILLAGER_CONVERTING 
ZOMBIE_VILLAGER_PROFESSION 
ENDERMAN_CARRIED_BLOCK 
ENDERMAN_SCREAMING 
EVOKER_SPELL 
VEX_FLAGS 
VINDICATOR_FLAGS 
ENDER_DRAGON_DRAGON_PHASE 
GHAST_ATTACKING 
SLIME_SIZE 
MINECART_SHAKING_POWER 
MINECART_SHAKING_DIRECTION 
MINECART_SHAKING_MULTIPLIER 
MINECART_BLOCK_ID_META 
MINECART_BLOCK_Y 
MINECART_SHOW_BLOCK 
MINECART_COMMAND_BLOCK_COMMAND 
MINECART_COMMAND_BLOCK_LAST_OUTPUT 
MINECART_FURNACE_POWERED 
TNT_PRIMED_FUSE_TIME 
ENTITY_FLAGS 
ENTITY_AIR 
ENTITY_CUSTOM_NAME 
ENTITY_CUSTOM_NAME_VISIBLE 
ENTITY_SILENT 
ENTITY_NO_GRAVITY 
POTION_THROWN 
FALLING_BLOCK_POSITION 
AREA_EFFECT_CLOUD_RADIUS 
AREA_EFFECT_CLOUD_COLOR 
AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT 
AREA_EFFECT_CLOUD_PARTICLE_ID 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2 
ARROW_CRITICAL 
TIPPED_ARROW_COLOR 
BOAT_LAST_HIT_TIME 
BOAT_FORWARD_DIRECTION 
BOAT_DAMAGE_TAKEN 
BOAT_TYPE 
BOAT_RIGHT_PADDLE_TURNING 
BOAT_LEFT_PADDLE_TURNING 
ENDER_CRYSTAL_BEAM_TARGET 
ENDER_CRYSTAL_SHOW_BOTTOM 
WITHER_SKULL_INVULNERABLE 
FIREWORK_INFO 
FIREWORK_BOOSTED_ENTITY_ID 
ITEM_FRAME_ITEM 
ITEM_FRAME_ROTATION 
ITEM_ITEM 
LIVING_ACTIVE_HAND 
LIVING_HEALTH 
LIVING_POTION_EFFECT_COLOR 
LIVING_POTION_EFFECT_AMBIENT 
LIVING_NUMBER_OF_ARROWS 
PLAYER_ADDITIONAL_HEARTHS 
PLAYER_SCORE 
PLAYER_DISPLAYED_SKIN_PARTS 
PLAYER_MAIN_HAND 
ARMOR_STAND_STATUS 
ARMOR_STAND_HEAD_ROTATION 
ARMOR_STAND_BODY_ROTATION 
ARMOR_STAND_LEFT_ARM_ROTATION 
ARMOR_STAND_RIGHT_ARM_ROTATION 
ARMOR_STAND_LEFT_LEG_ROTATION 
ARMOR_STAND_RIGHT_LEG_ROTATION 
INSENTIENT_STATUS 
BAT_HANGING 
AGEABLE_BABY 
POLAR_BEAR_STANDING 
ABSTRACT_HORSE_STATUS 
ABSTRACT_HORSE_OWNER 
HORSE_VARIANT 
HORSE_ARMOR 
CHESTED_HORSE_CHESTED 
LLAMA_STRENGTH 
LLAMA_CARPET_COLOR 
LLAMA_VARIANT 
PIG_HAS_SADDLE 
PIG_TOTAL_CARROT_ON_A_STICK_BOOST 
RABBIT_TYPE 
SHEEP_STATUS 
TAMEABLE_ANIMAL_STATUS 
TAMEABLE_ANIMAL_OWNER 
OCELOT_TYPE 
WOLF_DAMAGE_TAKEN 
WOLF_BEGGING 
WOLF_COLLAR_COLOR 
VILLAGER_PROFESSION 
IRON_GOLEM_PLAYER_CREATED 
SHULKER_FACING_DIRECTION 
SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION 
SHULKER_SHIELD_HEIGHT 
BLAZE_ON_FIRE 
CREEPER_STATE 
CREEPER_POWERED 
CREEPER_IGNITED 
GUARDIAN_STATUS 
GUARDIAN_TARGET 
ABSTRACT_SKELETON_ARMS_SWINGING 
SPIDER_CLIMBING 
WITCH_AGGRESIVE 
WITHER_FIRST_HEAD_TARGET 
WITHER_SECOND_HEAD_TARGET 
WITHER_THIRD_HEAD_TARGET 
WITHER_INVULNERABLE_TIMER 
ZOMBIE_IS_BABY 
ZOMBIE_UNUSED 
ZOMBIE_HANDS_RISED_UP 
ZOMBIE_VILLAGER_CONVERTING 
ZOMBIE_VILLAGER_PROFESSION 
ENDERMAN_CARRIED_BLOCK 
ENDERMAN_SCREAMING 
EVOKER_SPELL 
VEX_FLAGS 
VINDICATOR_FLAGS 
ENDER_DRAGON_DRAGON_PHASE 
GHAST_ATTACKING 
SLIME_SIZE 
MINECART_SHAKING_POWER 
MINECART_SHAKING_DIRECTION 
MINECART_SHAKING_MULTIPLIER 
MINECART_BLOCK_ID_META 
MINECART_BLOCK_Y 
MINECART_SHOW_BLOCK 
MINECART_COMMAND_BLOCK_COMMAND 
MINECART_COMMAND_BLOCK_LAST_OUTPUT 
MINECART_FURNACE_POWERED 
TNT_PRIMED_FUSE_TIME 

Definition at line 47 of file Protocol_1_12.cpp.

Enumerator
ENTITY_FLAGS 
ENTITY_AIR 
ENTITY_CUSTOM_NAME 
ENTITY_CUSTOM_NAME_VISIBLE 
ENTITY_SILENT 
ENTITY_NO_GRAVITY 
POTION_THROWN 
FALLING_BLOCK_POSITION 
AREA_EFFECT_CLOUD_RADIUS 
AREA_EFFECT_CLOUD_COLOR 
AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT 
AREA_EFFECT_CLOUD_PARTICLE_ID 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2 
ARROW_CRITICAL 
TIPPED_ARROW_COLOR 
BOAT_LAST_HIT_TIME 
BOAT_FORWARD_DIRECTION 
BOAT_DAMAGE_TAKEN 
BOAT_TYPE 
BOAT_RIGHT_PADDLE_TURNING 
BOAT_LEFT_PADDLE_TURNING 
ENDER_CRYSTAL_BEAM_TARGET 
ENDER_CRYSTAL_SHOW_BOTTOM 
WITHER_SKULL_INVULNERABLE 
FIREWORK_INFO 
ITEM_FRAME_ITEM 
ITEM_FRAME_ROTATION 
ITEM_ITEM 
LIVING_ACTIVE_HAND 
LIVING_HEALTH 
LIVING_POTION_EFFECT_COLOR 
LIVING_POTION_EFFECT_AMBIENT 
LIVING_NUMBER_OF_ARROWS 
PLAYER_ADDITIONAL_HEARTHS 
PLAYER_SCORE 
PLAYER_DISPLAYED_SKIN_PARTS 
PLAYER_MAIN_HAND 
ARMOR_STAND_STATUS 
ARMOR_STAND_HEAD_ROTATION 
ARMOR_STAND_BODY_ROTATION 
ARMOR_STAND_LEFT_ARM_ROTATION 
ARMOR_STAND_RIGHT_ARM_ROTATION 
ARMOR_STAND_LEFT_LEG_ROTATION 
ARMOR_STAND_RIGHT_LEG_ROTATION 
INSENTIENT_STATUS 
BAT_HANGING 
AGEABLE_BABY 
POLAR_BEAR_STANDING 
HORSE_STATUS 
HORSE_TYPE 
HORSE_VARIANT 
HORSE_OWNER 
HORSE_ARMOR 
PIG_HAS_SADDLE 
RABBIT_TYPE 
SHEEP_STATUS 
TAMEABLE_ANIMAL_STATUS 
TAMEABLE_ANIMAL_OWNER 
OCELOT_TYPE 
WOLF_DAMAGE_TAKEN 
WOLF_BEGGING 
WOLF_COLLAR_COLOR 
VILLAGER_PROFESSION 
IRON_GOLEM_PLAYER_CREATED 
SHULKER_FACING_DIRECTION 
SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION 
SHULKER_SHIELD_HEIGHT 
BLAZE_ON_FIRE 
CREEPER_STATE 
CREEPER_POWERED 
CREEPER_IGNITED 
GUARDIAN_STATUS 
GUARDIAN_TARGET 
SKELETON_TYPE 
SKELETON_ARMS_SWINGING 
SPIDER_CLIMBING 
WITCH_AGGRESIVE 
WITHER_FIRST_HEAD_TARGET 
WITHER_SECOND_HEAD_TARGET 
WITHER_THIRD_HEAD_TARGET 
WITHER_INVULNERABLE_TIMER 
ZOMBIE_IS_BABY 
ZOMBIE_TYPE 
ZOMBIE_CONVERTING 
ZOMBIE_HANDS_RISED_UP 
ENDERMAN_CARRIED_BLOCK 
ENDERMAN_SCREAMING 
ENDER_DRAGON_DRAGON_PHASE 
GHAST_ATTACKING 
SLIME_SIZE 
MINECART_SHAKING_POWER 
MINECART_SHAKING_DIRECTION 
MINECART_SHAKING_MULTIPLIER 
MINECART_BLOCK_ID_META 
MINECART_BLOCK_Y 
MINECART_SHOW_BLOCK 
MINECART_COMMAND_BLOCK_COMMAND 
MINECART_COMMAND_BLOCK_LAST_OUTPUT 
MINECART_FURNACE_POWERED 
TNT_PRIMED_FUSE_TIME 
ENTITY_FLAGS 
ENTITY_AIR 
ENTITY_CUSTOM_NAME 
ENTITY_CUSTOM_NAME_VISIBLE 
ENTITY_SILENT 
ENTITY_NO_GRAVITY 
POTION_THROWN 
FALLING_BLOCK_POSITION 
AREA_EFFECT_CLOUD_RADIUS 
AREA_EFFECT_CLOUD_COLOR 
AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT 
AREA_EFFECT_CLOUD_PARTICLE_ID 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2 
ARROW_CRITICAL 
TIPPED_ARROW_COLOR 
BOAT_LAST_HIT_TIME 
BOAT_FORWARD_DIRECTION 
BOAT_DAMAGE_TAKEN 
BOAT_TYPE 
BOAT_RIGHT_PADDLE_TURNING 
BOAT_LEFT_PADDLE_TURNING 
ENDER_CRYSTAL_BEAM_TARGET 
ENDER_CRYSTAL_SHOW_BOTTOM 
WITHER_SKULL_INVULNERABLE 
FIREWORK_INFO 
FIREWORK_BOOSTED_ENTITY_ID 
ITEM_FRAME_ITEM 
ITEM_FRAME_ROTATION 
ITEM_ITEM 
LIVING_ACTIVE_HAND 
LIVING_HEALTH 
LIVING_POTION_EFFECT_COLOR 
LIVING_POTION_EFFECT_AMBIENT 
LIVING_NUMBER_OF_ARROWS 
PLAYER_ADDITIONAL_HEARTHS 
PLAYER_SCORE 
PLAYER_DISPLAYED_SKIN_PARTS 
PLAYER_MAIN_HAND 
ARMOR_STAND_STATUS 
ARMOR_STAND_HEAD_ROTATION 
ARMOR_STAND_BODY_ROTATION 
ARMOR_STAND_LEFT_ARM_ROTATION 
ARMOR_STAND_RIGHT_ARM_ROTATION 
ARMOR_STAND_LEFT_LEG_ROTATION 
ARMOR_STAND_RIGHT_LEG_ROTATION 
INSENTIENT_STATUS 
BAT_HANGING 
AGEABLE_BABY 
POLAR_BEAR_STANDING 
ABSTRACT_HORSE_STATUS 
ABSTRACT_HORSE_OWNER 
HORSE_VARIANT 
HORSE_ARMOR 
CHESTED_HORSE_CHESTED 
LLAMA_STRENGTH 
LLAMA_CARPET_COLOR 
LLAMA_VARIANT 
PIG_HAS_SADDLE 
PIG_TOTAL_CARROT_ON_A_STICK_BOOST 
RABBIT_TYPE 
SHEEP_STATUS 
TAMEABLE_ANIMAL_STATUS 
TAMEABLE_ANIMAL_OWNER 
OCELOT_TYPE 
WOLF_DAMAGE_TAKEN 
WOLF_BEGGING 
WOLF_COLLAR_COLOR 
VILLAGER_PROFESSION 
IRON_GOLEM_PLAYER_CREATED 
SHULKER_FACING_DIRECTION 
SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION 
SHULKER_SHIELD_HEIGHT 
BLAZE_ON_FIRE 
CREEPER_STATE 
CREEPER_POWERED 
CREEPER_IGNITED 
GUARDIAN_STATUS 
GUARDIAN_TARGET 
ABSTRACT_SKELETON_ARMS_SWINGING 
SPIDER_CLIMBING 
WITCH_AGGRESIVE 
WITHER_FIRST_HEAD_TARGET 
WITHER_SECOND_HEAD_TARGET 
WITHER_THIRD_HEAD_TARGET 
WITHER_INVULNERABLE_TIMER 
ZOMBIE_IS_BABY 
ZOMBIE_UNUSED 
ZOMBIE_HANDS_RISED_UP 
ZOMBIE_VILLAGER_CONVERTING 
ZOMBIE_VILLAGER_PROFESSION 
ENDERMAN_CARRIED_BLOCK 
ENDERMAN_SCREAMING 
EVOKER_SPELL 
VEX_FLAGS 
VINDICATOR_FLAGS 
ENDER_DRAGON_DRAGON_PHASE 
GHAST_ATTACKING 
SLIME_SIZE 
MINECART_SHAKING_POWER 
MINECART_SHAKING_DIRECTION 
MINECART_SHAKING_MULTIPLIER 
MINECART_BLOCK_ID_META 
MINECART_BLOCK_Y 
MINECART_SHOW_BLOCK 
MINECART_COMMAND_BLOCK_COMMAND 
MINECART_COMMAND_BLOCK_LAST_OUTPUT 
MINECART_FURNACE_POWERED 
TNT_PRIMED_FUSE_TIME 
ENTITY_FLAGS 
ENTITY_AIR 
ENTITY_CUSTOM_NAME 
ENTITY_CUSTOM_NAME_VISIBLE 
ENTITY_SILENT 
ENTITY_NO_GRAVITY 
POTION_THROWN 
FALLING_BLOCK_POSITION 
AREA_EFFECT_CLOUD_RADIUS 
AREA_EFFECT_CLOUD_COLOR 
AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT 
AREA_EFFECT_CLOUD_PARTICLE_ID 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2 
ARROW_CRITICAL 
TIPPED_ARROW_COLOR 
BOAT_LAST_HIT_TIME 
BOAT_FORWARD_DIRECTION 
BOAT_DAMAGE_TAKEN 
BOAT_TYPE 
BOAT_RIGHT_PADDLE_TURNING 
BOAT_LEFT_PADDLE_TURNING 
ENDER_CRYSTAL_BEAM_TARGET 
ENDER_CRYSTAL_SHOW_BOTTOM 
WITHER_SKULL_INVULNERABLE 
FIREWORK_INFO 
FIREWORK_BOOSTED_ENTITY_ID 
ITEM_FRAME_ITEM 
ITEM_FRAME_ROTATION 
ITEM_ITEM 
LIVING_ACTIVE_HAND 
LIVING_HEALTH 
LIVING_POTION_EFFECT_COLOR 
LIVING_POTION_EFFECT_AMBIENT 
LIVING_NUMBER_OF_ARROWS 
PLAYER_ADDITIONAL_HEARTHS 
PLAYER_SCORE 
PLAYER_DISPLAYED_SKIN_PARTS 
PLAYER_MAIN_HAND 
ARMOR_STAND_STATUS 
ARMOR_STAND_HEAD_ROTATION 
ARMOR_STAND_BODY_ROTATION 
ARMOR_STAND_LEFT_ARM_ROTATION 
ARMOR_STAND_RIGHT_ARM_ROTATION 
ARMOR_STAND_LEFT_LEG_ROTATION 
ARMOR_STAND_RIGHT_LEG_ROTATION 
INSENTIENT_STATUS 
BAT_HANGING 
AGEABLE_BABY 
POLAR_BEAR_STANDING 
ABSTRACT_HORSE_STATUS 
ABSTRACT_HORSE_OWNER 
HORSE_VARIANT 
HORSE_ARMOR 
CHESTED_HORSE_CHESTED 
LLAMA_STRENGTH 
LLAMA_CARPET_COLOR 
LLAMA_VARIANT 
PIG_HAS_SADDLE 
PIG_TOTAL_CARROT_ON_A_STICK_BOOST 
RABBIT_TYPE 
SHEEP_STATUS 
TAMEABLE_ANIMAL_STATUS 
TAMEABLE_ANIMAL_OWNER 
OCELOT_TYPE 
WOLF_DAMAGE_TAKEN 
WOLF_BEGGING 
WOLF_COLLAR_COLOR 
VILLAGER_PROFESSION 
IRON_GOLEM_PLAYER_CREATED 
SHULKER_FACING_DIRECTION 
SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION 
SHULKER_SHIELD_HEIGHT 
BLAZE_ON_FIRE 
CREEPER_STATE 
CREEPER_POWERED 
CREEPER_IGNITED 
GUARDIAN_STATUS 
GUARDIAN_TARGET 
ABSTRACT_SKELETON_ARMS_SWINGING 
SPIDER_CLIMBING 
WITCH_AGGRESIVE 
WITHER_FIRST_HEAD_TARGET 
WITHER_SECOND_HEAD_TARGET 
WITHER_THIRD_HEAD_TARGET 
WITHER_INVULNERABLE_TIMER 
ZOMBIE_IS_BABY 
ZOMBIE_UNUSED 
ZOMBIE_HANDS_RISED_UP 
ZOMBIE_VILLAGER_CONVERTING 
ZOMBIE_VILLAGER_PROFESSION 
ENDERMAN_CARRIED_BLOCK 
ENDERMAN_SCREAMING 
EVOKER_SPELL 
VEX_FLAGS 
VINDICATOR_FLAGS 
ENDER_DRAGON_DRAGON_PHASE 
GHAST_ATTACKING 
SLIME_SIZE 
MINECART_SHAKING_POWER 
MINECART_SHAKING_DIRECTION 
MINECART_SHAKING_MULTIPLIER 
MINECART_BLOCK_ID_META 
MINECART_BLOCK_Y 
MINECART_SHOW_BLOCK 
MINECART_COMMAND_BLOCK_COMMAND 
MINECART_COMMAND_BLOCK_LAST_OUTPUT 
MINECART_FURNACE_POWERED 
TNT_PRIMED_FUSE_TIME 

Definition at line 61 of file Protocol_1_10.cpp.

Enumerator
ENTITY_FLAGS 
ENTITY_AIR 
ENTITY_CUSTOM_NAME 
ENTITY_CUSTOM_NAME_VISIBLE 
ENTITY_SILENT 
ENTITY_NO_GRAVITY 
POTION_THROWN 
FALLING_BLOCK_POSITION 
AREA_EFFECT_CLOUD_RADIUS 
AREA_EFFECT_CLOUD_COLOR 
AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT 
AREA_EFFECT_CLOUD_PARTICLE_ID 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2 
ARROW_CRITICAL 
TIPPED_ARROW_COLOR 
BOAT_LAST_HIT_TIME 
BOAT_FORWARD_DIRECTION 
BOAT_DAMAGE_TAKEN 
BOAT_TYPE 
BOAT_RIGHT_PADDLE_TURNING 
BOAT_LEFT_PADDLE_TURNING 
ENDER_CRYSTAL_BEAM_TARGET 
ENDER_CRYSTAL_SHOW_BOTTOM 
WITHER_SKULL_INVULNERABLE 
FIREWORK_INFO 
ITEM_FRAME_ITEM 
ITEM_FRAME_ROTATION 
ITEM_ITEM 
LIVING_ACTIVE_HAND 
LIVING_HEALTH 
LIVING_POTION_EFFECT_COLOR 
LIVING_POTION_EFFECT_AMBIENT 
LIVING_NUMBER_OF_ARROWS 
PLAYER_ADDITIONAL_HEARTHS 
PLAYER_SCORE 
PLAYER_DISPLAYED_SKIN_PARTS 
PLAYER_MAIN_HAND 
ARMOR_STAND_STATUS 
ARMOR_STAND_HEAD_ROTATION 
ARMOR_STAND_BODY_ROTATION 
ARMOR_STAND_LEFT_ARM_ROTATION 
ARMOR_STAND_RIGHT_ARM_ROTATION 
ARMOR_STAND_LEFT_LEG_ROTATION 
ARMOR_STAND_RIGHT_LEG_ROTATION 
INSENTIENT_STATUS 
BAT_HANGING 
AGEABLE_BABY 
POLAR_BEAR_STANDING 
HORSE_STATUS 
HORSE_TYPE 
HORSE_VARIANT 
HORSE_OWNER 
HORSE_ARMOR 
PIG_HAS_SADDLE 
RABBIT_TYPE 
SHEEP_STATUS 
TAMEABLE_ANIMAL_STATUS 
TAMEABLE_ANIMAL_OWNER 
OCELOT_TYPE 
WOLF_DAMAGE_TAKEN 
WOLF_BEGGING 
WOLF_COLLAR_COLOR 
VILLAGER_PROFESSION 
IRON_GOLEM_PLAYER_CREATED 
SHULKER_FACING_DIRECTION 
SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION 
SHULKER_SHIELD_HEIGHT 
BLAZE_ON_FIRE 
CREEPER_STATE 
CREEPER_POWERED 
CREEPER_IGNITED 
GUARDIAN_STATUS 
GUARDIAN_TARGET 
SKELETON_TYPE 
SKELETON_ARMS_SWINGING 
SPIDER_CLIMBING 
WITCH_AGGRESIVE 
WITHER_FIRST_HEAD_TARGET 
WITHER_SECOND_HEAD_TARGET 
WITHER_THIRD_HEAD_TARGET 
WITHER_INVULNERABLE_TIMER 
ZOMBIE_IS_BABY 
ZOMBIE_TYPE 
ZOMBIE_CONVERTING 
ZOMBIE_HANDS_RISED_UP 
ENDERMAN_CARRIED_BLOCK 
ENDERMAN_SCREAMING 
ENDER_DRAGON_DRAGON_PHASE 
GHAST_ATTACKING 
SLIME_SIZE 
MINECART_SHAKING_POWER 
MINECART_SHAKING_DIRECTION 
MINECART_SHAKING_MULTIPLIER 
MINECART_BLOCK_ID_META 
MINECART_BLOCK_Y 
MINECART_SHOW_BLOCK 
MINECART_COMMAND_BLOCK_COMMAND 
MINECART_COMMAND_BLOCK_LAST_OUTPUT 
MINECART_FURNACE_POWERED 
TNT_PRIMED_FUSE_TIME 
ENTITY_FLAGS 
ENTITY_AIR 
ENTITY_CUSTOM_NAME 
ENTITY_CUSTOM_NAME_VISIBLE 
ENTITY_SILENT 
ENTITY_NO_GRAVITY 
POTION_THROWN 
FALLING_BLOCK_POSITION 
AREA_EFFECT_CLOUD_RADIUS 
AREA_EFFECT_CLOUD_COLOR 
AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT 
AREA_EFFECT_CLOUD_PARTICLE_ID 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2 
ARROW_CRITICAL 
TIPPED_ARROW_COLOR 
BOAT_LAST_HIT_TIME 
BOAT_FORWARD_DIRECTION 
BOAT_DAMAGE_TAKEN 
BOAT_TYPE 
BOAT_RIGHT_PADDLE_TURNING 
BOAT_LEFT_PADDLE_TURNING 
ENDER_CRYSTAL_BEAM_TARGET 
ENDER_CRYSTAL_SHOW_BOTTOM 
WITHER_SKULL_INVULNERABLE 
FIREWORK_INFO 
FIREWORK_BOOSTED_ENTITY_ID 
ITEM_FRAME_ITEM 
ITEM_FRAME_ROTATION 
ITEM_ITEM 
LIVING_ACTIVE_HAND 
LIVING_HEALTH 
LIVING_POTION_EFFECT_COLOR 
LIVING_POTION_EFFECT_AMBIENT 
LIVING_NUMBER_OF_ARROWS 
PLAYER_ADDITIONAL_HEARTHS 
PLAYER_SCORE 
PLAYER_DISPLAYED_SKIN_PARTS 
PLAYER_MAIN_HAND 
ARMOR_STAND_STATUS 
ARMOR_STAND_HEAD_ROTATION 
ARMOR_STAND_BODY_ROTATION 
ARMOR_STAND_LEFT_ARM_ROTATION 
ARMOR_STAND_RIGHT_ARM_ROTATION 
ARMOR_STAND_LEFT_LEG_ROTATION 
ARMOR_STAND_RIGHT_LEG_ROTATION 
INSENTIENT_STATUS 
BAT_HANGING 
AGEABLE_BABY 
POLAR_BEAR_STANDING 
ABSTRACT_HORSE_STATUS 
ABSTRACT_HORSE_OWNER 
HORSE_VARIANT 
HORSE_ARMOR 
CHESTED_HORSE_CHESTED 
LLAMA_STRENGTH 
LLAMA_CARPET_COLOR 
LLAMA_VARIANT 
PIG_HAS_SADDLE 
PIG_TOTAL_CARROT_ON_A_STICK_BOOST 
RABBIT_TYPE 
SHEEP_STATUS 
TAMEABLE_ANIMAL_STATUS 
TAMEABLE_ANIMAL_OWNER 
OCELOT_TYPE 
WOLF_DAMAGE_TAKEN 
WOLF_BEGGING 
WOLF_COLLAR_COLOR 
VILLAGER_PROFESSION 
IRON_GOLEM_PLAYER_CREATED 
SHULKER_FACING_DIRECTION 
SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION 
SHULKER_SHIELD_HEIGHT 
BLAZE_ON_FIRE 
CREEPER_STATE 
CREEPER_POWERED 
CREEPER_IGNITED 
GUARDIAN_STATUS 
GUARDIAN_TARGET 
ABSTRACT_SKELETON_ARMS_SWINGING 
SPIDER_CLIMBING 
WITCH_AGGRESIVE 
WITHER_FIRST_HEAD_TARGET 
WITHER_SECOND_HEAD_TARGET 
WITHER_THIRD_HEAD_TARGET 
WITHER_INVULNERABLE_TIMER 
ZOMBIE_IS_BABY 
ZOMBIE_UNUSED 
ZOMBIE_HANDS_RISED_UP 
ZOMBIE_VILLAGER_CONVERTING 
ZOMBIE_VILLAGER_PROFESSION 
ENDERMAN_CARRIED_BLOCK 
ENDERMAN_SCREAMING 
EVOKER_SPELL 
VEX_FLAGS 
VINDICATOR_FLAGS 
ENDER_DRAGON_DRAGON_PHASE 
GHAST_ATTACKING 
SLIME_SIZE 
MINECART_SHAKING_POWER 
MINECART_SHAKING_DIRECTION 
MINECART_SHAKING_MULTIPLIER 
MINECART_BLOCK_ID_META 
MINECART_BLOCK_Y 
MINECART_SHOW_BLOCK 
MINECART_COMMAND_BLOCK_COMMAND 
MINECART_COMMAND_BLOCK_LAST_OUTPUT 
MINECART_FURNACE_POWERED 
TNT_PRIMED_FUSE_TIME 
ENTITY_FLAGS 
ENTITY_AIR 
ENTITY_CUSTOM_NAME 
ENTITY_CUSTOM_NAME_VISIBLE 
ENTITY_SILENT 
ENTITY_NO_GRAVITY 
POTION_THROWN 
FALLING_BLOCK_POSITION 
AREA_EFFECT_CLOUD_RADIUS 
AREA_EFFECT_CLOUD_COLOR 
AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT 
AREA_EFFECT_CLOUD_PARTICLE_ID 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2 
ARROW_CRITICAL 
TIPPED_ARROW_COLOR 
BOAT_LAST_HIT_TIME 
BOAT_FORWARD_DIRECTION 
BOAT_DAMAGE_TAKEN 
BOAT_TYPE 
BOAT_RIGHT_PADDLE_TURNING 
BOAT_LEFT_PADDLE_TURNING 
ENDER_CRYSTAL_BEAM_TARGET 
ENDER_CRYSTAL_SHOW_BOTTOM 
WITHER_SKULL_INVULNERABLE 
FIREWORK_INFO 
FIREWORK_BOOSTED_ENTITY_ID 
ITEM_FRAME_ITEM 
ITEM_FRAME_ROTATION 
ITEM_ITEM 
LIVING_ACTIVE_HAND 
LIVING_HEALTH 
LIVING_POTION_EFFECT_COLOR 
LIVING_POTION_EFFECT_AMBIENT 
LIVING_NUMBER_OF_ARROWS 
PLAYER_ADDITIONAL_HEARTHS 
PLAYER_SCORE 
PLAYER_DISPLAYED_SKIN_PARTS 
PLAYER_MAIN_HAND 
ARMOR_STAND_STATUS 
ARMOR_STAND_HEAD_ROTATION 
ARMOR_STAND_BODY_ROTATION 
ARMOR_STAND_LEFT_ARM_ROTATION 
ARMOR_STAND_RIGHT_ARM_ROTATION 
ARMOR_STAND_LEFT_LEG_ROTATION 
ARMOR_STAND_RIGHT_LEG_ROTATION 
INSENTIENT_STATUS 
BAT_HANGING 
AGEABLE_BABY 
POLAR_BEAR_STANDING 
ABSTRACT_HORSE_STATUS 
ABSTRACT_HORSE_OWNER 
HORSE_VARIANT 
HORSE_ARMOR 
CHESTED_HORSE_CHESTED 
LLAMA_STRENGTH 
LLAMA_CARPET_COLOR 
LLAMA_VARIANT 
PIG_HAS_SADDLE 
PIG_TOTAL_CARROT_ON_A_STICK_BOOST 
RABBIT_TYPE 
SHEEP_STATUS 
TAMEABLE_ANIMAL_STATUS 
TAMEABLE_ANIMAL_OWNER 
OCELOT_TYPE 
WOLF_DAMAGE_TAKEN 
WOLF_BEGGING 
WOLF_COLLAR_COLOR 
VILLAGER_PROFESSION 
IRON_GOLEM_PLAYER_CREATED 
SHULKER_FACING_DIRECTION 
SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION 
SHULKER_SHIELD_HEIGHT 
BLAZE_ON_FIRE 
CREEPER_STATE 
CREEPER_POWERED 
CREEPER_IGNITED 
GUARDIAN_STATUS 
GUARDIAN_TARGET 
ABSTRACT_SKELETON_ARMS_SWINGING 
SPIDER_CLIMBING 
WITCH_AGGRESIVE 
WITHER_FIRST_HEAD_TARGET 
WITHER_SECOND_HEAD_TARGET 
WITHER_THIRD_HEAD_TARGET 
WITHER_INVULNERABLE_TIMER 
ZOMBIE_IS_BABY 
ZOMBIE_UNUSED 
ZOMBIE_HANDS_RISED_UP 
ZOMBIE_VILLAGER_CONVERTING 
ZOMBIE_VILLAGER_PROFESSION 
ENDERMAN_CARRIED_BLOCK 
ENDERMAN_SCREAMING 
EVOKER_SPELL 
VEX_FLAGS 
VINDICATOR_FLAGS 
ENDER_DRAGON_DRAGON_PHASE 
GHAST_ATTACKING 
SLIME_SIZE 
MINECART_SHAKING_POWER 
MINECART_SHAKING_DIRECTION 
MINECART_SHAKING_MULTIPLIER 
MINECART_BLOCK_ID_META 
MINECART_BLOCK_Y 
MINECART_SHOW_BLOCK 
MINECART_COMMAND_BLOCK_COMMAND 
MINECART_COMMAND_BLOCK_LAST_OUTPUT 
MINECART_FURNACE_POWERED 
TNT_PRIMED_FUSE_TIME 

Definition at line 63 of file Protocol_1_11.cpp.