Cuberite
A lightweight, fast and extensible game server for Minecraft
BlockPackedIce.h
Go to the documentation of this file.
1 
2 #pragma once
3 
4 #include "BlockHandler.h"
5 
6 
7 
8 
9 
11  public cBlockHandler
12 {
14 
15 public:
16 
17  using Super::Super;
18 
19 private:
20 
21  virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
22  {
23  // Only drop self when using silk-touch:
24  if (ToolHasSilkTouch(a_Tool))
25  {
26  return cItem(m_BlockType);
27  }
28 
29  return {};
30  }
31 
32  virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
33  {
34  UNUSED(a_Meta);
35  return 5;
36  }
37 } ;
unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
Definition: ChunkDef.h:44
Byte ColourID
Definition: Globals.h:162
#define UNUSED
Definition: Globals.h:72
static bool ToolHasSilkTouch(const cItem *a_Tool)
Returns true if the specified tool is valid and has a non-zero silk-touch enchantment.
constexpr cBlockHandler(BLOCKTYPE a_BlockType)
Definition: BlockHandler.h:29
const BLOCKTYPE m_BlockType
Definition: BlockHandler.h:205
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem *const a_Tool) const override
Returns the pickups that would result if the block was mined by a_Digger using a_Tool.
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
Returns the base colour ID of the block, as will be represented on a map, as per documentation: https...
Definition: Item.h:37
This class bridges a vector of cItem for safe access via Lua.
Definition: Item.h:215