Cuberite
A lightweight, fast and extensible game server for Minecraft
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Classes | |
struct | cConnection |
The type used for storing a connection from one piece to another, while building the piece tree. More... | |
struct | cFreeConnector |
The type used for storing a pool of connectors that will be attempted to expand by another piece. More... | |
Public Member Functions | |
cGen (int a_Seed, cBiomeGen &a_BiomeGen, cTerrainHeightGen &a_HeightGen, int a_SeaLevel, const AString &a_Name) | |
virtual cStructurePtr | CreateStructure (int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override |
Create a new structure at the specified gridpoint. More... | |
bool | LoadFromFile (const AString &a_FileName) |
Loads the piecepool from a file. More... | |
Public Member Functions inherited from cGridStructGen | |
cGridStructGen (int a_Seed) | |
Creates a new instance that has the generation parameters set to defaults. More... | |
cGridStructGen (int a_Seed, int a_GridSizeX, int a_GridSizeZ, int a_MaxOffsetX, int a_MaxOffsetZ, int a_MaxStructureSizeX, int a_MaxStructureSizeZ, size_t a_MaxCacheSize) | |
virtual void | GenFinish (cChunkDesc &a_ChunkDesc) override |
void | SetGeneratorParams (const AStringMap &a_GeneratorParams) |
Sets the generator params based on the dictionary passed in. More... | |
Public Member Functions inherited from cFinishGen | |
virtual | ~cFinishGen () |
Protected Types | |
typedef std::vector< cConnection > | cConnections |
typedef std::vector< cFreeConnector > | cFreeConnectors |
Protected Attributes | |
cBiomeGen & | m_BiomeGen |
The underlying biome generator that defines whether the structure is created or not. More... | |
cTerrainHeightGen & | m_HeightGen |
The underlying height generator, used to position the prefabs crossing chunk borders if they are set to FitGround. More... | |
int | m_MaxDepth |
Maximum depth of the generated piece tree. More... | |
AString | m_Name |
The name that is used for reporting. More... | |
cPrefabPiecePool | m_PiecePool |
All available prefabs. More... | |
int | m_SeaLevel |
The world's sea level, if available. More... | |
Protected Attributes inherited from cGridStructGen | |
int | m_BaseSeed |
Base seed of the world for which the generator generates chunk. More... | |
cStructurePtrs | m_Cache |
Cache for the most recently generated structures, ordered by the recentness. More... | |
int | m_GridSizeX |
The size of each grid's cell in the X axis. More... | |
int | m_GridSizeZ |
The size of each grid's cell in the Z axis. More... | |
size_t | m_MaxCacheSize |
Maximum allowed sum of costs for items in the cache. More... | |
int | m_MaxOffsetX |
The maximum offset of the structure's origin from the grid midpoint, in X coord. More... | |
int | m_MaxOffsetZ |
The maximum offset of the structure's origin from the grid midpoint, in Z coord. More... | |
int | m_MaxStructureSizeX |
Maximum theoretical size of the structure in the X axis. More... | |
int | m_MaxStructureSizeZ |
Maximum theoretical size of the structure in the Z axis. More... | |
cNoise | m_Noise |
The noise used for generating grid offsets. More... | |
int | m_Seed |
Seed for generating grid offsets and also available for descendants. More... | |
Private Types | |
using | Super = cGridStructGen |
Additional Inherited Members | |
Public Types inherited from cGridStructGen | |
typedef std::shared_ptr< cStructure > | cStructurePtr |
typedef std::list< cStructurePtr > | cStructurePtrs |
Protected Member Functions inherited from cGridStructGen | |
void | ClearCache (void) |
Clears everything from the cache. More... | |
void | GetStructuresForChunk (int a_ChunkX, int a_ChunkZ, cStructurePtrs &a_Structures) |
Returns all structures that may intersect the given chunk. More... | |
Definition at line 16 of file PieceStructuresGen.cpp.
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protected |
Definition at line 84 of file PieceStructuresGen.cpp.
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protected |
Definition at line 95 of file PieceStructuresGen.cpp.
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private |
Definition at line 19 of file PieceStructuresGen.cpp.
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inline |
Definition at line 23 of file PieceStructuresGen.cpp.
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inlineoverridevirtual |
Create a new structure at the specified gridpoint.
Implements cGridStructGen.
Definition at line 63 of file PieceStructuresGen.cpp.
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inline |
Loads the piecepool from a file.
Returns true on success, logs warning and returns false on failure.
Definition at line 37 of file PieceStructuresGen.cpp.
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protected |
The underlying biome generator that defines whether the structure is created or not.
Definition at line 98 of file PieceStructuresGen.cpp.
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protected |
The underlying height generator, used to position the prefabs crossing chunk borders if they are set to FitGround.
Definition at line 101 of file PieceStructuresGen.cpp.
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protected |
Maximum depth of the generated piece tree.
Definition at line 113 of file PieceStructuresGen.cpp.
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protected |
The name that is used for reporting.
Definition at line 107 of file PieceStructuresGen.cpp.
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protected |
All available prefabs.
Definition at line 110 of file PieceStructuresGen.cpp.
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protected |
The world's sea level, if available.
Used for some cVerticalStrategy descendants.
Definition at line 104 of file PieceStructuresGen.cpp.