Cuberite
A lightweight, fast and extensible game server for Minecraft
BlockRedstoneLamp.h
Go to the documentation of this file.
1 
2 #pragma once
3 
4 #include "BlockHandler.h"
5 
6 
7 
8 
9 
11  public cBlockHandler
12 {
13 public:
14 
16 
17 private:
18 
19  virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
20  {
21  // Always drop the Off variant:
22  return(cItem(E_BLOCK_REDSTONE_LAMP_OFF, 1, 0));
23  }
24 
25 
26 
27 
28 
29  virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
30  {
31  UNUSED(a_Meta);
32  return 15;
33  }
34 };
35 
36 
37 
38 
@ E_BLOCK_REDSTONE_LAMP_OFF
Definition: BlockType.h:138
unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
Definition: ChunkDef.h:44
Byte ColourID
Definition: Globals.h:162
#define UNUSED
Definition: Globals.h:72
constexpr cBlockHandler(BLOCKTYPE a_BlockType)
Definition: BlockHandler.h:29
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
Returns the base colour ID of the block, as will be represented on a map, as per documentation: https...
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem *const a_Tool) const override
Returns the pickups that would result if the block was mined by a_Digger using a_Tool.
Definition: Item.h:37
This class bridges a vector of cItem for safe access via Lua.
Definition: Item.h:215