Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include <event2/event.h>
#include "NetworkLookup.h"
#include "CriticalSection.h"
#include "Event.h"
Go to the source code of this file.
Classes | |
class | cNetworkSingleton |
Typedefs | |
typedef std::shared_ptr< cServerHandle > | cServerHandlePtr |
typedef std::vector< cServerHandlePtr > | cServerHandlePtrs |
typedef std::shared_ptr< cTCPLink > | cTCPLinkPtr |
typedef std::vector< cTCPLinkPtr > | cTCPLinkPtrs |
typedef std::shared_ptr<cServerHandle> cServerHandlePtr |
Definition at line 31 of file NetworkSingleton.h.
typedef std::vector<cServerHandlePtr> cServerHandlePtrs |
Definition at line 32 of file NetworkSingleton.h.
typedef std::shared_ptr<cTCPLink> cTCPLinkPtr |
Definition at line 28 of file NetworkSingleton.h.
typedef std::vector<cTCPLinkPtr> cTCPLinkPtrs |
Definition at line 29 of file NetworkSingleton.h.