27 virtual
void Tick(
std::chrono::milliseconds a_Dt,
cChunk & a_Chunk) override;
virtual void KilledBy(TakeDamageInfo &a_TDI) override
Called when the health drops below zero.
virtual void SpawnOn(cClientHandle &a_ClientHandle) override
Descendants override this function to send a command to the specified client to spawn the entity on t...
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) override
cEntity(eEntityType a_EntityType, Vector3d a_Pos, double a_Width, double a_Height)
#define CLASS_PROTODEF(classname)