Cuberite
A lightweight, fast and extensible game server for Minecraft
src
UI
HopperWindow.h
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// HopperWindow.h
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// Representing the UI window for the hopper block
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#pragma once
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#include "
Window.h
"
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class
cHopperWindow
:
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public
cWindow
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{
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using
Super
=
cWindow
;
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public
:
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cHopperWindow
(
cHopperEntity
* a_Hopper);
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virtual
void
DistributeStack
(
cItem
& a_ItemStack,
int
a_Slot,
cPlayer
& a_Player,
cSlotArea
* a_ClickedArea,
bool
a_ShouldApply)
override
;
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};
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Window.h
cHopperEntity
Definition:
HopperEntity.h:21
cPlayer
Definition:
Player.h:29
cItem
Definition:
Item.h:37
cHopperWindow
Definition:
HopperWindow.h:20
cHopperWindow::cHopperWindow
cHopperWindow(cHopperEntity *a_Hopper)
Definition:
HopperWindow.cpp:16
cHopperWindow::DistributeStack
virtual void DistributeStack(cItem &a_ItemStack, int a_Slot, cPlayer &a_Player, cSlotArea *a_ClickedArea, bool a_ShouldApply) override
Called on shift-clicking to distribute the stack into other areas; Modifies a_ItemStack as it is dist...
Definition:
HopperWindow.cpp:28
cSlotArea
Definition:
SlotArea.h:34
cWindow
Represents a UI window.
Definition:
Window.h:54
cWindow::cWindow
cWindow(WindowType a_WindowType, const AString &a_WindowTitle)
Definition:
Window.cpp:30
Generated on Fri Oct 25 2024 05:01:18 for Cuberite by
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