cPassiveAggressiveMonster super
virtual void HandleAir(void) override
Called in each tick to handle air-related processing i.e.
virtual void GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr) override
Returns the list of drops for this pawn when it is killed.
virtual void SetSwimState(cChunk &a_Chunk) override
Called once per tick to set m_IsInFire, m_IsInLava, m_IsInWater and m_IsHeadInWater.
#define CLASS_PROTODEF(classname)
This class bridges a vector of cItem for safe access via Lua.