Cuberite
A lightweight, fast and extensible game server for Minecraft
ItemLeaves.h
Go to the documentation of this file.
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2 #pragma once
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4 #include "ItemHandler.h"
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9 
10 class cItemLeavesHandler final :
11  public cItemHandler
12 {
14 
15 public:
16 
17  using Super::Super;
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23  virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
24  {
25  return a_Player.PlaceBlock(
26  a_PlacePosition,
27  static_cast<BLOCKTYPE>(m_ItemType),
28  static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage | 0x4) // 0x4 bit set means this is a player-placed leaves block, not to be decayed.
29  );
30  }
31 } ;
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unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
Definition: ChunkDef.h:44
unsigned char BLOCKTYPE
The datatype used by blockdata.
Definition: ChunkDef.h:41
eBlockFace
Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc.
Definition: Defines.h:38
Definition: Player.h:29
bool PlaceBlock(Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
Attempts to place the block in the world with a call to PlaceBlocks.
Definition: Player.cpp:2440
Definition: Item.h:37
short m_ItemDamage
Definition: Item.h:165
const int m_ItemType
Definition: ItemHandler.h:141
constexpr cItemHandler(int a_ItemType)
Definition: ItemHandler.h:37
virtual bool CommitPlacement(cPlayer &a_Player, const cItem &a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
Performs the actual placement of this placeable item.
Definition: ItemLeaves.h:23