Cuberite
A lightweight, fast and extensible game server for Minecraft
src
UI
EnderChestWindow.h
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// EnderChestWindow.h
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// Representing the UI window for the enderchest block
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#pragma once
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#include "
Window.h
"
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#include "../BlockEntities/EnderChestEntity.h"
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class
cEnderChestWindow
:
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public
cWindow
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{
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using
Super
=
cWindow
;
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public
:
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cEnderChestWindow
(
cEnderChestEntity
* a_EnderChest);
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virtual
~cEnderChestWindow
()
override
;
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virtual
void
DistributeStack
(
cItem
& a_ItemStack,
int
a_Slot,
cPlayer
& a_Player,
cSlotArea
* a_ClickedArea,
bool
a_ShouldApply)
override
;
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protected
:
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cWorld
*
m_World
;
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Vector3i
m_BlockPos
;
// Position of the enderchest, for the window-close packet
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};
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Window.h
cEnderChestEntity
Definition:
EnderChestEntity.h:15
cPlayer
Definition:
Player.h:29
cItem
Definition:
Item.h:37
cEnderChestWindow
Definition:
EnderChestWindow.h:21
cEnderChestWindow::~cEnderChestWindow
virtual ~cEnderChestWindow() override
Definition:
EnderChestWindow.cpp:40
cEnderChestWindow::m_BlockPos
Vector3i m_BlockPos
Definition:
EnderChestWindow.h:34
cEnderChestWindow::DistributeStack
virtual void DistributeStack(cItem &a_ItemStack, int a_Slot, cPlayer &a_Player, cSlotArea *a_ClickedArea, bool a_ShouldApply) override
Called on shift-clicking to distribute the stack into other areas; Modifies a_ItemStack as it is dist...
Definition:
EnderChestWindow.cpp:57
cEnderChestWindow::m_World
cWorld * m_World
Definition:
EnderChestWindow.h:33
cEnderChestWindow::cEnderChestWindow
cEnderChestWindow(cEnderChestEntity *a_EnderChest)
Definition:
EnderChestWindow.cpp:15
cSlotArea
Definition:
SlotArea.h:34
cWindow
Represents a UI window.
Definition:
Window.h:54
cWindow::cWindow
cWindow(WindowType a_WindowType, const AString &a_WindowTitle)
Definition:
Window.cpp:30
Vector3< int >
cWorld
Definition:
World.h:53
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