Cuberite
A lightweight, fast and extensible game server for Minecraft
EnderChestWindow.h
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2 // EnderChestWindow.h
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4 // Representing the UI window for the enderchest block
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10 #pragma once
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12 #include "Window.h"
13 #include "../BlockEntities/EnderChestEntity.h"
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20  public cWindow
21 {
22  using Super = cWindow;
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24 public:
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26  cEnderChestWindow(cEnderChestEntity * a_EnderChest);
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28  virtual ~cEnderChestWindow() override;
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30  virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
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32 protected:
34  Vector3i m_BlockPos; // Position of the enderchest, for the window-close packet
35 };
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Definition: Player.h:29
Definition: Item.h:37
virtual ~cEnderChestWindow() override
virtual void DistributeStack(cItem &a_ItemStack, int a_Slot, cPlayer &a_Player, cSlotArea *a_ClickedArea, bool a_ShouldApply) override
Called on shift-clicking to distribute the stack into other areas; Modifies a_ItemStack as it is dist...
cEnderChestWindow(cEnderChestEntity *a_EnderChest)
Represents a UI window.
Definition: Window.h:54
cWindow(WindowType a_WindowType, const AString &a_WindowTitle)
Definition: Window.cpp:30
Definition: World.h:53