4 #include "../BlockArea.h"
5 #include "../Entities/Player.h"
13 public cYawRotator<cClearMetaOnDrop<cBlockEntityHandler>, 0x07, 0x03, 0x04, 0x02, 0x05>
unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
Mixin for blocks whose meta on placement depends on the yaw of the player placing the block.
cMetaRotator< cClearMetaOnDrop< cBlockEntityHandler >, BitMask, North, East, South, West, false > Super