unsigned char BLOCKTYPE
The datatype used by blockdata.
eBlockFace
Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc.
static NIBBLETYPE DisplacementYawToMetaData(const Vector3d a_PlacePosition, const Vector3d a_EyePosition, const double a_Rotation)
Converts the placement position, eye position as returned by cPlayer::GetEyePosition(),...
double GetYaw(void) const
Vector3d GetEyePosition(void) const
bool PlaceBlock(Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
Attempts to place the block in the world with a call to PlaceBlocks.
virtual bool CommitPlacement(cPlayer &a_Player, const cItem &a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
Performs the actual placement of this placeable item.
constexpr cItemHandler(int a_ItemType)