unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
Mixin for blocks whose meta on placement depends on the relative position of the player to the block ...
cYawRotator< cClearMetaOnDrop< cBlockEntityHandler >, BitMask, North, East, South, West > Super