#include <FinishGen.h>
Definition at line 370 of file FinishGen.h.
◆ cFinishGenPreSimulator()
cFinishGenPreSimulator::cFinishGenPreSimulator |
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bool |
a_PreSimulateFallingBlocks, |
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bool |
a_PreSimulateWater, |
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bool |
a_PreSimulateLava |
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) |
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◆ CollapseSandGravel()
void cFinishGenPreSimulator::CollapseSandGravel |
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cChunkDesc & |
a_ChunkDesc | ) |
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protected |
Drops hanging sand and gravel down to the ground, recalculates heightmap.
Definition at line 1281 of file FinishGen.cpp.
◆ GenFinish()
void cFinishGenPreSimulator::GenFinish |
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cChunkDesc & |
a_ChunkDesc | ) |
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overrideprotectedvirtual |
◆ StationarizeFluid()
For each fluid block:
- if all surroundings are of the same fluid, makes it stationary; otherwise makes it flowing (excl. top)
- all fluid on the chunk's edge is made flowing
Definition at line 1343 of file FinishGen.cpp.
◆ m_PreSimulateFallingBlocks
bool cFinishGenPreSimulator::m_PreSimulateFallingBlocks |
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protected |
◆ m_PreSimulateLava
bool cFinishGenPreSimulator::m_PreSimulateLava |
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protected |
◆ m_PreSimulateWater
bool cFinishGenPreSimulator::m_PreSimulateWater |
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protected |
The documentation for this class was generated from the following files: