unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
Wrapper for blocks that have a cBlockEntity descendant attached to them and can be "used" by the play...
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem *const a_Tool) const override
Returns the pickups that would result if the block was mined by a_Digger using a_Tool.
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
Returns the base colour ID of the block, as will be represented on a map, as per documentation: https...
This class bridges a vector of cItem for safe access via Lua.