Cuberite
A lightweight, fast and extensible game server for Minecraft
BlockMobHead.h
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2 #pragma once
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4 #include "BlockEntity.h"
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10 class cBlockMobHeadHandler final :
11  public cBlockEntityHandler
12 {
14 
15 public:
16 
17  using Super::Super;
18 
19 private:
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21  virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
22  {
23  // Drops handled by the block entity:
24  return {};
25  }
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31  virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
32  {
33  UNUSED(a_Meta);
34  return 0;
35  }
36 } ;
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unsigned char NIBBLETYPE
The datatype used by nibbledata (meta, light, skylight)
Definition: ChunkDef.h:44
Byte ColourID
Definition: Globals.h:162
#define UNUSED
Definition: Globals.h:72
Wrapper for blocks that have a cBlockEntity descendant attached to them and can be "used" by the play...
Definition: BlockEntity.h:16
cBlockHandler Super
Definition: BlockEntity.h:17
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem *const a_Tool) const override
Returns the pickups that would result if the block was mined by a_Digger using a_Tool.
Definition: BlockMobHead.h:21
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
Returns the base colour ID of the block, as will be represented on a map, as per documentation: https...
Definition: BlockMobHead.h:31
Definition: Item.h:37
This class bridges a vector of cItem for safe access via Lua.
Definition: Item.h:215